Water Fairy
Trait -
Unevolved
1
1
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form.)
Crossbow Sniper
Trait -
Unevolved
1
1
Last Words: Put a Greenwood Guardian into your hand.
Evolved
3
3
(Same as the unevolved form.)
Phantasmal Fairy Dragon
Trait -
Unevolved
1
1
Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Ironback Beetle
Trait Machina
Unevolved
1
1
Rush.
Fanfare: If at least 4 other cards were played this turn, summon an Ironback Beetle.
Clash: If any other allied Machina followers are in play, gain +1/+1.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Lumbering Carapace
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, gain +2/+2. Then, if at least 4 other cards were played this turn, gain +2/+2 more and Ward.
Evolved
3
3
Cactus Cowboy
Trait -
Unevolved
1
1
Rush.
Last Words: Summon a Dutiful Steed.
Evolved
3
3
(Same as the unevolved form.)
Shamu & Shama, Posh Felines
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, gain Storm.
Then, if at least 4 other cards were played, evolve this follower.
Then, if at least 6 other cards were played, put a Shamu's Antics and Shama's Gaze into your hand and change their costs to 1.
Evolved
3
3
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Fertile Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, draw 2 cards.
Divine Smithing
Trait -
Give +1/+0 and Rush to all followers in your hand that originally cost 1 play point or less.
Enhance (4): Give +1/+0 and Storm instead.