Revolver Eagle
Trait -
Unevolved
7
7
Crystallize (3): Countdown (2)
Fanfare: Summon a Bullet Bike.
Last Words: Summon a Regal Falcon.
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Rush.
Strike: Summon a Regal Falcon.
Evolved
9
9
(Same as the unevolved form.)
Lucifer, Fallen Angel
Trait -
Unevolved
6
6
During your turn, when this card is added to your hand from your deck, if X is greater than 0, subtract X from its cost and reveal it. X equals the number of times that allied followers have evolved this match.
During your turn, whenever an allied follower evolves, subtract 1 from the cost of this card.
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Can't be targeted by enemy effects or attacked.
Evolved
8
8
Evolve: Deal 3 damage to all enemies.
Can't be targeted by enemy effects or attacked.
Bahamut, Primeval Dragon
Trait -
Unevolved
12
10
Accelerate (5): Deal 4 damage to all followers. Give your leader the following effect until the end of the turn: Allied followers, spells, and effects deal +1 damage.
----------
Fanfare: Deal a pool of 12 damage divided between all other followers and the enemy leader. (First deal damage to allied followers equal to their defense in the order they came into play. Then do the same for enemy followers. Then, if any damage is left in the pool, deal it to the enemy leader.)
Evolved
14
12
Goddess of Rebirth
Trait -
Unevolved
7
7
Accelerate (1): Choose - Put a Dawn's Splendor or Seraphic Blade into your hand.
----------
Ward.
At the end of your turn, restore 7 defense to your leader.
Evolved
9
9
(Same as the unevolved form.)
Flame Destroyer
Trait -
Unevolved
7
7
Spellboost: Subtract 1 from the cost of this card.
Evolved
9
9
XI. Erntz, Justice
Trait -
Unevolved
11
8
Ward.
When this follower comes into play, randomly activate 1 of the following effects.
-Draw 3 cards.
-Evolve this follower.
When this follower leaves play, restore 8 defense to your leader. (Transformation doesn't count as leaving play.)
Evolved
8
11
Storm.
Ignore Ward.
Can't be targeted by enemy effects.
Dragon-Devouring Dread
Trait -
Unevolved
8
8
Fusion: Cards that originally cost 7 play points or more
When cards are fused to this card, if it's the second time this match, gain an empty play point orb. If it's the third time, draw 2 cards.
----------
Fanfare: Banish X random enemy cards. X equals the number of cards fused to this card plus 1.
Evolved
10
10
He Who Once Rocked
Trait Machina
Unevolved
5
5
Accelerate (3): Summon 3 Assembly Droids. Put a 9-play-point He Who Once Rocked without Accelerate into your deck.
----------
Storm.
Ward.
Last Words: Reanimate (8).
Evolved
7
7
(Same as the unevolved form.)
Ruinblade Reaper
Trait -
Unevolved
1
7
At the end of your turn, if you have 5 cards in play and at least 15 shadows, change the cost of this card to 0.
----------
Bane.
When this card comes into play, perform Necromancy (20): Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
7
7
Bane.
At the end of your turn, banish all enemy followers and enemy amulets.
Ruinweb Spider
Trait Natura
Unevolved
5
10
Crystallize (2): Countdown (10)
During your turn, whenever another allied amulet comes into play, subtract 1 from this amulet's Countdown.
Last Words: Summon a Ruinweb Spider.
----------
During your turn, when this follower comes into play, all enemy followers can't attack until the end of the opponent's turn.
Once on each of the opponent's turns, when the opponent plays a follower, it can't attack until the end of the opponent's turn.
Evolved
7
12
(Same as the unevolved form.)
Mobilized Factory
Trait -
Unevolved
6
6
Crystallize (5): During your turn, whenever an allied Artifact follower comes into play, give it Rush, recover 1 play point, and draw a card.
----------
Fanfare: Give +X/+X and Storm to another random allied follower. X equals the number of different allied Artifact cards destroyed this match.
Evolved
8
8
Bloodsoaked Archdemon
Trait -
Unevolved
11
11
When this card is added to your hand from your deck, subtract X from its cost. X equals twice the number of times you've played a Bloodsoaked Archdemon using its Accelerate effect.
----------
Accelerate (1): Draw a card. Put a Bloodsoaked Archdemon into your deck.
----------
Rush.
After Clashing with an enemy follower, if this follower is not destroyed, fully restore its defense and deal 5 damage to the enemy leader.
Evolved
13
13
(Same as the unevolved form.)