Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Mysterian Knowledge
Trait Mysteria
Randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Mystic Rune
Trait Earth Sigil
If you have at least 5 play points, Choose: Play this card as an Emergency Summoning or Reactive Barrier.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Mr. Bertrand, Magic Mentor
Trait Mysteria
Unevolved
2
2
Last Words: If you have played another Mysteria card this turn, randomly put a Mysterian Missile or Mysterian Circle into your hand.
Evolved
4
4
(Same as the unevolved form.)
Witch of Foresight
Trait -
Unevolved
1
2
Fanfare: Put a random spell from your deck into your hand.
Evolved
3
4
Beastfaced Mage
Trait -
Unevolved
2
2
Clash: Put an Earth Essence into your hand.
Evolved
4
4
(Same as the unevolved form.)
Mysterian Wyrmist
Trait Mysteria
Unevolved
2
2
If you have at least 6 play points, Choose: Play this card as a Mysterian Whitewyrm or Mysterian Blackwyrm.
Evolved
4
4
Black Witch Anna
Trait -
Unevolved
2
1
Last Words: Deal 1 damage to a random enemy follower.
Evolved
4
3
Last Words: Deal 3 damage to a random enemy follower.