Astral Dancer
Trait -
Unevolved
2
2
Fanfare: Give +0/+1 to another allied follower.
Evolved
4
4
Evolve: Give your leader the following effect - Whenever you play a follower, give it +0/+1. (This effect is not stackable and lasts for the rest of the match.)
Magical Squirrel
Trait -
Unevolved
1
1
Fanfare: Draw a card. Spellboost the cards in your hand.
Evolved
3
3
Mileka, Celestial Seer
Trait -
Unevolved
2
2
During your turn, if this card is banished from your deck using an effect, put a Mileka, Celestial Seer into your hand.
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Ward.
Fanfare: If you have more than 20 cards in your deck, banish 2 random cards from your deck. Otherwise, gain +2/+2.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Awakened Robot
Trait Mach./Nat.
Unevolved
2
2
Fanfare: Enhance (6) - Summon an Assembly Droid, then evolve it and this follower.
Last Words: Put 2 Repair Modes into your hand.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Parasol Witch
Trait -
Unevolved
2
2
Fanfare: If allied followers have evolved at least 1 time this match, draw a card.
Then, if at least 3 times, restore 3 defense to your leader.
Then, if at least 5 times, gain +1/+1 and Storm.
Evolved
4
4
Eleanor, Glorious Flower
Trait -
Unevolved
2
2
Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)
Evolved
4
4
Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.
Eleanor, Glorious Flower
Trait -
Unevolved
2
2
Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)
Evolved
4
4
Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.
Eleanor, Glorious Flower
Trait -
Unevolved
2
2
Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)
Evolved
4
4
Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.
Clay Sorceress
Trait -
Unevolved
2
2
Ward.
Fanfare: Summon a Magic Sediment.
Evolved
4
4
Ward.
Evolve: Put a Magical Augmentation into your hand.
Mysterian Chandelian
Trait Mysteria
Unevolved
2
2
Fanfare: If you have more than 20 cards in your deck, banish 2 random cards in your deck. Otherwise, give another unevolved allied follower the ability to evolve for 0 evolution points.
Evolved
4
4
Broom Witch
Trait -
Unevolved
2
2
Fanfare: Earth Rite - Draw a card. Earth Rite (2): Draw 2 cards instead.
Last Words: Summon a Magic Sediment.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Covetous Witch
Trait -
Unevolved
2
2
Drain.
Fanfare: Summon a Magic Sediment.
Evolved
4
4
Drain.
Evolve: Give your leader the following effect - At the end of your turn, add 1 to an allied Stack in play. (This effect is not stackable and lasts for the rest of the match.)