Arch Priestess Cattleya
Trait -
Unevolved
4
6
Last Words: Put a Summit Temple into your hand.
Evolved
6
8
(Same as the unevolved form.)
Tutankhamun
Trait -
Unevolved
6
4
Last Words: If this follower's defense was at least 2 before being destroyed, summon a Tutankhamun and set its defense to 1.
Evolved
8
6
(Same as the unevolved form.)
De La Fille, Gem Princess
Trait -
Unevolved
4
5
Ward.
Fanfare: Give your leader the following effect - At the end of your turn, restore 1 defense to all allies. (This effect is not stackable and lasts for the rest of the match.)
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
Laina, Sister of Judgment
Trait -
Unevolved
4
5
Fanfare: Give +1/+2 to all of the other allied followers with the lowest attack in play.
Evolved
4
5
Evolve: Destroy all of the enemy followers with the highest attack in play.
Black Iron Soldier
Trait -
Unevolved
5
6
Fanfare: Put a random Artifact card from your deck into your hand.
Evolved
7
8
Captain Meteo
Trait -
Unevolved
5
6
Fanfare: If Resonance is active for you, gain +1/+0 and Ward.
Evolved
7
8
Safira, Synthetic Beast
Trait -
Unevolved
4
6
Rush.
Fanfare: Enhance (10) - Evolve this follower and change its attack to X until the end of the turn. X equals the number of allied Artifact cards destroyed this match.
Evolved
4
9
Storm.
Deus Ex Machina
Trait -
Unevolved
4
5
Fanfare: Give your leader the following effects.
-Whenever you play an Artifact card, recover 1 play point.
-At the end of your turn, if Resonance is active for you, discard your hand and draw 6 cards.
(These effects are not stackable and last for the rest of the match.)
Evolved
6
7
Basileus, Outworld Invader
Trait -
Unevolved
5
6
Evolved
5
6
Evolve: Banish all enemy followers with 3 defense or less.
New Order
Trait -
Unevolved
6
6
Fanfare: Banish all cards in your deck. Then put 10 Mystic Artifacts, 10 Radiant Artifacts, and 10 Prime Artifacts into your deck.
Evolved
8
8
Marduk
Trait -
Unevolved
7
7
Fanfare: Give your leader the following effects.
-Followers can't be played.
-Whenever you play a spell, draw a card.
-Whenever you play an amulet, deal 2 damage to the enemy leader.
(These effects last until this follower leaves play.)
Evolved
9
9
Armored Troll
Trait -
Unevolved
8
7
Can only attack the enemy leader.
Ignore Ward.
Evolved
10
9
(Same as the unevolved form.)