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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
11th~15th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
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Attack

Defense

Trait

Ability
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Card Text
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123nextlast
Water Fairy
Water Fairy

Water Fairy

Trait: -

Lila, Arborist
Lila, Arborist

Lila, Arborist

Trait: -

Robotic Bagworm
Robotic Bagworm

Robotic Bagworm

Trait: Machina

Whirlwind Rhinoceroach
Whirlwind Rhinoceroach

Whirlwind Rhinoceroach

Trait: -

May, Eager Elf
May, Eager Elf

May, Eager Elf

Trait: -

Crossbow Sniper
Crossbow Sniper

Crossbow Sniper

Trait: -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Phantasmal Fairy Dragon

Trait: -

Nature's Guidance
Nature's Guidance

Nature's Guidance

Trait: -

Nature's Guidance
Nature's Guidance

Nature's Guidance

Trait: -

Nature's Guidance
Nature's Guidance

Nature's Guidance

Trait: -

Nature's Guidance
Nature's Guidance

Nature's Guidance

Trait: -

Airbound Barrage
Airbound Barrage

Airbound Barrage

Trait: -

Water Fairy

Trait -

Water Fairy
Water Fairy

Unevolved

1

1

Last Words: Put a Fairy into your hand.

Evolved

3

3

(Same as the unevolved form.)

Lila, Arborist

Trait -

Lila, Arborist
Lila, Arborist

Unevolved

1

1

Fanfare: Give +1/+1 to another allied follower with at least 4 attack.
Enhance (4): Give +1/+1 to all other allied followers instead.

Evolved

3

3

Robotic Bagworm

Trait Machina

Robotic Bagworm
Robotic Bagworm

Unevolved

1

1

Fanfare: Until the end of the turn, subtract 1 from the cost of a Machina card (excluding Robotic Bagworm) in your hand.

Evolved

3

3

Whirlwind Rhinoceroach

Trait -

Whirlwind Rhinoceroach
Whirlwind Rhinoceroach

Unevolved

1

1

Fanfare: Gain +X/+0. X equals the number of allied Whirlwind Rhinoceroaches you've played this match. If X is at least 5, gain Storm.

Evolved

3

3

At the end of your turn, return this follower to your hand.

May, Eager Elf

Trait -

May, Eager Elf
May, Eager Elf

Unevolved

1

1

Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card and then return it to your hand.
----------
Fanfare: If at least 4 other cards were played this turn, deal 4 damage to a random enemy follower.

Evolved

3

3

Crossbow Sniper

Trait -

Crossbow Sniper
Crossbow Sniper

Unevolved

1

1

Last Words: Put a Greenwood Guardian into your hand.

Evolved

3

3

(Same as the unevolved form.)

Phantasmal Fairy Dragon

Trait -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Unevolved

1

1

Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Nature's Guidance

Trait -

Nature's Guidance
Nature's Guidance

Return an allied follower or amulet to your hand.
Draw a card.

Nature's Guidance

Trait -

Nature's Guidance
Nature's Guidance

Return an allied follower or amulet to your hand.
Draw a card.

Nature's Guidance

Trait -

Nature's Guidance
Nature's Guidance

Return an allied follower or amulet to your hand.
Draw a card.

Nature's Guidance

Trait -

Nature's Guidance
Nature's Guidance

Return an allied follower or amulet to your hand.
Draw a card.

Airbound Barrage

Trait -

Airbound Barrage
Airbound Barrage

Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)

123nextlast
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