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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
15th~19th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Imp Lancer
Imp Lancer

Imp Lancer

Trait: -

Giant Cobra
Giant Cobra

Giant Cobra

Trait: -

Nerea, Beast Empress
Nerea, Beast Empress

Nerea, Beast Empress

Trait: -

Roulette Vampire
Roulette Vampire

Roulette Vampire

Trait: -

Seox, Heavenly Howl
Seox, Heavenly Howl

Seox, Heavenly Howl

Trait: -

Demonic Storm
Demonic Storm

Demonic Storm

Trait: -

Wilbert, Grand Knight
Wilbert, Grand Knight

Wilbert, Grand Knight

Trait: -

Goddess of the West Wind
Goddess of the West Wind

Goddess of the West Wind

Trait: -

Vice, Death Grip
Vice, Death Grip

Vice, Death Grip

Trait: Machina

Puresong Priest
Puresong Priest

Puresong Priest

Trait: -

Black Iron Soldier
Black Iron Soldier

Black Iron Soldier

Trait: -

Bearminator
Bearminator

Bearminator

Trait: Mach./Nat.

Imp Lancer

Trait -

Imp Lancer
Imp Lancer

Unevolved

3

6

Storm.

Evolved

5

8

(Same as the unevolved form.)

Giant Cobra

Trait -

Giant Cobra
Giant Cobra

Unevolved

5

5

Accelerate (2): Summon 2 Serpents.
----------
Ward.
Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.

Evolved

7

7

(Same as the unevolved form, excluding Fanfare.)

Nerea, Beast Empress

Trait -

Nerea, Beast Empress
Nerea, Beast Empress

Unevolved

3

3

Fanfare: Summon a Flood Behemoth and give it Ward. If Avarice is active for you, evolve this follower.

Evolved

5

5

Strike: Give -2/-2 to all enemy followers. (Followers are destroyed when their defense drops below 1.)

Roulette Vampire

Trait -

Roulette Vampire
Roulette Vampire

Unevolved

5

7

Crystallize (3): Countdown (3)
Fanfare: Summon an Arcane Personnel Carrier.
Last Words: Summon a Roulette Vampire.
----------
Rush.
Last Words: Summon an Arcane Personnel Carrier.

Evolved

7

9

(Same as the unevolved form.)

Seox, Heavenly Howl

Trait -

Seox, Heavenly Howl
Seox, Heavenly Howl

Unevolved

4

2

Rush.
Fanfare: Skybound Art (10) - Summon a Seox, Heavenly Howl.
Super Skybound Art (15): Summon 2 Seox, Heavenly Howls instead.
Strike: Gain Storm and the following effect - The next time this follower takes damage, reduce that damage to 0. Then remove this Strike effect.
Can attack 2 times per turn.

Evolved

6

4

(Same as the unevolved form, excluding Fanfare.)

Demonic Storm

Trait -

Demonic Storm
Demonic Storm

Deal 3 damage to all allies and enemies.

Wilbert, Grand Knight

Trait -

Wilbert, Grand Knight
Wilbert, Grand Knight

Unevolved

4

6

Accelerate (3): Summon 2 Holy Cavaliers.
----------
Ward.
Fanfare: Give your leader the following effect - Whenever an enemy follower attacks an allied follower with Ward, deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Last Words: Give your leader the following effect - At the start of your turn, summon 2 Holy Cavaliers, then remove this effect.

Evolved

6

8

(Same as the unevolved form, excluding Fanfare.)

Goddess of the West Wind

Trait -

Goddess of the West Wind
Goddess of the West Wind

Unevolved

3

3

Fanfare: Randomly put 2 different Havencraft followers with an original attack of 2 or less from your deck into play.

Evolved

5

5

Vice, Death Grip

Trait Machina

Vice, Death Grip
Vice, Death Grip

Unevolved

3

3

Fanfare: Put 2 Ironknuckle Nuns into your hand and change their costs to 0.
Whenever you play a Machina follower, deal 2 damage to it. Then, give it +2/+0 and Rush.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Puresong Priest

Trait -

Puresong Priest
Puresong Priest

Unevolved

5

5

Accelerate (1): Restore 1 defense to your leader. If an allied follower with Ward is in play, draw a card.
----------
Fanfare: Restore 4 defense to all allies.

Evolved

7

7

Black Iron Soldier

Trait -

Black Iron Soldier
Black Iron Soldier

Unevolved

5

6

Fanfare: Put a random Artifact card from your deck into your hand.

Evolved

7

8

Bearminator

Trait Mach./Nat.

Bearminator
Bearminator

Unevolved

6

6

Rush.
Whenever an allied Machina or Natura follower attacks, recover 1 play point.
At the end of your turn, if you have at least 1 play point, deal 5 damage to a random enemy follower. Then, if you have at least 3, deal 3 damage to all enemies.

Evolved

8

8

(Same as the unevolved form.)

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