Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Talisman Disciple
Trait -
Unevolved
0
1
Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Juggling Moggy
Trait -
Unevolved
1
1
Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.
Evolved
3
3
Maiser, Neighborhood Hero
Trait -
Unevolved
1
2
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)
Evolved
3
4
Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Arcane Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, deal 2 damage to a random enemy follower and then 2 damage to the enemy leader.
Magical Augmentation
Trait -
Deal 1 damage to an enemy follower.
Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.
Pursuit of Truth
Trait -
If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Geoelementist
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand. If you have 20 cards or less in your deck, gain +2/+2.
Evolved
4
4
Gigahand Golem
Trait -
Unevolved
2
2
Fanfare: Earth Rite - Gain Rush and summon a Scrap Golem.
Fanfare: Enhance (7) - Gain +4/+4.
Evolved
4
4