Fickle Resurrector
Trait -
Unevolved
5
5
Fanfare: If you have at least 6 shadows, Necromancy (6) - Choose: Summon a Spellplate Cavalier or Bone Cavalier.
Evolved
5
5
Evolve: Evolve all allied Spellplate Cavaliers and Bone Cavaliers.
Hinterland Ghoul
Trait -
Unevolved
6
5
Fanfare: Put 10 Skeletons into your hand.
At the end of your turn, deal 6 damage to all enemies if you have at least 30 shadows.
Evolved
8
7
(Same as the unevolved form, excluding Fanfare.)
Arcus, Ghostly Manager
Trait -
Unevolved
6
6
Fanfare: Give your leader the following effect - Whenever you play a follower that originally costs 3 play points or less, destroy that follower and summon X Ghosts. X equals the original cost of that follower. (This effect is not stackable and lasts for the rest of the match.)
Evolved
8
8
Gluttonous Empress
Trait -
Unevolved
5
5
Fanfare: Randomly put a Shadowcraft follower (excluding Gluttonous Empress) that costs X play points or less from your deck into play, then destroy that follower. X equals your total number of play point orbs.
Whenever another allied follower is destroyed, restore 2 defense to your leader.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Plagued City
Trait -
Countdown (2)
Fanfare: Transform all followers in play into Zombies.
Whenever a follower (excluding Zombies) comes into play, transform it into a Zombie.
Abyss Beast
Trait -
Unevolved
5
6
Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.
Evolved
7
8
Calamity Bringer
Trait -
Unevolved
7
4
Fanfare: Randomly destroy 3 other followers. If Vengeance is not active for you, deal 7 damage to your leader.
Evolved
9
6
Evolve: If Vengeance is active for you, randomly deal 1 damage to a leader or another follower. Do this 9 times.
Curate
Trait -
Unevolved
5
5
Fanfare: Restore 5 defense to an ally.
Evolved
7
7
Heavenly Knight
Trait -
Unevolved
3
7
Ward.
Fanfare: If an allied amulet is in play, gain Storm.
At the start of the opponent's turn, until the start of your next turn, gain +4/+0.
Evolved
5
9
(Same as the unevolved form, excluding Fanfare.)
Godsworn Alexiel
Trait -
Unevolved
5
5
Ward.
Fanfare: Give your leader the following effect - If an allied amulet is in play, your leader can't take more than 4 damage at a time. (This effect is not stackable and lasts for the rest of the match.)
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Godsworn Alexiel
Trait -
Unevolved
5
5
Ward.
Fanfare: Give your leader the following effect - If an allied amulet is in play, your leader can't take more than 4 damage at a time. (This effect is not stackable and lasts for the rest of the match.)
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Sanctum Keepers
Trait -
Unevolved
4
5
Storm.
Evolved
6
7
(Same as the unevolved form.)