Gift for Bloodkin
Trait -
Deal 1 damage to both leaders.
Summon a Forest Bat for both leaders.
Restless Parish
Trait -
If you have at least 2 play points, Choose: Play this card as a Night Fall or Madness Revealed.
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Countdown (1)
Fanfare: Deal 1 damage to your leader.
Last Words: Draw a card.
Buller, Blood Maiden
Trait -
Unevolved
1
1
If you have at least 5 play points, Choose: Play this card as a Buller, Saintly Maiden or Buller, Dark Maiden.
Evolved
3
3
Disciple of Lust
Trait -
Unevolved
1
1
Strike: Deal 1 damage to your leader.
Last Words: Deal 1 damage to the enemy leader.
Evolved
3
3
(Same as the unevolved form.)
Red Talonstrike
Trait -
Give an allied follower +1/+0 until the end of the turn. Summon a Forest Bat if it's a Bloodcraft follower.
Nightmare
Trait -
Unevolved
2
2
Fanfare: Gain +2/+0 if Vengeance is active for you.
Evolved
4
4
Sweetfang Vampire
Trait -
Unevolved
1
3
Drain.
Evolved
3
5
(Same as the unevolved form.)
Scorpius
Trait -
Unevolved
1
2
Bane.
Strike: Deal 1 damage to your leader.
Evolved
3
4
(Same as the unevolved form.)
Demonic Ram
Trait -
Unevolved
2
2
Fanfare: Give your leader the following effect - Whenever your leader takes damage during your turn, restore 2 defense to your leader. (This effect lasts until this follower leaves play.)
Evolved
4
4
Glassbrand Demon
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Gain +3/+3. Deal 2 damage to your leader if Vengeance is not active for you. Restore 2 defense to your leader if Vengeance is active for you.
Evolved
4
4
Cursed Scarecrow
Trait -
Unevolved
4
1
Can't attack the enemy leader.
Evolved
6
3
(Same as the unevolved form.)
Silverchain Disciple
Trait -
Unevolved
2
2
Fanfare: If Vengeance is active for you, deal 1 damage to both leaders and then 2 damage to a random enemy follower.
Evolved
4
4