Goblin
Trait -
Unevolved
1
2
Evolved
3
4
Steadfast Angel
Trait -
Unevolved
1
1
Ward.
Fanfare: Enhance (4) - Gain +2/+2.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Fighter
Trait -
Unevolved
2
2
Evolved
4
4
Goblin Fighter
Trait -
Unevolved
2
1
Fanfare: Randomly put 1 of the following cards into your hand - Goblin or Goblin Leader.
Evolved
4
3
Reize, Spice Cherub
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Draw a card.
Evolved
4
4
Ephemera, Sword Angel
Trait -
Unevolved
3
1
Fanfare: If there are no other allied followers in play, gain Rush.
Evolved
5
3
Evolve: If there are no other allied followers in play, gain +2/+2.
Hnikar, Warring Thunder
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Evolve this follower.
Evolved
4
4
Last Words: Deal X damage to a random enemy follower. X equals the number of times that allied followers have evolved this match.
Robogoblin
Trait Machina
Unevolved
2
2
Last Words: Put a Repair Mode into your hand.
Evolved
4
4
(Same as the unevolved form.)
Hoverboard Mercenary
Trait Machina
Unevolved
1
2
Fanfare: Put a random Machina card from your deck into your hand.
Evolved
3
4
Unica, Unicorn Maiden
Trait -
Unevolved
2
2
Strike: Restore 2 defense to your leader.
Evolved
4
4
(Same as the unevolved form.)
Apollo
Trait -
Unevolved
1
2
Invocation: At the end of your turn, if you have at least 2 play points, no allied cards are in play, and at least 1 enemy card is in play, invoke this card.
----------
Fanfare: Enhance (9) - Gain +7/+7 and Ward.
Evolved
3
4
Sweet-Tooth Sleuth
Trait -
Unevolved
1
3
Fanfare: Put an Investigation into your hand.
Evolved
3
5