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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
14th~18th

Clear

Cost

Clear

Type

Clear

Rarity

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Attack

Defense

Trait

Ability
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123nextlast
Water Fairy
Water Fairy

Water Fairy

Trait: -

Crossbow Sniper
Crossbow Sniper

Crossbow Sniper

Trait: -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Phantasmal Fairy Dragon

Trait: -

Ironback Beetle
Ironback Beetle

Ironback Beetle

Trait: Machina

Lumbering Carapace
Lumbering Carapace

Lumbering Carapace

Trait: -

Cactus Cowboy
Cactus Cowboy

Cactus Cowboy

Trait: -

Shamu & Shama, Posh Felines
Shamu & Shama, Posh Felines

Shamu & Shama, Posh Felines

Trait: -

Airbound Barrage
Airbound Barrage

Airbound Barrage

Trait: -

Airbound Barrage
Airbound Barrage

Airbound Barrage

Trait: -

Airbound Barrage
Airbound Barrage

Airbound Barrage

Trait: -

Fertile Aether
Fertile Aether

Fertile Aether

Trait: Natura

Divine Smithing
Divine Smithing

Divine Smithing

Trait: -

Water Fairy

Trait -

Water Fairy
Water Fairy

Unevolved

1

1

Last Words: Put a Fairy into your hand.

Evolved

3

3

(Same as the unevolved form.)

Crossbow Sniper

Trait -

Crossbow Sniper
Crossbow Sniper

Unevolved

1

1

Last Words: Put a Greenwood Guardian into your hand.

Evolved

3

3

(Same as the unevolved form.)

Phantasmal Fairy Dragon

Trait -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Unevolved

1

1

Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Ironback Beetle

Trait Machina

Ironback Beetle
Ironback Beetle

Unevolved

1

1

Rush.
Fanfare: If at least 4 other cards were played this turn, summon an Ironback Beetle.
Clash: If any other allied Machina followers are in play, gain +1/+1.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Lumbering Carapace

Trait -

Lumbering Carapace
Lumbering Carapace

Unevolved

1

1

Fanfare: If at least 2 other cards were played this turn, gain +2/+2. Then, if at least 4 other cards were played this turn, gain +2/+2 more and Ward.

Evolved

3

3

Cactus Cowboy

Trait -

Cactus Cowboy
Cactus Cowboy

Unevolved

1

1

Rush.
Last Words: Summon a Dutiful Steed.

Evolved

3

3

(Same as the unevolved form.)

Shamu & Shama, Posh Felines

Trait -

Shamu & Shama, Posh Felines
Shamu & Shama, Posh Felines

Unevolved

1

1

Fanfare: If at least 2 other cards were played this turn, gain Storm.
Then, if at least 4 other cards were played, evolve this follower.
Then, if at least 6 other cards were played, put a Shamu's Antics and Shama's Gaze into your hand and change their costs to 1.

Evolved

3

3

Airbound Barrage

Trait -

Airbound Barrage
Airbound Barrage

Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)

Airbound Barrage

Trait -

Airbound Barrage
Airbound Barrage

Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)

Airbound Barrage

Trait -

Airbound Barrage
Airbound Barrage

Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)

Fertile Aether

Trait Natura

Fertile Aether
Fertile Aether

Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, draw 2 cards.

Divine Smithing

Trait -

Divine Smithing
Divine Smithing

Give +1/+0 and Rush to all followers in your hand that originally cost 1 play point or less.
Enhance (4): Give +1/+0 and Storm instead.

123nextlast
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