Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Melvie, Princess Witch
Trait -
Unevolved
1
1
Whenever you play a follower, gain +0/+1.
Evolved
3
3
Whenever you play a follower, gain +0/+2.
Whenever you play a spell, gain +2/+0.
Talisman Disciple
Trait -
Unevolved
0
1
Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Juggling Moggy
Trait -
Unevolved
1
1
Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.
Evolved
3
3
Maiser, Neighborhood Hero
Trait -
Unevolved
1
2
Fanfare: Put a Dutiful Steed into your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)
Evolved
3
4
Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.
Alistair, Tiny Magus
Trait -
Unevolved
0
1
Fanfare: Deal X damage to an enemy follower. X equals the last digit of your leader's defense.
Last Words: Spellboost the cards in your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Marie, Flowery Magician
Trait -
Unevolved
0
1
When you play a spell, evolve this follower.
Evolved
1
2
Once on each of your turns, when you play a spell, deal 2 damage to a random enemy follower.
Superior Contractor
Trait -
Unevolved
1
1
Storm.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, summon a Holy King Lion.
Last Words: Summon a Magic Sediment.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Cardseer
Trait -
Unevolved
1
2
Fanfare: Summon a copy of another allied 1-play-point follower and give it the following effect - At the end of your opponent's turn, banish this follower.
Evolved
3
4
Amaryllis, the Princess
Trait Academic
Unevolved
0
3
Ambush.
Fanfare: Put a Curse of Suffering into your hand.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.
Evolved
0
7
Ambush.
While this follower is in play, your leader has the following effect: Your spells and leader deal +1 damage.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.
Multielemental Neophyte
Trait -
Unevolved
1
1
Fanfare: Put a Magical Augmentation into your hand.
Last Words: Summon a Magic Sediment.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Multielemental Neophyte
Trait -
Unevolved
1
1
Fanfare: Put a Magical Augmentation into your hand.
Last Words: Summon a Magic Sediment.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)