Puppeteer's Strings
Trait -
Put 3 Puppets into your hand.
Deal 1 damage to all enemy followers.
Focused Beam
Trait -
Summon 2 Analyzing Artifacts.
Deal X damage to an enemy follower. X equals the number of allied Artifact cards in play.
Hall of Monoliths
Trait -
Put 2 different random Portalcraft followers that cost 2 play points or less from your deck into play.
Give all allied followers Rush.
Angelic Sword Maiden
Trait -
Unevolved
2
6
Ward.
Evolved
4
8
(Same as the unevolved form.)
Blau, the Valkyrie
Trait -
Unevolved
3
3
Ward.
Fanfare: Destroy 2 enemy followers.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Relic Hunter
Trait -
Unevolved
5
3
Crystallize (2): Countdown (2)
Fanfare and Last Words: Draw a card.
----------
Rush.
Fanfare and Last Words: Draw a card.
Evolved
7
5
(Same as the unevolved form, excluding Fanfare.)
Gunnlod's Hide-and-Seek
Trait -
Summon a Gunnlod, give it the following effect, and evolve it: Clash - Restore 1 defense to your leader.
Treant
Trait -
Unevolved
4
4
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Evolved
6
6
Elven Farmhand
Trait Academic
Unevolved
3
3
Fanfare: Summon a Blossom Treant. If at least 10 allied Forestcraft followers have left play this match, summon 2 instead and evolve them.
Evolved
5
5
Filly, Mythmaster
Trait Academic
Unevolved
3
3
During your turn, whenever an allied Fairy comes into play, recover 1 play point.
Whenever you play a card, if it's the third card you've played this turn, destroy all allied Fairies, summon a Fairy Beast, and activate its Fanfare. If it's the sixth card, destroy all allied Fairies, summon a Strix of the Wayward Wood, and activate its Fanfare. If it's the ninth card, destroy all allied Fairies and summon a Sky Devouring Horror.
Evolved
5
5
(Same as the unevolved form.)
Bab'zz, Royal Commander
Trait -
Unevolved
5
5
Ward.
Fanfare: Summon 2 Assault Hornets. Put a Lethal Sting into your hand.
Evolved
7
7
Ward.
Evolve: Put a Lethal Sting into your hand.
Ladica, Nature's Claws
Trait Natura
Unevolved
4
4
Can't be evolved using evolution points. (Can be evolved using card effects.)
Whenever you play a Natura card, recover 1 play point. If it's the fourth Natura card or later this turn, evolve this follower.
Evolved
6
6
Storm.
When this follower evolves, put a Back to Nature into your hand.