Puppeteer's Strings
Trait -
Put 2 Puppets into your hand.
Deal 1 damage to all enemy followers.
Destructive Refrain
Trait -
Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown. Deal X damage to all enemy followers. X equals the cost of that card.
Alterplane Onslaught
Trait -
Banish an enemy follower with 4 defense or less. Put a random Artifact card from your deck into your hand. If Resonance is active for you, put 2 Artifact cards into your hand instead.
Pull the Strings
Trait -
Banish an enemy follower that costs 2 play points or less, then summon an allied copy of that follower.
If Resonance is active for you, put a Puppet into your hand.
Angelic Sword Maiden
Trait -
Unevolved
2
6
Ward.
Evolved
4
8
(Same as the unevolved form.)
Apostle of Craving
Trait -
Unevolved
5
4
Fanfare: Give +3/+0 to a follower. Give that follower Strike: Deal 3 damage to this follower.
Evolved
7
6
Giving Gourmet
Trait -
Unevolved
4
4
Fanfare: Give +1/+1 to another allied follower. If there are any Natura cards in your hand, give +2/+2 instead.
Evolved
6
6
Slash of the One
Trait -
Whenever an allied follower evolves, if only 1 allied follower is in play, change the cost of this card to 3.
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Destroy an enemy follower or amulet.
Heaven's Gate
Trait -
Invocation: At the end of your turn, if you have at least 5 play points and there are no allied Heaven's Gates in play, invoke this card.
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While this amulet is in play, both leaders have the following effect: At the start of your turn, subtract 3 from the cost of a random card in your hand. If there are no duplicate cards in your deck, subtract 10 instead.
Treant
Trait -
Unevolved
4
4
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Evolved
6
6
Hornet Soldier
Trait -
Unevolved
5
4
Fanfare: Choose - Put a Hornet Warrior or Hornet Sting into your hand.
If at least 2 other cards were played this turn, put both into your hand instead.
Evolved
7
6
Apostle of Unkilling
Trait -
Unevolved
3
6
Fanfare: Randomly put a spell that costs 1 play point or less from your deck into your hand.
At the end of your turn, restore defense to your leader equal to the number of enemy followers in play.
Evolved
5
8
(Same as the unevolved form, excluding Fanfare.)