Dance of Usurpation
Trait -
Deal 2 damage to all enemy followers.
Randomly put 2 of the following cards into your hand.
-Gilded Blade
-Gilded Goblet
-Gilded Boots
-Gilded Necklace
Dualblade Flurry
Trait -
Give Rush to an allied follower. That follower can attack 2 times per turn.
Soldier's Vow
Trait -
Whenever you play a Commander follower, put a random Officer follower that costs X play points from your deck into play. X equals the original cost of that Commander follower.
Lightning Shooter
Trait -
Unevolved
3
3
Fanfare: Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Evolved
5
5
Truthseeker Faust
Trait -
Unevolved
4
5
Fanfare: Give your leader the following effect - At the end of your turn, if an allied follower is in play, perform Earth Rite: Give +2/+1 to a random allied follower. (This effect lasts for the rest of the match.)
Evolved
6
7
Peacemancer
Trait -
Unevolved
4
5
Accelerate (2): Draw a card.
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Ward.
Evolved
6
7
(Same as the unevolved form.)
Orichalcum Golem
Trait -
Unevolved
5
5
Accelerate (1): Earth Rite (X) - Randomly activate 1 of the following effects. Do this X times. X equals the total allied Stack count in play.
-Summon a Clay Golem.
-Put a Veridic Ritual into your hand.
-Deal 2 damage to the enemy leader.
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Last Words: Summon 2 Earth Essences. Put an Orichalcum Golem into your hand and change its cost to 7.
Evolved
7
7
(Same as the unevolved form.)
Centaur Shaman
Trait -
Unevolved
4
5
Fanfare: Earth Rite - Gain +1/+0 and Rush.
Evolved
6
7
Hanna, Mysterian Paragon
Trait Mysteria
Unevolved
4
5
Fanfare: Put a Mysterian Knowledge into your hand.
Evolved
6
7
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
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Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
----------
Draw 2 cards.
Fate's Hand
Trait -
Spellboost: Subtract 1 from the cost of this card.
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Draw 2 cards.