Orichalcum Golem
Trait -
Unevolved
5
5
Accelerate (1): Earth Rite (X) - Randomly activate 1 of the following effects. Do this X times. X equals the total allied Stack count in play.
-Summon a Clay Golem.
-Put a Veridic Ritual into your hand.
-Deal 2 damage to the enemy leader.
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Last Words: Summon 2 Earth Essences. Put an Orichalcum Golem into your hand and change its cost to 7.
Evolved
7
7
(Same as the unevolved form.)
Centaur Shaman
Trait -
Unevolved
4
5
Fanfare: Earth Rite - Gain +1/+0 and Rush.
Evolved
6
7
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
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Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Chain Lightning
Trait -
Deal 3 damage to an enemy. Put a Chain Lightning into your hand if you have 3 other cards or less in your hand.
Staff of Whirlwinds
Trait -
Deal 3 damage to an enemy follower. Then deal 1 damage to all enemies.
Disaster Dragon
Trait -
Unevolved
4
5
Strike: Gain +2/+0 until the end of the turn.
Evolved
6
7
(Same as the unevolved form.)
Drakewing Assassin
Trait -
Unevolved
4
4
Rush.
Whenever you play a non-follower card, gain +1/+0.
Evolved
6
6
(Same as the unevolved form.)
Galua of Two Breaths
Trait -
Unevolved
4
4
Fanfare: Choose - Put a White Breath or Black Breath into your hand.
Evolved
6
6
True Dragon Scathacha
Trait -
Unevolved
5
5
Fanfare: If Overflow is not active for you, deal 2 damage to this follower, and gain an empty play point orb. If Overflow is active for you, give your leader the following effect - Subtract 2 from the next source of damage your leader takes.
Evolved
7
7