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Card Name

Class

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Format

Card Pack

Throwback
Rotation
21st~25th

Clear

Cost

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Type

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Trait

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Fairy's Aroma
Fairy's Aroma

Fairy's Aroma

Trait: -

Ninja Master
Ninja Master

Ninja Master

Trait: Officer

Sword General
Sword General

Sword General

Trait: Commander

Jiemon, Thief Lord
Jiemon, Thief Lord

Jiemon, Thief Lord

Trait: Cmdr./Fes.

Strategic Commander
Strategic Commander

Strategic Commander

Trait: Commander

Aurelia, Glorious Saber
Aurelia, Glorious Saber

Aurelia, Glorious Saber

Trait: Commander

Aurelia, Glorious Saber
Aurelia, Glorious Saber

Aurelia, Glorious Saber

Trait: Commander

Musketeers' Vow
Musketeers' Vow

Musketeers' Vow

Trait: -

Lightning Shooter
Lightning Shooter

Lightning Shooter

Trait: -

Monstrous Grimoire
Monstrous Grimoire

Monstrous Grimoire

Trait: -

Hermit of Truth
Hermit of Truth

Hermit of Truth

Trait: -

Iceshard Beast
Iceshard Beast

Iceshard Beast

Trait: -

Fairy's Aroma

Trait -

Fairy's Aroma
Fairy's Aroma

Draw 4 cards.
Deal 4 damage to a random enemy follower. Do this X times. X equals the number of cards drawn with this effect that were destroyed instead of being added to your hand.

Ninja Master

Trait Officer

Ninja Master
Ninja Master

Unevolved

4

4

Ambush.

Evolved

6

6

(Same as the unevolved form.)

Sword General

Trait Commander

Sword General
Sword General

Unevolved

4

4

Fanfare: Summon 4 Knights.
Whenever an allied Knight comes into play, randomly activate 1 of the following effects.
-Give it +1/+1.
-Give it Ward.

Evolved

6

6

(Same as the unevolved form, excluding Fanfare.)

Jiemon, Thief Lord

Trait Cmdr./Fes.

Jiemon, Thief Lord
Jiemon, Thief Lord

Unevolved

4

6

Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, give your leader the following effect: Whenever you play a Glittering Gold, deal 2 damage to all enemy followers and then 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)

Evolved

6

8

Strategic Commander

Trait Commander

Strategic Commander
Strategic Commander

Unevolved

5

5

Fanfare: Give +1/+0 to all Swordcraft followers in your hand and deck.

Evolved

7

7

Evolve: Deal 5 damage to an enemy follower.

Aurelia, Glorious Saber

Trait Commander

Aurelia, Glorious Saber
Aurelia, Glorious Saber

Unevolved

2

6

Ward.
Fanfare: Rally (7) - Evolve this follower.
Can't be targeted by enemy effects.

Evolved

4

8

Ward.
Strike: Fully restore this follower's defense and recover 1 play point.
Can't be targeted by enemy effects.
Can attack 2 times per turn.

Aurelia, Glorious Saber

Trait Commander

Aurelia, Glorious Saber
Aurelia, Glorious Saber

Unevolved

2

6

Ward.
Fanfare: Rally (7) - Evolve this follower.
Can't be targeted by enemy effects.

Evolved

4

8

Ward.
Strike: Fully restore this follower's defense and recover 1 play point.
Can't be targeted by enemy effects.
Can attack 2 times per turn.

Musketeers' Vow

Trait -

Musketeers' Vow
Musketeers' Vow

Choose: Summon 2 of the following.
-Aramis
-Porthos
-Athos
-D'Artagnan
Enhance (8): Summon all 4 instead. If you have at least 2 evolution points, evolve them.

Lightning Shooter

Trait -

Lightning Shooter
Lightning Shooter

Unevolved

3

3

Fanfare: Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.

Evolved

5

5

Monstrous Grimoire

Trait -

Monstrous Grimoire
Monstrous Grimoire

Unevolved

4

4

Fanfare: If any spells are in your hand, deal 2 damage to all enemies.

Evolved

6

6

Hermit of Truth

Trait -

Hermit of Truth
Hermit of Truth

Unevolved

1

1

Fanfare: Draw 2 cards. Recover 3 play points.

Evolved

3

3

Iceshard Beast

Trait -

Iceshard Beast
Iceshard Beast

Unevolved

3

3

Accelerate (1): Earth Rite - Summon a Guardian Golem.
----------
Fanfare: Earth Rite - Summon 2 Guardian Golems. Give them Rush.

Evolved

5

5

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