Ironforged Fighter
Trait -
Unevolved
4
3
Fanfare: Put 2 Radiant Artifacts into your deck.
Evolved
6
5
Roan Winged Nexx
Trait -
Unevolved
3
4
Evolved
5
6
Evolve: Deal 3 damage to an enemy follower if Resonance is active for you.
Tiniest Tank
Trait -
Unevolved
2
3
Ward.
Last Words: Summon an Automaton Knight.
Evolved
4
5
(Same as the unevolved form.)
Genesis Artifact
Trait Artifact
Unevolved
2
5
Fanfare: If at least 6 different allied Artifact cards have been destroyed this match, put 2 Cannon Artifacts into your hand.
Evolved
4
7
Evolve: Summon a Guard Artifact and Defense Artifact.
Mechanical Analyzer
Trait -
Unevolved
4
2
Fanfare: If Resonance is active for you, gain Rush.
Last Words: Draw 2 cards.
Evolved
6
4
(Same as the unevolved form, excluding Fanfare.)
Laser Hawk
Trait -
Unevolved
3
3
Fanfare: Deal 2 damage to a random enemy follower and then the enemy leader. Do this 1 time. If at least 10 allied followers have been destroyed this match, do this 2 times instead.
Evolved
5
5
Jetpack Gunner
Trait -
Unevolved
2
4
Storm.
Fanfare: Enhance (6) - Gain the ability to attack 2 times per turn.
Enhance (8): Gain the ability to attack 3 times per turn instead.
Evolved
4
6
Storm.
Strike: Summon an Ancient Artifact.
Lishenna, Melodious Destruction
Trait -
Unevolved
2
4
Fanfare: Choose - Put 1 of the following cards into your hand. If at least 10 allied followers have been destroyed this match, put all 3 into your hand instead.
-New Prayer
-New Destruction
-Melodious Monody
Can't be destroyed by effects.
Evolved
4
6
Evolve: Reanimate (0), Reanimate (1), and Reanimate (2).
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Eccentric Engineer
Trait -
Unevolved
2
3
Fanfare: Summon a Creeping Slime.
Evolved
4
5
Evolve: Evolve a random unevolved allied Creeping Slime.
Puppeteer's Strings
Trait -
Put 3 Puppets into your hand.
Deal 1 damage to all enemy followers.
Angelic Sword Maiden
Trait -
Unevolved
2
6
Ward.
Evolved
4
8
(Same as the unevolved form.)
Cosmic Angel
Trait -
Unevolved
3
6
Invocation: At the end of your turn, if you have at least 5 play points, invoke this card.
----------
Ward.
Fanfare: Give your leader the following effect - The next time your leader takes damage, reduce that damage to 0.
Last Words: Restore 3 defense to your leader.
Evolved
5
8
(Same as the unevolved form, excluding Fanfare.)