Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Mysterian Knowledge
Trait Mysteria
Randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Starseer's Telescope
Trait Earth Sigil
Fanfare: If another Earth Sigil amulet is in play, perform Earth Rite - Draw a card and recover 1 play point.
Mystic Rune
Trait Earth Sigil
If you have at least 5 play points, Choose: Play this card as an Emergency Summoning or Reactive Barrier.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Magic Owl
Trait -
Unevolved
2
2
Evolved
4
4
Evolve: Spellboost the cards in your hand 2 times.
Star Reader Stella
Trait -
Unevolved
2
1
At the end of your turn, randomly put 1 of the following cards into your hand: Venus, Pollux, Star Phoenix, Castor, Scorpius, or Andromeda.
Evolved
4
3
(Same as the unevolved form.)
Mr. Bertrand, Magic Mentor
Trait Mysteria
Unevolved
2
2
Last Words: If you have played another Mysteria card this turn, randomly put a Mysterian Missile or Mysterian Circle into your hand.
Evolved
4
4
(Same as the unevolved form.)
Witch of Foresight
Trait -
Unevolved
1
2
Fanfare: Put a random spell from your deck into your hand.
Evolved
3
4