Water Fairy
Trait -
Unevolved
1
1
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form.)
Lila, Arborist
Trait -
Unevolved
1
1
Fanfare: Give +1/+1 to another allied follower with at least 4 attack.
Enhance (4): Give +1/+1 to all other allied followers instead.
Evolved
3
3
Robotic Bagworm
Trait Machina
Unevolved
1
1
Fanfare: Until the end of the turn, subtract 1 from the cost of a Machina card (excluding Robotic Bagworm) in your hand.
Evolved
3
3
Whirlwind Rhinoceroach
Trait -
Unevolved
1
1
Fanfare: Gain +X/+0. X equals the number of allied Whirlwind Rhinoceroaches you've played this match. If X is at least 5, gain Storm.
Evolved
3
3
At the end of your turn, return this follower to your hand.
May, Eager Elf
Trait -
Unevolved
1
1
Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card and then return it to your hand.
----------
Fanfare: If at least 4 other cards were played this turn, deal 4 damage to a random enemy follower.
Evolved
3
3
Crossbow Sniper
Trait -
Unevolved
1
1
Last Words: Put a Greenwood Guardian into your hand.
Evolved
3
3
(Same as the unevolved form.)
Phantasmal Fairy Dragon
Trait -
Unevolved
1
1
Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)