Goblin
Trait -
Unevolved
1
2
Evolved
3
4
Rivaylian Bandit
Trait -
Unevolved
1
1
Fanfare: Enhance (8) - Summon 2 Rivaylian Bandits. Then give +1/+1 to all allied Rivaylian Bandits.
Once on each of your turns, when this follower's attack or defense is increased by an effect, gain +1/+2 and Rush.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Clash of Heroes
Trait -
Select an allied follower and an enemy follower. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Sentry Gate
Trait -
Countdown (3)
Fanfare: Enhance (5) - Destroy an enemy follower.
Whenever an enemy follower evolves during your opponent's turn, deal 2 damage to that follower.
Fighter
Trait -
Unevolved
2
2
Evolved
4
4
Bazooka Goblins
Trait -
Unevolved
2
2
Fanfare: Deal 3 damage to all enemy followers that have Ambush.
Evolved
4
4
Wayfaring Illustrator
Trait -
Unevolved
2
2
Fanfare: Select an allied Machina or Natura follower and put a copy of it into your hand.
Evolved
4
4
Changewing Cherub
Trait Mach. / Nat.
Unevolved
1
3
Fanfare: If you have at least 3 other Machina cards in your hand, deal 2 damage to an enemy follower. If you have at least 3 other Natura cards, restore 2 defense to your leader.
Evolved
3
5
Evolve: Choose - Put an Assembly Droid or Naterran Great Tree into your hand.
Cloud Gigas
Trait -
Unevolved
5
5
Ward.
At the start of your turn, put a Cloud Gigas into your deck and banish this follower.
Evolved
5
5
Ward.
Quixotic Adventurer
Trait -
Unevolved
2
2
Fanfare: Summon a Dutiful Steed. If it is your fifth turn or later, summon a Bullet Bike instead.
Evolved
4
4
Wandering Chef
Trait -
Unevolved
2
2
Once on each of your turns, when this follower's attack or defense is increased by an effect, deal 3 damage to a random enemy follower and restore 3 defense to your leader.
Evolved
4
4
Evolve: Summon an Arcane Personnel Carrier.
Once on each of your turns, when this follower's attack or defense is increased by an effect, deal 3 damage to a random enemy follower and restore 3 defense to your leader.
Ramiel
Trait -
Unevolved
2
2
Ward.
Reduce damage from effects to 0.
Evolved
4
4
Ward.
Reduce damage from effects to 0.
At the end of your turn, if you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)