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Attack

Defense

Trait

Ability
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123nextlast
Cardseer
Cardseer

Cardseer

Trait: -

Amaryllis, the Princess
Amaryllis, the Princess

Amaryllis, the Princess

Trait: Academic

Insight
Insight

Insight

Trait: -

Insight
Insight

Insight

Trait: -

Enchanting Spell
Enchanting Spell

Enchanting Spell

Trait: -

Feline Magic
Feline Magic

Feline Magic

Trait: -

Arcane Instruction
Arcane Instruction

Arcane Instruction

Trait: Mys./Acad.

Blitz
Blitz

Blitz

Trait: Chess

Mysterian Exchange Party
Mysterian Exchange Party

Mysterian Exchange Party

Trait: Mys./Acad.

Familiar's Pact
Familiar's Pact

Familiar's Pact

Trait: -

Familiar's Pact
Familiar's Pact

Familiar's Pact

Trait: -

Sammy, Wizard's Apprentice
Sammy, Wizard's Apprentice

Sammy, Wizard's Apprentice

Trait: -

Cardseer

Trait -

Cardseer
Cardseer

Unevolved

1

2

Fanfare: Summon a copy of another allied 1-play-point follower and give it the following effect - At the end of your opponent's turn, banish this follower.

Evolved

3

4

Amaryllis, the Princess

Trait Academic

Amaryllis, the Princess
Amaryllis, the Princess

Unevolved

0

3

Ambush.
Fanfare: Put a Curse of Suffering into your hand.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.

Evolved

0

7

Ambush.
While this follower is in play, your leader has the following effect: Your spells and leader deal +1 damage.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.

Insight

Trait -

Insight
Insight

Draw a card.

Insight

Trait -

Insight
Insight

Draw a card.

Enchanting Spell

Trait -

Enchanting Spell
Enchanting Spell

Select an enemy follower. It can't attack until the end of your opponent's turn.

Feline Magic

Trait -

Feline Magic
Feline Magic

Banish a card from your hand.
Put 2 Electrokitties into your hand. If you have 20 cards or less in your deck, change their costs to 1.

Arcane Instruction

Trait Mys./Acad.

Arcane Instruction
Arcane Instruction

Choose: Put 1 of the following cards into your hand and subtract 1 from its cost.
-Palla, Student Teacher
-Mr. Heinlein, Shadow Mage
-Ms. Miranda, Light Mage

Blitz

Trait Chess

Blitz
Blitz

Summon a Magical Pawn and give it Strike: Restore 1 defense to your leader.
Then, if at least 8 allied Magical Pawns have left play this match, give it Storm.

Mysterian Exchange Party

Trait Mys./Acad.

Mysterian Exchange Party
Mysterian Exchange Party

Put a random Mysteria follower from your deck into your hand.
If you've played at least 10 other Mysteria cards this match, give +1/+1 and Ward to all allied Mysteria followers.

Familiar's Pact

Trait -

Familiar's Pact
Familiar's Pact

Put a random follower with Earth Rite from your deck into your hand.
Add 1 to an allied Stack in play.

Familiar's Pact

Trait -

Familiar's Pact
Familiar's Pact

Put a random follower with Earth Rite from your deck into your hand.
Add 1 to an allied Stack in play.

Sammy, Wizard's Apprentice

Trait -

Sammy, Wizard's Apprentice
Sammy, Wizard's Apprentice

Unevolved

2

2

Fanfare: Both players draw a card.

Evolved

4

4

123nextlast
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