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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

Clear

Type

Clear

Rarity

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Attack

Defense

Trait

Ability
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Fickle Resurrector
Fickle Resurrector

Fickle Resurrector

Trait: -

Hinterland Ghoul
Hinterland Ghoul

Hinterland Ghoul

Trait: -

Arcus, Ghostly Manager
Arcus, Ghostly Manager

Arcus, Ghostly Manager

Trait: -

Gluttonous Empress
Gluttonous Empress

Gluttonous Empress

Trait: -

Plagued City
Plagued City

Plagued City

Trait: -

Abyss Beast
Abyss Beast

Abyss Beast

Trait: -

Calamity Bringer
Calamity Bringer

Calamity Bringer

Trait: -

Curate
Curate

Curate

Trait: -

Heavenly Knight
Heavenly Knight

Heavenly Knight

Trait: -

Godsworn Alexiel
Godsworn Alexiel

Godsworn Alexiel

Trait: -

Godsworn Alexiel
Godsworn Alexiel

Godsworn Alexiel

Trait: -

Sanctum Keepers
Sanctum Keepers

Sanctum Keepers

Trait: -

Fickle Resurrector

Trait -

Fickle Resurrector
Fickle Resurrector

Unevolved

5

5

Fanfare: If you have at least 6 shadows, Necromancy (6) - Choose: Summon a Spellplate Cavalier or Bone Cavalier.

Evolved

5

5

Evolve: Evolve all allied Spellplate Cavaliers and Bone Cavaliers.

Hinterland Ghoul

Trait -

Hinterland Ghoul
Hinterland Ghoul

Unevolved

6

5

Fanfare: Put 10 Skeletons into your hand.
At the end of your turn, deal 6 damage to all enemies if you have at least 30 shadows.

Evolved

8

7

(Same as the unevolved form, excluding Fanfare.)

Arcus, Ghostly Manager

Trait -

Arcus, Ghostly Manager
Arcus, Ghostly Manager

Unevolved

6

6

Fanfare: Give your leader the following effect - Whenever you play a follower that originally costs 3 play points or less, destroy that follower and summon X Ghosts. X equals the original cost of that follower. (This effect is not stackable and lasts for the rest of the match.)

Evolved

8

8

Gluttonous Empress

Trait -

Gluttonous Empress
Gluttonous Empress

Unevolved

5

5

Fanfare: Randomly put a Shadowcraft follower (excluding Gluttonous Empress) that costs X play points or less from your deck into play, then destroy that follower. X equals your total number of play point orbs.
Whenever another allied follower is destroyed, restore 2 defense to your leader.

Evolved

7

7

(Same as the unevolved form, excluding Fanfare.)

Plagued City

Trait -

Plagued City
Plagued City

Countdown (2)
Fanfare: Transform all followers in play into Zombies.
Whenever a follower (excluding Zombies) comes into play, transform it into a Zombie.

Abyss Beast

Trait -

Abyss Beast
Abyss Beast

Unevolved

5

6

Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.

Evolved

7

8

Calamity Bringer

Trait -

Calamity Bringer
Calamity Bringer

Unevolved

7

4

Fanfare: Randomly destroy 3 other followers. If Vengeance is not active for you, deal 7 damage to your leader.

Evolved

9

6

Evolve: If Vengeance is active for you, randomly deal 1 damage to a leader or another follower. Do this 9 times.

Curate

Trait -

Curate
Curate

Unevolved

5

5

Fanfare: Restore 5 defense to an ally.

Evolved

7

7

Heavenly Knight

Trait -

Heavenly Knight
Heavenly Knight

Unevolved

3

7

Ward.
Fanfare: If an allied amulet is in play, gain Storm.
At the start of the opponent's turn, until the start of your next turn, gain +4/+0.

Evolved

5

9

(Same as the unevolved form, excluding Fanfare.)

Godsworn Alexiel

Trait -

Godsworn Alexiel
Godsworn Alexiel

Unevolved

5

5

Ward.
Fanfare: Give your leader the following effect - If an allied amulet is in play, your leader can't take more than 4 damage at a time. (This effect is not stackable and lasts for the rest of the match.)

Evolved

7

7

(Same as the unevolved form, excluding Fanfare.)

Godsworn Alexiel

Trait -

Godsworn Alexiel
Godsworn Alexiel

Unevolved

5

5

Ward.
Fanfare: Give your leader the following effect - If an allied amulet is in play, your leader can't take more than 4 damage at a time. (This effect is not stackable and lasts for the rest of the match.)

Evolved

7

7

(Same as the unevolved form, excluding Fanfare.)

Sanctum Keepers

Trait -

Sanctum Keepers
Sanctum Keepers

Unevolved

4

5

Storm.

Evolved

6

7

(Same as the unevolved form.)

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