Thunderbolt Fiend
Trait -
Unevolved
3
5
Fanfare: Deal 3 damage to an enemy follower. Restore 3 defense to your leader. Draw a card.
Evolved
5
7
Evolve: At the start of your next turn, put a random Bloodcraft follower from your deck into your hand.
Malevolent Wall
Trait -
Unevolved
1
9
Crystallize (1): Countdown (10)
During your opponent's turn, whenever an enemy follower attacks, subtract 1 from this amulet's Countdown.
Last Words: Summon a Malevolent Wall.
----------
During your opponent's turn, whenever an enemy follower attacks, randomly activate 1 of the following effects.
-Summon a Cursed Stone.
-Deal 2 damage to all enemy followers.
-Deal 2 damage to the enemy leader. Restore 2 defense to your leader.
Evolved
3
11
(Same as the unevolved form.)
Noble Demoness
Trait -
Unevolved
3
3
Accelerate (2): Deal 1 damage to your leader. Summon a Demon.
----------
Fanfare: Summon a Demon. If Wrath is active for you, summon 3 instead.
Whenever an allied Demon comes into play, deal 1 damage to the enemy leader and restore 1 defense to your leader.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Paranoia Devil
Trait -
Unevolved
5
3
Crystallize (2): Countdown (2)
Last Words: Summon a Paranoia Devil.
----------
Rush.
Fanfare: Deal 2 damage to the enemy leader. Restore 2 defense to your leader.
Evolved
7
5
(Same as the unevolved form, excluding Fanfare.)
Greater Priestess
Trait -
Unevolved
3
4
Fanfare: Subtract 1 from the Countdown of all allied amulets.
Evolved
5
6
Sacred Groundskeeper
Trait -
Unevolved
4
5
Crystallize (1): Countdown (9)
At the end of your turn, subtract X from this amulet's Countdown. X equals the number of allied followers with Ward in play.
Last Words: Summon a Sacred Groundskeeper.
----------
Ward.
When this follower comes into play, draw a card.
Evolved
6
7
(Same as the unevolved form.)
Eschamali Constable
Trait -
Unevolved
4
4
Fanfare: If you have the same amount of evolution points as your opponent, evolve this follower. (You have 0 evolution points on turns you are unable to evolve.)
Last Words: Restore 4 defense to your leader.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Holy Crystal Archpriest
Trait -
Unevolved
3
3
Ward.
Fanfare: Put a random amulet that costs 5 play points or less from your deck into play. Activate its Fanfare effects (excluding Choose and targeted effects).
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Saint Flamingo
Trait -
Unevolved
1
5
Storm.
Clash: Deal 3 damage to the enemy follower.
Evolved
3
7
(Same as the unevolved form.)
Unicorn Warrior
Trait -
Unevolved
4
5
Fanfare: Put a Unicorn into your hand and change its cost to 1.
During your turn, whenever an effect restores defense to an ally, give +1/+1 and Rush to all allied followers (up to 10 times per turn).
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
Boomerang Sister
Trait -
Unevolved
6
4
Fanfare: Banish the enemy follower that has been in play the longest, put a copy of it into your opponent's deck, and give this follower -X/-0. X equals the enemy follower's defense. Repeat until this follower has 0 attack or less (up to 5 times).
Evolved
6
4
Evolve: Change this follower's attack and defense to 6/4.
Gold Ship
Trait -
Unevolved
6
4
Fanfare: Banish the enemy follower that has been in play the longest, put a copy of it into your opponent's deck, and give this follower -X/-0. X equals the enemy follower's defense. Repeat until this follower has 0 attack or less (up to 5 times).
Evolved
6
4
Evolve: Change this follower's attack and defense to 6/4.
(This card will be treated as a Boomerang Sister.)