Frostfire
Trait -
Deal 2 damage to 2 random enemy followers and then 2 damage to the enemy leader.
Give them the following effect until the end of your opponent's turn: Reduce damage dealt to 0. (Applies to attacks and effects.)
Okami
Trait -
Unevolved
3
4
Whenever another allied follower comes into play, gain +1/+0.
Evolved
5
6
(Same as the unevolved form.)
Rose Gardener
Trait -
Unevolved
4
3
Evolved
5
4
Evolve: Return another follower to the player's hand.
Reclusive Ponderer
Trait -
Unevolved
3
3
Accelerate (1): Draw a card.
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Ambush.
Evolved
5
5
(Same as the unevolved form.)
Chipper Skipper
Trait -
Unevolved
4
3
Accelerate (1): Summon a Fighter.
(Can only Accelerate if a follower was played this turn.)
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Whenever you play a card using its Accelerate effect, summon a Fighter and evolve it.
Evolved
6
5
(Same as the unevolved form.)
Varmint Hunter
Trait -
Unevolved
3
3
Fanfare: Summon a Dutiful Steed.
During your turn, whenever an allied amulet leaves play, deal 3 damage to a random enemy follower and then 1 damage to the enemy leader. (Transformation doesn't count as leaving play.)
Evolved
5
5
Evolve: Recover 2 play points.
During your turn, whenever an allied amulet leaves play, deal 3 damage to a random enemy follower and then 1 damage to the enemy leader.
Blossom Treant
Trait -
Unevolved
1
6
At the start of your turn, evolve this follower.
Last Words: Draw a card.
Evolved
5
6
Ward.
Last Words: Draw a card.
Astoreth
Trait -
Unevolved
4
4
Ward.
Fanfare: If at least 2 other cards were played this turn, evolve this follower.
Evolved
6
6
Ward.
Strike: Restore 2 defense to your leader. Draw a card.
Tweyen, Dark Huntress
Trait -
Unevolved
3
3
Bane.
Fanfare: Select an enemy follower. It can't attack until the end of your opponent's turn.
Skybound Art (10): Evolve this follower. Give +2/+0 to all other allied followers.
Super Skybound Art (15): Strike - Deal X damage to all enemies. X equals this follower's attack.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Aria, Miasma Fairy
Trait -
Unevolved
3
3
Fanfare: Put a Fairy Wisp and Fairy into your hand.
Evolved
5
5
Evolve: Give your leader the following effect - Whenever an allied Fairy Wisp or Fairy comes into play, give it +1/+0, Rush, and Last Words: Deal 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Great Tree Elk
Trait -
Unevolved
4
3
Rush.
Fanfare: If at least 2 other cards were played this turn, summon a Great Tree Elk.
Evolved
6
5
(Same as the unevolved form, excluding Fanfare.)
Cryptid Keeper
Trait -
Unevolved
4
1
Fanfare: Deal 4 damage to an enemy follower.
Whenever this card is returned to your hand, recover 4 play points.
Evolved
6
3
Evolve: Return this card to your hand.
Whenever this card is returned to your hand, recover 4 play points.