Io, Journeymage
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to an enemy follower and then 1 damage to the enemy leader. Restore 1 defense to your leader.
Enhance (5): Deal 2 damage, restore 2 defense, and gain +2/+2 instead.
Enhance (8): Deal 4 damage, restore 4 defense, and gain +4/+4 instead.
Evolved
3
4
Vyrn, Li'l Red Dragon
Trait -
Unevolved
1
1
Fanfare: Draw a card.
Enhance (6): Evolve this follower instead. Recover 4 play points.
Evolved
3
3
Archangel of Remembrance
Trait -
Unevolved
2
1
Fanfare: Banish an enemy follower with 1 defense.
Evolved
4
3
Evolve: Banish a card from your hand and put a copy of it into your deck. Draw 2 cards.
Armored Goblin
Trait -
Unevolved
1
3
Fanfare: Enhance (4) - Summon an Armored Goblin.
Enhance (6): Summon 2 Armored Goblins instead. Give Ward to all allied Armored Goblins.
Last Words: Give +0/+3 to a random allied follower.
Evolved
3
5
(Same as the unevolved form, excluding Fanfare.)
Dungeon Minotaur
Trait -
Unevolved
2
1
Ward.
Reduce damage taken by 1.
Evolved
4
3
(Same as the unevolved form.)
Master Chef
Trait -
Unevolved
2
2
Ward.
Fanfare: Increase your leader's maximum defense by 1 and restore 1 defense to your leader.
Evolved
4
4
Ward.
Evolve: Increase your leader's maximum defense by 1, restore 1 defense to your leader, and draw a card.
Sudden Showers
Trait -
Destroy a random follower.
Angelic Melody
Trait -
Give +0/+1 to all allied followers.
Draw a card.
Planetary Fracture
Trait -
Destroy all followers that cost 5 play points or more. If this is your tenth turn or later, destroy all enemy followers instead (regardless of cost).
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5