Nightscreech
Trait -
Summon a Forest Bat.
If Wrath is active for you, evolve it and draw 1 card. Otherwise, deal 1 damage to your leader.
Bloodfall
Trait -
Destroy an enemy follower that costs 3 play points or less.
Bloodfall
Trait -
Destroy an enemy follower that costs 3 play points or less.
Silverbolt Hail
Trait -
Deal 1 damage to a random enemy follower. Do this 2 times. If any evolved allied followers are in play, do this 4 times instead.
Rejuvenate the Spark
Trait Machina
Fusion: Machina cards
Whenever cards are fused to this card, if you have at least 1 play point, use 1 play point and restore 1 defense to all allied followers.
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Restore 1 defense to all allied followers.
Draw a card.
Lone Promise
Trait Machina
Countdown (2)
At the end of your turn, put a Repair Mode into your hand.
Last Words: Draw a card.
Sacred Stone Apostle
Trait -
Unevolved
1
1
Ward.
Fanfare: If any allied amulets are in play, gain +1/+1.
Fanfare: Enhance (5) - Summon a Barong.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Will, Underworld Priest
Trait -
Unevolved
1
2
Fanfare: Restore 1 defense to all allies. If Avarice is active for you, deal 1 damage to the enemy leader.
Evolved
3
4
Empyreal Unicorn
Trait -
Unevolved
1
2
Ward.
Evolved
3
4
Ward.
Evolve: Give your leader the following effect - At the end of your turn, if your leader's defense is 3, 6, 9, 12, 15, or 18, deal 2 damage to the enemy leader. If it's 4, 8, 12, 16, or 20, draw a card. (This effect is not stackable and lasts for the rest of the match.)
Meowskers, Fluffy Consul
Trait Natura
Unevolved
1
1
At the end of your turn, if this card is in your hand, gain X of the following effects in order (up to 9 effects total). X equals the number of allied amulets that came into play this turn.
1. Fanfare: Deal 1 damage to a random enemy follower.
2. Fanfare: Deal 1 damage to the enemy leader.
3. Fanfare: Draw a card.
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Rush.
Evolved
3
3
(Same as the unevolved form.)
Jeweled Brilliance
Trait -
Put a random amulet from your deck into your hand.
Jeweled Brilliance
Trait -
Put a random amulet from your deck into your hand.