Lethal Al-mi'raj
Trait -
Unevolved
5
3
Rush.
Fanfare: If at least 2 allied amulets are in play, gain +3/+0 and the following effect - The next time this follower takes damage, reduce that damage to 0.
Follower Strike: Deal X damage to another random enemy follower. If no other enemy followers are in play, deal X damage to the enemy leader instead. X equals the attack of this follower minus the defense of the targeted follower (no damage is dealt if X is less than 0).
Evolved
7
5
(Same as the unevolved form, excluding Fanfare.)
Sword Al-mi'raj
Trait -
Unevolved
3
6
Rush.
At the end of your turn, restore 2 defense to your leader.
Evolved
5
8
(Same as the unevolved form.)
Smilecure Priest
Trait -
Unevolved
3
3
Accelerate (0): Restore 2 defense to your leader.
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Fanfare: Give your leader the following effect - At the end of your turn, restore 1 defense to your leader. (This effect is not stackable and lasts for the rest of the match.)
Evolved
5
5
Xeno Vohu Manah
Trait -
Unevolved
2
6
Crystallize (3): Countdown (4)
At the start of your turn, if you have more evolution points than your opponent, subtract 1 from this amulet's Countdown. (You have 0 evolution points on turns you are unable to evolve.)
Last Words: Summon a Xeno Vohu Manah.
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Can evolve for 0 evolution points.
At the end of your turn, restore 4 defense to this follower.
Whenever this follower takes damage, if it's not destroyed, give it the following effect until the end of your opponent's turn: Can't be attacked.
Evolved
4
8
(Same as the unevolved form.)
Sacred Groundskeeper
Trait -
Unevolved
4
5
Crystallize (1): Countdown (9)
At the end of your turn, subtract X from this amulet's Countdown. X equals the number of allied followers with Ward in play.
Last Words: Summon a Sacred Groundskeeper.
----------
Ward.
When this follower comes into play, draw a card.
Evolved
6
7
(Same as the unevolved form.)
Eschamali Constable
Trait -
Unevolved
4
4
Fanfare: If you have the same amount of evolution points as your opponent, evolve this follower. (You have 0 evolution points on turns you are unable to evolve.)
Last Words: Restore 4 defense to your leader.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Holy Crystal Archpriest
Trait -
Unevolved
3
3
Ward.
Fanfare: Put a random amulet that costs 5 play points or less from your deck into play. Activate its Fanfare effects (excluding Choose and targeted effects).
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Acolyte's Light
Trait -
Banish an enemy follower.
Restore X defense to your leader. X equals that follower's defense.
Benevolent Blight
Trait -
Deal 3 damage to all enemy followers. Restore 3 defense to your leader. Draw a card.
Enhance (9): Deal 6 damage, restore 6 defense, and draw 2 cards instead.
Dual Flames
Trait -
Countdown (2)
Last Words: Summon 2 Holyflame Tigers.
Westmuenster Abbey
Trait -
Accelerate (1): Summon a Flame Rat.
----------
Countdown (2)
Fanfare: Summon 2 Bladed Hedgehogs. If you have more evolution points than your opponent, give +0/+1 and Bane to all allied followers. (You have 0 evolution points on turns you are unable to evolve.)
At the end of your opponent's turn, summon a Saintly Squeaks.
Mind Splitter
Trait -
Unevolved
4
4
Fanfare: Recover X play points. X equals the number of allied followers in play.
At the end of your turn, if you have at least 1 play point, draw a card. Then, if you have at least 3 play points, subtract 2 from its cost.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)