Holy Crystal Archpriest
Trait -
Unevolved
3
3
Ward.
Fanfare: Put a random amulet that costs 5 play points or less from your deck into play. Activate its Fanfare effects (excluding Choose and targeted effects).
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Saint Flamingo
Trait -
Unevolved
1
5
Storm.
Clash: Deal 3 damage to the enemy follower.
Evolved
3
7
(Same as the unevolved form.)
Unicorn Warrior
Trait -
Unevolved
4
5
Fanfare: Put a Unicorn into your hand and change its cost to 1.
During your turn, whenever an effect restores defense to an ally, give +1/+1 and Rush to all allied followers (up to 10 times per turn).
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
Boomerang Sister
Trait -
Unevolved
6
4
Fanfare: Banish the enemy follower that has been in play the longest, put a copy of it into your opponent's deck, and give this follower -X/-0. X equals the enemy follower's defense. Repeat until this follower has 0 attack or less (up to 5 times).
Evolved
6
4
Evolve: Change this follower's attack and defense to 6/4.
Gold Ship
Trait -
Unevolved
6
4
Fanfare: Banish the enemy follower that has been in play the longest, put a copy of it into your opponent's deck, and give this follower -X/-0. X equals the enemy follower's defense. Repeat until this follower has 0 attack or less (up to 5 times).
Evolved
6
4
Evolve: Change this follower's attack and defense to 6/4.
(This card will be treated as a Boomerang Sister.)
Guide of the Virtuous
Trait -
Unevolved
3
5
Accelerate (1): Increase your leader's maximum defense by 1. Restore 1 defense to your leader.
----------
Fanfare: Give your leader the following effect - At the end of your turn, restore 1 defense to your leader and draw a card. (This effect is not stackable and is removed after activating 3 times.)
Evolved
5
7
Acolyte's Light
Trait -
Banish an enemy follower.
Restore X defense to your leader. X equals that follower's defense.
Dual Flames
Trait -
Countdown (2)
Last Words: Summon 2 Holyflame Tigers.
Automachina Maiden
Trait -
Unevolved
4
5
Invocation: At the end of your turn, if Resonance has been activated for you at least 10 times this match, invoke this card.
----------
Ward.
Fanfare and Last Words: Draw a card.
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
Monolith Creator
Trait -
Unevolved
3
3
Rush.
Fanfare: If at least 3 of your evolution points have been used this match, summon a Monolith Creator and give it Storm.
Strike: Give -2/-2 to all enemy followers, then remove this effect. (Followers are destroyed when their defense drops below 1.)
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Hermit of Destruction
Trait -
Unevolved
5
5
Fanfare: Destroy a random allied follower and random enemy follower.
Enhance (8): Destroy 2 instead.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Magna Saber
Trait Festive
Unevolved
6
6
Maneuver: Festive followers that originally cost 4 play points or less
When this follower becomes Maneuverable, deal 6 damage to all enemy followers and then 3 damage to the enemy leader.
When the follower Maneuvering this follower returns to play, transform it into a Magna Saber.
Evolved
8
8
(Same as the unevolved form.)