Imp Lancer
Trait -
Unevolved
3
6
Storm.
Evolved
5
8
(Same as the unevolved form.)
Giant Cobra
Trait -
Unevolved
5
5
Accelerate (2): Summon 2 Serpents.
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Ward.
Fanfare: Deal 3 damage to an enemy follower. If Vengeance is active for you, restore 3 defense to your leader.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Nerea, Beast Empress
Trait -
Unevolved
3
3
Fanfare: Summon a Flood Behemoth and give it Ward. If Avarice is active for you, evolve this follower.
Evolved
5
5
Strike: Give -2/-2 to all enemy followers. (Followers are destroyed when their defense drops below 1.)
Roulette Vampire
Trait -
Unevolved
5
7
Crystallize (3): Countdown (3)
Fanfare: Summon an Arcane Personnel Carrier.
Last Words: Summon a Roulette Vampire.
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Rush.
Last Words: Summon an Arcane Personnel Carrier.
Evolved
7
9
(Same as the unevolved form.)
Seox, Heavenly Howl
Trait -
Unevolved
4
2
Rush.
Fanfare: Skybound Art (10) - Summon a Seox, Heavenly Howl.
Super Skybound Art (15): Summon 2 Seox, Heavenly Howls instead.
Strike: Gain Storm and the following effect - The next time this follower takes damage, reduce that damage to 0. Then remove this Strike effect.
Can attack 2 times per turn.
Evolved
6
4
(Same as the unevolved form, excluding Fanfare.)
Demonic Storm
Trait -
Deal 3 damage to all allies and enemies.
Wilbert, Grand Knight
Trait -
Unevolved
4
6
Accelerate (3): Summon 2 Holy Cavaliers.
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Ward.
Fanfare: Give your leader the following effect - Whenever an enemy follower attacks an allied follower with Ward, deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Last Words: Give your leader the following effect - At the start of your turn, summon 2 Holy Cavaliers, then remove this effect.
Evolved
6
8
(Same as the unevolved form, excluding Fanfare.)
Goddess of the West Wind
Trait -
Unevolved
3
3
Fanfare: Randomly put 2 different Havencraft followers with an original attack of 2 or less from your deck into play.
Evolved
5
5
Vice, Death Grip
Trait Machina
Unevolved
3
3
Fanfare: Put 2 Ironknuckle Nuns into your hand and change their costs to 0.
Whenever you play a Machina follower, deal 2 damage to it. Then, give it +2/+0 and Rush.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Puresong Priest
Trait -
Unevolved
5
5
Accelerate (1): Restore 1 defense to your leader. If an allied follower with Ward is in play, draw a card.
----------
Fanfare: Restore 4 defense to all allies.
Evolved
7
7
Black Iron Soldier
Trait -
Unevolved
5
6
Fanfare: Put a random Artifact card from your deck into your hand.
Evolved
7
8
Bearminator
Trait Mach./Nat.
Unevolved
6
6
Rush.
Whenever an allied Machina or Natura follower attacks, recover 1 play point.
At the end of your turn, if you have at least 1 play point, deal 5 damage to a random enemy follower. Then, if you have at least 3, deal 3 damage to all enemies.
Evolved
8
8
(Same as the unevolved form.)