Moonlight Vampire
Trait -
Unevolved
2
4
Fanfare: Destroy an enemy follower or amulet. If Wrath is not active for you, deal 2 damage to your leader. Otherwise, restore 4 defense to your leader.
Evolved
4
6
Demonic Berserker
Trait -
Unevolved
5
5
Rush.
Fanfare: Deal 1 damage to a random leader. Do this 3 times.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Burning Constriction
Trait -
Deal 4 damage to all enemy followers. Then, if Vengeance is active for you, deal 4 damage to the enemy leader.
Burning Constriction
Trait -
Deal 4 damage to all enemy followers. Then, if Vengeance is active for you, deal 4 damage to the enemy leader.
Greater Priestess
Trait -
Unevolved
3
4
Fanfare: Subtract 1 from the Countdown of all allied amulets.
Evolved
5
6
Calm Featherfolk
Trait -
Unevolved
3
5
Crystallize (1): Countdown (4)
Last Words: Summon a Calm Featherfolk.
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When this follower comes into play, restore 3 defense to your leader.
Evolved
5
7
Holy Lancer
Trait -
Unevolved
2
5
Ward.
At the end of your turn, summon a Holy Cavalier and give +1/+1 to all allied Holy Cavaliers.
Evolved
4
7
(Same as the unevolved form.)
Justine, Holy Al-mi'raj
Trait Natura
Unevolved
3
5
Fusion: Natura cards
Whenever cards are fused to this card, restore 1 defense to your leader.
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Storm.
Fanfare: If this card is fused with at least 1 card, gain Bane. Then, if it is fused with at least 2 cards, gain Ward. Then, if it is fused with at least 3 cards, gain Drain.
Evolved
5
7
(Same as the unevolved form, excluding Fanfare.)
Garuda, Wings of Paradise
Trait -
Unevolved
4
4
Fanfare: Randomly put 1 of the highest-cost amulets and followers (excluding Garuda, Wings of Paradise) that cost X play points or less from your deck into play and activate their Fanfare effects (excluding Choose and targeted effects). X equals the number of allied amulets destroyed this match.
Evolved
6
6
Reverend Adjudicator
Trait -
Unevolved
2
3
Ward.
Fanfare: Restore 2 defense to your leader. Draw a card.
During your turn, whenever your leader's defense is restored, summon a Snake Priestess.
Evolved
4
5
Ward.
Evolve: Restore 2 defense to your leader.
During your turn, whenever your leader's defense is restored, summon a Snake Priestess.
VIII. Sofina, Strength
Trait -
Unevolved
2
6
Accelerate (2): Summon a Somnolent Strength.
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Fanfare: Give all other allied followers +1/+1 and Ward.
While this follower is in play, all allied followers in play and that come into play have the following effect: Can't take more than 3 damage at a time.
Evolved
4
8
(Same as the unevolved form, excluding Fanfare.)
Ra, Radiance Incarnate
Trait -
Unevolved
5
5
Ward.
Fanfare: Give your leader the following effect - At the end of your turn, deal X damage to the enemy leader. X equals your current turn number minus 5 (no damage is dealt if X is less than 0). (This effect is not stackable and lasts for the rest of the match.)
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)