Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Mysterian Knowledge
Trait Mysteria
Randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Starseer's Telescope
Trait Earth Sigil
Fanfare: If another Earth Sigil amulet is in play, perform Earth Rite - Draw a card and recover 1 play point.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Freshman Lou
Trait Mysteria
Unevolved
1
1
Fanfare: Put a random card with Spellboost from your deck into your hand.
Evolved
3
3
Magic Illusionist
Trait -
Unevolved
2
1
Last Words: Earth Rite - Summon a Magic Illusionist.
Evolved
4
3
(Same as the unevolved form.)
Witch of Sweets
Trait -
Unevolved
2
2
Fanfare: Draw a card if the number of Neutral cards in your hand equals or exceeds the number of Runecraft cards in your hand (excluding this card).
Evolved
4
4
Carbuncle of Mysteria
Trait Mysteria
Unevolved
2
1
Last Words: Spellboost the cards in your hand.
Evolved
4
3
(Same as the unevolved form.)
Magic Owl
Trait -
Unevolved
2
2
Evolved
4
4
Evolve: Spellboost the cards in your hand 2 times.