Pop Goes the Poppet
Trait -
Destroy an enemy follower. Then deal X damage to a random enemy follower. X equals the destroyed follower's attack.
Viridia Magna
Trait Natura
Unevolved
0
6
Rush.
Bane.
Fanfare: If at least 1 allied Naterran Great Tree has been destroyed this match, gain the ability to attack 2 times per turn. If at least 3 Naterran Great Trees have been destroyed this match, give your leader the following effect - At the end of your turn, if there are no allied Viridia Magnas in play, summon a Viridia Magna, evolve it, then remove this effect. (This effect is not stackable.)
Evolved
4
6
Ward.
Shiva
Trait -
Unevolved
5
6
Ward.
Fanfare: Give your leader the following effect - At the end of your sixth, ninth, and twelfth turns, restore 2 defense to your leader. At the end of your seventh, tenth, and thirteenth turns, give +1/+0 to all allied followers. At the end of your eighth, eleventh, and fourteenth turns, deal 4 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Evolved
7
8
(Same as the unevolved form, excluding Fanfare.)
Mithra, Daybreak Deity
Trait -
Unevolved
5
4
Fanfare: Draw 3 cards. Discard 2 random cards from your hand.
Evolved
7
6
Evolve: Return an enemy follower or amulet to your opponent's hand.
XXI. Zelgenea, The World
Trait -
Unevolved
5
5
Invocation: At the start of your tenth turn, invoke this card. Then, evolve it.
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Fanfare: Restore 5 defense to your leader. If your leader had 14 defense or less before defense was restored, draw 2 cards and randomly destroy 1 of the enemy followers with the highest attack in play.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
7
7
Strike: Give your leader the following effect - At the end of your turn, deal 4 damage to all allies and enemies. (This effect is not stackable and lasts for the rest of the match.)
We've Got a Case!
Trait -
Draw 3 cards. Then deal X damage to an enemy follower. X equals the number of cards in your hand.
Mythcleaver
Trait -
Countdown (3)
Fanfare: Banish an enemy amulet.
At the end of your turn, banish a random enemy follower.
Titanic Showdown
Trait -
Countdown (2)
Fanfare: Put a random follower that originally costs at least 9 play points from your deck into your hand. If any other allied Titanic Showdowns are in play, recover 4 play points and banish this amulet.
Last Words: At the start of your next turn, put 5 random followers that originally cost at least 9 play points from your hand into play.
Elf Tracker
Trait -
Unevolved
4
5
Fanfare: Deal 1 damage to a random enemy follower. Do this 2 times.
Evolved
6
7
Magna Botanist
Trait -
Unevolved
5
5
Fanfare: Give +1/+1 to all allied followers if at least 2 other cards were played this turn.
Evolved
7
7
Elven Sentry
Trait -
Unevolved
4
4
Rush.
Fanfare: Gain +1/+1 for each Fairy in your hand.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Forest Hatcheteer
Trait -
Unevolved
4
4
Fanfare: Deal 3 damage to a random enemy follower and then 3 damage to the enemy leader.
Evolved
6
6