Melvie, Princess Witch
Trait -
Unevolved
1
1
Whenever you play a follower, gain +0/+1.
Evolved
3
3
Whenever you play a follower, gain +0/+2.
Whenever you play a spell, gain +2/+0.
Talisman Disciple
Trait -
Unevolved
0
1
Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Arcane Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, deal 2 damage to a random enemy follower and then 2 damage to the enemy leader.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Rabbit Mage
Trait -
Unevolved
3
1
Fanfare: If there are no allied Earth Sigil amulets in play, summon an Earth Essence.
Evolved
5
3
Geos, Runehammer
Trait -
Unevolved
1
1
Bane.
Evolved
1
1
Bane.
Evolve: Reveal a random Runecraft spell without Spellboost from your deck and put it into your hand. Gain +X/+X. X equals the original cost of that spell.
Shirati, Mysterian Mogul
Trait Mysteria
Unevolved
2
1
Fanfare: Put a Cayman, Mysterian Butler into your hand.
Evolved
4
3
Mechanized Lifeform
Trait Machina
Unevolved
3
1
Whenever you play another Machina card, draw a card.
Evolved
5
3
(Same as the unevolved form.)