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123nextlast
Spellbinder's Preparation
Spellbinder's Preparation

Spellbinder's Preparation

Trait: Earth Sigil

Talisman Disciple
Talisman Disciple

Talisman Disciple

Trait: -

Juggling Moggy
Juggling Moggy

Juggling Moggy

Trait: -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Maiser, Neighborhood Hero

Trait: -

Alistair, Tiny Magus
Alistair, Tiny Magus

Alistair, Tiny Magus

Trait: -

Insight
Insight

Insight

Trait: -

Insight
Insight

Insight

Trait: -

Magical Augmentation
Magical Augmentation

Magical Augmentation

Trait: -

Pursuit of Truth
Pursuit of Truth

Pursuit of Truth

Trait: -

Impalement Arts
Impalement Arts

Impalement Arts

Trait: -

Sammy, Wizard's Apprentice
Sammy, Wizard's Apprentice

Sammy, Wizard's Apprentice

Trait: -

Aeroelementalist
Aeroelementalist

Aeroelementalist

Trait: Natura

Spellbinder's Preparation

Trait Earth Sigil

Spellbinder's Preparation
Spellbinder's Preparation

Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.

Talisman Disciple

Trait -

Talisman Disciple
Talisman Disciple

Unevolved

0

1

Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.

Evolved

2

3

(Same as the unevolved form, excluding Fanfare.)

Juggling Moggy

Trait -

Juggling Moggy
Juggling Moggy

Unevolved

1

1

Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.

Evolved

3

3

Maiser, Neighborhood Hero

Trait -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Unevolved

1

2

During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)

Evolved

3

4

Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.

Alistair, Tiny Magus

Trait -

Alistair, Tiny Magus
Alistair, Tiny Magus

Unevolved

0

1

Fanfare: Deal X damage to an enemy follower. X equals the last digit of your leader's defense.
Last Words: Spellboost the cards in your hand.

Evolved

2

3

(Same as the unevolved form, excluding Fanfare.)

Insight

Trait -

Insight
Insight

Draw a card.

Insight

Trait -

Insight
Insight

Draw a card.

Magical Augmentation

Trait -

Magical Augmentation
Magical Augmentation

Deal 1 damage to an enemy follower.
Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.

Pursuit of Truth

Trait -

Pursuit of Truth
Pursuit of Truth

If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.

Impalement Arts

Trait -

Impalement Arts
Impalement Arts

Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card.

Sammy, Wizard's Apprentice

Trait -

Sammy, Wizard's Apprentice
Sammy, Wizard's Apprentice

Unevolved

2

2

Fanfare: Both players draw a card.

Evolved

4

4

Aeroelementalist

Trait Natura

Aeroelementalist
Aeroelementalist

Unevolved

2

1

Rush.
Fanfare: Randomly put a copy of an allied amulet destroyed this match into your hand. If the amulet is a Naterran Great Tree, gain +2/+2.

Evolved

4

3

(Same as the unevolved form, excluding Fanfare.)

123nextlast
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