Heaven's Gate
Trait -
Invocation: At the end of your turn, if you have at least 5 play points and there are no allied Heaven's Gates in play, invoke this card.
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While this amulet is in play, both leaders have the following effect: At the start of your turn, subtract 3 from the cost of a random card in your hand. If there are no duplicate cards in your deck, subtract 10 instead.
Treant
Trait -
Unevolved
4
4
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Evolved
6
6
Forest Defender
Trait -
Unevolved
4
5
Whenever this follower's attack or defense is increased by an effect, deal 2 damage to all enemy followers.
Evolved
6
7
(Same as the unevolved form.)
Setus, the Beastblade
Trait -
Unevolved
3
7
Ward.
At the end of your turn, if an allied follower was destroyed this turn, put a Righteous Evocation into your hand.
Evolved
5
9
(Same as the unevolved form.)
Nature's Warden
Trait -
Unevolved
4
5
Ward.
Fanfare: Enhance (9) - Summon a Nature's Warden. Select an enemy follower. It can't attack next turn.
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
Dryad of the Grove
Trait -
Unevolved
4
4
Fanfare: Put 2 Fairies into your hand.
Clash: Give the enemy follower -2/-0.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Ladica, the Stoneclaw
Trait Natura
Unevolved
4
4
Fanfare: If you have at least 2 Fairies in your hand, deal 4 damage to an enemy follower.
Fanfare: If an allied Naterran Great Tree is in play, gain the ability to evolve for 0 evolution points.
Evolved
6
6
Evolve: Put a Send 'Em Packing into your hand.
Ladica, the Stoneclaw
Trait Natura
Unevolved
4
4
Fanfare: If you have at least 2 Fairies in your hand, deal 4 damage to an enemy follower.
Fanfare: If an allied Naterran Great Tree is in play, gain the ability to evolve for 0 evolution points.
Evolved
6
6
Evolve: Put a Send 'Em Packing into your hand.
Ninja Master
Trait Officer
Unevolved
4
4
Ambush.
Evolved
6
6
(Same as the unevolved form.)
Swordflash Panther
Trait Commander
Unevolved
4
5
During your turn, when this card is added to your hand from your deck, reveal it and give +1/+0 to a random allied follower.
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Fanfare: Evolve another unevolved allied follower whose attack or defense has been increased. (Evolve effects will not activate.)
Evolved
6
7
Albert, Levin Champion
Trait Levin
Unevolved
3
5
Storm.
Fanfare: Enhance (9) - Randomly put different Levin followers (excluding Albert, Levin Champion) from your deck into play until your area is full.
Strike: Gain +1/+0 if another allied Levin card is in play.
Evolved
5
7
(Same as the unevolved form, excluding Fanfare.)
Levin Scholar
Trait Levin
Unevolved
3
4
Ward.
Fanfare: Randomly put 2 different Levin cards (excluding Levin Scholar) from your deck into your hand.
Evolved
5
6
(Same as the unevolved form, excluding Fanfare.)