Wandering Chef
Trait -
Unevolved
2
2
Once on each of your turns, when this follower's attack or defense is increased by an effect, deal 3 damage to a random enemy follower and restore 3 defense to your leader.
Evolved
4
4
Evolve: Summon an Arcane Personnel Carrier.
Once on each of your turns, when this follower's attack or defense is increased by an effect, deal 3 damage to a random enemy follower and restore 3 defense to your leader.
Ramiel
Trait -
Unevolved
2
2
Ward.
Reduce damage from effects to 0.
Evolved
4
4
Ward.
Reduce damage from effects to 0.
At the end of your turn, if you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)
Master Sleuth
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Evolve this follower.
Evolved
4
4
Last Words: Summon a Master Sleuth.
Io, Journeymage
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to an enemy follower and then 1 damage to the enemy leader. Restore 1 defense to your leader.
Enhance (5): Deal 2 damage, restore 2 defense, and gain +2/+2 instead.
Enhance (8): Deal 4 damage, restore 4 defense, and gain +4/+4 instead.
Evolved
3
4
Vyrn, Li'l Red Dragon
Trait -
Unevolved
1
1
Fanfare: Draw a card.
Enhance (6): Evolve this follower instead. Recover 4 play points.
Evolved
3
3
Archangel of Remembrance
Trait -
Unevolved
2
1
Fanfare: Banish an enemy follower with 1 defense.
Evolved
4
3
Evolve: Banish a card from your hand and put a copy of it into your deck. Draw 2 cards.
Armored Goblin
Trait -
Unevolved
1
3
Fanfare: Enhance (4) - Summon an Armored Goblin.
Enhance (6): Summon 2 Armored Goblins instead. Give Ward to all allied Armored Goblins.
Last Words: Give +0/+3 to a random allied follower.
Evolved
3
5
(Same as the unevolved form, excluding Fanfare.)
Dungeon Minotaur
Trait -
Unevolved
2
1
Ward.
Reduce damage taken by 1.
Evolved
4
3
(Same as the unevolved form.)
Master Chef
Trait -
Unevolved
2
2
Ward.
Fanfare: Increase your leader's maximum defense by 1 and restore 1 defense to your leader.
Evolved
4
4
Ward.
Evolve: Increase your leader's maximum defense by 1, restore 1 defense to your leader, and draw a card.
Froggy Maestro
Trait -
Unevolved
1
3
Fanfare: Select an enemy follower. It can't attack until the end of your opponent's turn.
Enhance (5): Gain +3/+3 and Ward.
Evolved
3
5
Guiding Bellringer Angel
Trait -
Unevolved
0
2
Ward.
Fanfare: Gain the following effect - The next time this follower takes damage, reduce that damage to 0.
Last Words: Draw a card.
Evolved
0
2
Ward.
Evolve: Draw a card. Gain +X/+X. X equals half the number of cards in your hand (rounded up).
Last Words: Draw a card.
Angelic Melody
Trait -
Give +0/+1 to all allied followers.
Draw a card.