Hoverboard Mercenary
Trait Machina
Unevolved
1
2
Fanfare: Put a random Machina card from your deck into your hand.
Evolved
3
4
Unica, Unicorn Maiden
Trait -
Unevolved
2
2
Strike: Restore 2 defense to your leader.
Evolved
4
4
(Same as the unevolved form.)
Apollo
Trait -
Unevolved
1
2
Invocation: At the end of your turn, if you have at least 2 play points, no allied cards are in play, and at least 1 enemy card is in play, invoke this card.
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Fanfare: Enhance (9) - Gain +7/+7 and Ward.
Evolved
3
4
Sweet-Tooth Sleuth
Trait -
Unevolved
1
3
Fanfare: Put an Investigation into your hand.
Evolved
3
5
Extreme Carrot
Trait Natura
Unevolved
2
2
Last Words: If an allied Naterran Great Tree is in play, put an Extreme Carrot into your hand.
Evolved
4
4
(Same as the unevolved form.)
Desert Pathfinder
Trait Natura
Unevolved
2
2
Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
Evolved
4
4
Evolve: Put a Naterran Great Tree into your hand.
Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
Desert Pathfinder
Trait Natura
Unevolved
2
2
Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
Evolved
4
4
Evolve: Put a Naterran Great Tree into your hand.
Last Words: If there are no allied Naterran Great Trees in play, summon a Naterran Great Tree.
Dawn's Splendor
Trait -
Unevolved
2
2
Fanfare: Give your leader the following effect until the end of your opponent's turn - Whenever an enemy follower with Storm attacks your leader, give that follower -2/-0.
Evolved
4
4
Evolve: Give -2/-0 to an enemy follower.
Travelers' Respite
Trait Natura
Restore 2 defense to your leader.
Put a Naterran Great Tree into your hand and change its cost to 0.
Travelers' Respite
Trait Natura
Restore 2 defense to your leader.
Put a Naterran Great Tree into your hand and change its cost to 0.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Strategic Assembly
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +1/+0.
At the end of your turn, give a random allied follower with no card text Ward.