Dawn's Splendor
Trait -
Unevolved
2
2
Fanfare: Give your leader the following effect until the end of your opponent's turn - Whenever an enemy follower with Storm attacks your leader, give that follower -2/-0.
Evolved
4
4
Evolve: Give -2/-0 to an enemy follower.
Bazooka Goblins
Trait -
Unevolved
2
2
Fanfare: Deal 3 damage to all enemy followers that have Ambush active.
Evolved
4
4
Travelers' Respite
Trait Natura
Restore 2 defense to your leader.
Put a Naterran Great Tree into your hand and change its cost to 0.
Travelers' Respite
Trait Natura
Restore 2 defense to your leader.
Put a Naterran Great Tree into your hand and change its cost to 0.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Strategic Assembly
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +1/+0.
At the end of your turn, give a random allied follower with no card text Ward.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Zealot of Unkilling
Trait -
Unevolved
2
2
Last Words: Give -2/-0 to a random enemy follower.
Evolved
4
4
(Same as the unevolved form.)
Michelle, the Mind Reader
Trait -
Unevolved
2
2
Follower Strike: Until the end of your opponent's turn, change the enemy follower's attack to 0; and until the end of your turn, change this follower's attack to 0.
Evolved
4
4
(Same as the unevolved form.)
Daisybow Archer
Trait -
Unevolved
2
2
Fanfare: Enhance (7) - Gain +3/+3 and deal 2 damage to 2 random enemy followers.
During your turn, whenever another allied follower evolves, deal 2 damage to a random enemy follower.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)