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Card Name

Class

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Format

Card Pack

Throwback
Rotation
14th~18th

Clear

Cost

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Type

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Attack

Defense

Trait

Ability
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Yuzuki, Righteous Demon
Yuzuki, Righteous Demon

Yuzuki, Righteous Demon

Trait: -

Giant Cobra
Giant Cobra

Giant Cobra

Trait: -

Nerea, Beast Empress
Nerea, Beast Empress

Nerea, Beast Empress

Trait: -

Roulette Vampire
Roulette Vampire

Roulette Vampire

Trait: -

Demonic Storm
Demonic Storm

Demonic Storm

Trait: -

Priest of Excess
Priest of Excess

Priest of Excess

Trait: -

Wilbert, Grand Knight
Wilbert, Grand Knight

Wilbert, Grand Knight

Trait: -

Goddess of the West Wind
Goddess of the West Wind

Goddess of the West Wind

Trait: -

Vice, Death Grip
Vice, Death Grip

Vice, Death Grip

Trait: Machina

Puresong Priest
Puresong Priest

Puresong Priest

Trait: -

Black Iron Soldier
Black Iron Soldier

Black Iron Soldier

Trait: -

Cannon Hermit Crab
Cannon Hermit Crab

Cannon Hermit Crab

Trait: Natura

Yuzuki, Righteous Demon

Trait -

Yuzuki, Righteous Demon
Yuzuki, Righteous Demon

Unevolved

4

4

Accelerate (2): Destroy an enemy follower with 4 defense or less. Deal 1 damage to your leader.
----------
Fanfare: Destroy 2 enemy followers. If Vengeance is not active for you, give your leader the following effect - At the start of your next turn, lose 2 play points.

Evolved

6

6

Giant Cobra

Trait -

Giant Cobra
Giant Cobra

Unevolved

5

5

Accelerate (2): Summon 2 Serpents.
----------
Ward.
Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.

Evolved

7

7

(Same as the unevolved form, excluding Fanfare.)

Nerea, Beast Empress

Trait -

Nerea, Beast Empress
Nerea, Beast Empress

Unevolved

3

3

Fanfare: Summon a Flood Behemoth and give it Ward. If Avarice is active for you, evolve this follower.

Evolved

5

5

Strike: Give -2/-2 to all enemy followers. (Followers are destroyed when their defense drops below 1.)

Roulette Vampire

Trait -

Roulette Vampire
Roulette Vampire

Unevolved

5

7

Crystallize (3): Countdown (3)
Fanfare: Summon an Arcane Personnel Carrier.
Last Words: Summon a Roulette Vampire.
----------
Rush.
Last Words: Summon an Arcane Personnel Carrier.

Evolved

7

9

(Same as the unevolved form.)

Demonic Storm

Trait -

Demonic Storm
Demonic Storm

Deal 3 damage to all allies and enemies.

Priest of Excess

Trait -

Priest of Excess
Priest of Excess

Unevolved

5

5

Crystallize (2): Countdown (1)
Last Words: Banish a random enemy follower.
----------
Last Words: Banish a random enemy follower.

Evolved

7

7

(Same as the unevolved form.)

Wilbert, Grand Knight

Trait -

Wilbert, Grand Knight
Wilbert, Grand Knight

Unevolved

4

6

Accelerate (3): Summon 2 Holy Cavaliers.
----------
Ward.
Fanfare: Give your leader the following effect - Whenever an enemy follower attacks an allied follower with Ward, deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Last Words: Give your leader the following effect - At the start of your turn, summon 2 Holy Cavaliers, then remove this effect.

Evolved

6

8

(Same as the unevolved form, excluding Fanfare.)

Goddess of the West Wind

Trait -

Goddess of the West Wind
Goddess of the West Wind

Unevolved

3

3

Fanfare: Randomly put 2 different Havencraft followers with an original attack of 2 or less from your deck into play.

Evolved

5

5

Vice, Death Grip

Trait Machina

Vice, Death Grip
Vice, Death Grip

Unevolved

3

3

Fanfare: Put 2 Ironknuckle Nuns into your hand and change their costs to 0.
Whenever you play a Machina follower, deal 2 damage to it. Then, give it +2/+0 and Rush.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Puresong Priest

Trait -

Puresong Priest
Puresong Priest

Unevolved

5

5

Accelerate (1): Restore 1 defense to your leader. If an allied follower with Ward is in play, draw a card.
----------
Fanfare: Restore 4 defense to all allies.

Evolved

7

7

Black Iron Soldier

Trait -

Black Iron Soldier
Black Iron Soldier

Unevolved

5

6

Fanfare: Put a random Artifact card from your deck into your hand.

Evolved

7

8

Cannon Hermit Crab

Trait Natura

Cannon Hermit Crab
Cannon Hermit Crab

Unevolved

6

6

At the end of your turn, if Resonance is active for you or if an allied Naterran Great Tree is in play, summon a Cannon Hermit Crab and change its attack and defense to X/Y. X and Y are equal to half this follower's attack and defense (rounded up).

Evolved

8

8

(Same as the unevolved form.)

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