Trampling Terror
Trait -
Unevolved
4
5
Accelerate (1): Deal 1 damage to your leader. Draw a card.
----------
Fanfare: Destroy an enemy follower. Then, if Wrath is active for you, deal 4 damage to the enemy leader.
Evolved
6
7
Scarlet Vampire
Trait -
Unevolved
4
5
Fanfare: Deal 4 damage to all enemies. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.
Evolved
6
7
Devilarmed Bladesman
Trait -
Unevolved
6
6
Rush.
Fanfare: If Vengeance is active for you, gain +2/+2 and destroy an enemy follower.
Evolved
8
8
(Same as the unevolved form, excluding Fanfare.)
Pain Immortal
Trait -
Unevolved
6
6
Storm.
Bane.
Ward.
Strike: Give your leader the following effect until the start of your next turn - Can't take more than 3 damage at a time.
Evolved
8
8
(Same as the unevolved form.)
Room Service Demon
Trait Festive
Unevolved
5
5
Accelerate (1): Discard a card from your hand. Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. (Can be played only when there is a targetable card in your hand and targetable enemy follower in play.)
----------
Fanfare: Deal 5 damage to an enemy follower. Then, if you have 2 or less other cards in your hand, deal 5 damage to the enemy leader and restore 5 defense to your leader.
Evolved
7
7
Demon Bodyguard
Trait -
Unevolved
3
5
Ward.
Fanfare: Summon a Mini Soul Devil and Demon. If Avarice is active for you, evolve them.
Evolved
5
7
(Same as the unevolved form, excluding Fanfare.)
Frenzied Demon
Trait -
Unevolved
6
4
Fanfare: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.
Evolved
8
6
Evolve: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.
Waltz, Moonlight Wolf-King
Trait -
Unevolved
3
3
Accelerate (2): Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10. At the start of your next turn, draw a card.
----------
Fanfare: Activate Vengeance for the rest of the match.
Evolved
9
9
Can attack 3 times per turn.
Demonic Storm
Trait -
Deal 3 damage to all allies and enemies.
Panda Paladin
Trait -
Unevolved
6
6
Crystallize (4): Countdown (2)
Last Words: Summon a Panda Paladin.
----------
Rush.
Strike: Deal 3 damage to the enemy leader. Draw a card.
Evolved
8
8
(Same as the unevolved form.)
Radiant Featherfolk
Trait -
Unevolved
2
6
Crystallize (2): Countdown (2)
At the start of your turn, if you have more evolution points than your opponent, restore 2 defense to your leader. (You have 0 evolution points on turns you are unable to evolve.)
Last Words: Draw 2 cards.
----------
Storm.
Evolved
4
8
(Same as the unevolved form.)
God of Curses
Trait -
Unevolved
6
6
Crystallize (1): Countdown (10)
Whenever you play an amulet, subtract 1 from this amulet's Countdown.
Last Words: Summon a God of Curses.
----------
Last Words: Give your leader the following effect - At the start of your next turn, summon a God of Curses and evolve it. Then, remove this effect. (This effect is not stackable.)
Evolved
0
6
Ambush.
Bane.
At the end of your turn, reduce the enemy leader's maximum defense by 4.