Melvie, Princess Witch
Trait -
Unevolved
1
1
Whenever you play a follower, gain +0/+1.
Evolved
3
3
Whenever you play a follower, gain +0/+2.
Whenever you play a spell, gain +2/+0.
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Arcane Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, deal 2 damage to a random enemy follower and then 2 damage to the enemy leader.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Witch's Cauldron
Trait Earth Sigil
Last Words: Draw a card.
Sammy, Wizard's Apprentice
Trait -
Unevolved
2
2
Fanfare: Both players draw a card.
Evolved
4
4
Owen, Knight of Mysteria
Trait Mysteria
Unevolved
1
2
Fanfare: Randomly put a Mysteria follower (excluding Owen, Knight of Mysteria) from your deck into your hand.
Evolved
3
4
Apostle of Truth
Trait -
Unevolved
2
2
Fanfare: Discard a card with Spellboost from your hand. Then put a random card with Spellboost that originally costs more than the discarded card from your deck into your hand and Spellboost it X times. X equals the number of times the discarded card had been Spellboosted.
Evolved
4
4
Rabbit Mage
Trait -
Unevolved
3
1
Fanfare: If there are no allied Earth Sigil amulets in play, summon an Earth Essence.
Evolved
5
3