Tonfa Dragonewt
Trait Machina
Unevolved
4
4
Crystallize (1): Countdown (3)
At the end of your turn, put an Assembly Droid into your hand.
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Fanfare: Summon 3 Assembly Droids.
Evolved
6
6
Shipsbane Plesiosaurus
Trait Natura
Unevolved
5
5
Fanfare: Give your leader the following effect - Whenever you discard cards from your hand, deal 2 damage to a random enemy follower and then 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Fanfare: If you have 10 play point orbs, gain the ability to evolve for 0 evolution points.
Evolved
7
7
Evolve: Discard a card from your hand. Draw 2 cards. If a Natura card was discarded, restore 2 defense to your leader.
Jerva, Wyrm Transcendent
Trait -
Unevolved
5
5
Ward.
Fanfare: Give your leader the following effect - At the end of your turn, if there are no allied cards in play (excluding Jerva, Wyrm Transcendents), deal 5 damage to a random enemy follower. If no enemy followers are in play, deal 5 damage to the enemy leader instead. (This effect is not stackable and lasts for the rest of the match.)
Evolved
7
7
Ward.
Evolve: Deal 2 damage to all other followers.
Eternal Whale
Trait -
Unevolved
5
7
Ward.
When this follower comes into play, deal 2 damage to the enemy leader.
When this follower leaves play, put four 1-play-point Eternal Whales into your deck. (Transformation doesn't count as leaving play.)
Evolved
7
9
(Same as the unevolved form.)
Ghostly Rider
Trait -
Unevolved
5
5
Ward.
Last Words: Give Ward to a random allied follower.
Evolved
7
7
(Same as the unevolved form.)
Cloistered Sacristan
Trait -
Unevolved
5
5
Crystallize (2): Countdown (4)
Whenever you perform Burial Rite, subtract 1 from this amulet's Countdown.
Last Words: Summon a Cloistered Sacristan.
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Ward.
Evolved
7
7
Ward.
Evolve: Burial Rite - Restore 3 defense to your leader.
Nephthys, Goddess of Amenta
Trait -
Unevolved
5
5
Fanfare: Put 2 random followers of different costs (excluding Nephthys, Goddess of Amenta) from your deck into play and destroy them.
Enhance (10): Then, if allied followers that originally cost 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 play points have been destroyed, win the match.
Evolved
7
7
Gold Mine Necromancer
Trait -
Unevolved
4
5
Accelerate (1): Destroy an allied follower. Reanimate (3).
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At the end of your turn, deal 2 damage to all enemy followers. Reanimate (3).
Evolved
6
7
(Same as the unevolved form.)
Isis
Trait -
Unevolved
4
4
Accelerate (3): Reanimate (3). If you have more evolution points than your opponent, Reanimate (5) instead. (You have 0 evolution points on turns you are unable to evolve.)
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Ward.
Fanfare: Give -1/-4 to all other followers. (Followers are destroyed when their defense drops below 1.)
Evolved
6
6
Ward.
Evolve: Give +1/+4 to all other allied followers.
Imp Lancer
Trait -
Unevolved
3
6
Storm.
Evolved
5
8
(Same as the unevolved form.)
Nightprowl Vampire
Trait Natura
Unevolved
5
6
Crystallize (1): Countdown (1)
Last Words: If it is your turn, put a random Natura card from your deck into your hand. If it is your opponent's turn, draw a card.
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Fanfare: Deal 2 damage to an enemy follower. If an allied Naterran Great Tree is in play, deal 2 damage to all enemy followers instead.
Evolved
7
8
Yuzuki, Righteous Demon
Trait -
Unevolved
4
4
Accelerate (2): Destroy an enemy follower with 4 defense or less. Deal 1 damage to your leader.
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Fanfare: Destroy 2 enemy followers. If Vengeance is not active for you, give your leader the following effect - At the start of your next turn, lose 2 play points.
Evolved
6
6