Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Genesis of Legend
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.
Strategic Assembly
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +1/+0.
At the end of your turn, give a random allied follower with no card text Ward.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Devil Flower
Trait -
Unevolved
2
1
Fanfare: Destroy an enemy amulet if at least 2 other cards were played this turn.
Evolved
4
3
Utopian Fairy
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Give an allied follower +1/+2. Restore 3 defense to your leader.
Evolved
4
4
Servant of Unkilling
Trait -
Unevolved
2
2
Fanfare: Give an enemy follower -1/-0 until the end of your opponent's turn.
Evolved
4
4
Lily, Crystalian Conductor
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, give +1/+0 to all allied followers. Then if at least 4 other cards were played this turn, give +0/+1 to all allied followers.
Evolved
2
2
Evolve: Give +2/+2 to another allied follower.