Aerial Craft
Trait Machina
Unevolved
3
4
Fanfare: Enhance (7) - Gain +1/+1 and Storm.
Strike: Subtract 1 from the cost of all Machina cards in your hand.
Evolved
5
6
(Same as the unevolved form, excluding Fanfare.)
Puppeteer's Strings
Trait -
Put 2 Puppets into your hand.
Deal 1 damage to all enemy followers.
Destructive Refrain
Trait -
Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown. Deal X damage to all enemy followers. X equals the cost of that card.
Alterplane Onslaught
Trait -
Banish an enemy follower with 4 defense or less. Put a random Artifact card from your deck into your hand. If Resonance is active for you, put 2 Artifact cards into your hand instead.
Pull the Strings
Trait -
Banish an enemy follower that costs 2 play points or less, then summon an allied copy of that follower.
If Resonance is active for you, put a Puppet into your hand.
Angelic Sword Maiden
Trait -
Unevolved
2
6
Ward.
Evolved
4
8
(Same as the unevolved form.)
Apostle of Craving
Trait -
Unevolved
5
4
Fanfare: Give +3/+0 to a follower. Give that follower Strike: Deal 3 damage to this follower.
Evolved
7
6
Slash of the One
Trait -
Whenever an allied follower evolves, if only 1 allied follower is in play, change the cost of this card to 3.
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Destroy an enemy follower or amulet.
Heaven's Gate
Trait -
Invocation: At the end of your turn, if you have at least 5 play points and there are no allied Heaven's Gates in play, invoke this card.
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While this amulet is in play, both leaders have the following effect: At the start of your turn, subtract 3 from the cost of a random card in your hand. If there are no duplicate cards in your deck, subtract 10 instead.
Treant
Trait -
Unevolved
4
4
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Evolved
6
6
Witherwood Guardian
Trait -
Unevolved
3
6
Ward.
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to a random enemy follower.
Evolved
5
8
(Same as the unevolved form.)
Korwa, Ravishing Designer
Trait -
Unevolved
5
5
Fanfare: Give your leader the following effect - At the start of your turn, put a Fil into your hand. Put 2 Fils into your hand instead if at least 4 damage was dealt to your leader during the opponent's previous turn. (This effect is not stackable and lasts for the rest of the match.)
Enhance (8): Put 3 Fils into your hand, and recover 3 play points.
Evolved
7
7