Rose Gardener
Trait -
Unevolved
4
3
Evolved
5
4
Evolve: Return another follower to the player's hand.
Ironglider Elf
Trait Machina
Unevolved
5
3
Fanfare: Put a random Machina card (excluding Ironglider Elf) from your deck into your hand.
Evolved
7
5
Evolve: Put a random Machina card (excluding Ironglider Elf) from your deck into your hand.
Reclusive Ponderer
Trait -
Unevolved
3
3
Accelerate (1): Draw a card.
----------
Ambush.
Evolved
5
5
(Same as the unevolved form.)
Chipper Skipper
Trait -
Unevolved
4
3
Accelerate (1): Summon a Fighter.
(Can only Accelerate if a follower was played this turn.)
----------
Whenever you play a card using its Accelerate effect, summon a Fighter and evolve it.
Evolved
6
5
(Same as the unevolved form.)
Varmint Hunter
Trait -
Unevolved
3
3
Fanfare: Summon a Dutiful Steed.
During your turn, whenever an allied amulet leaves play, deal 3 damage to a random enemy follower and then 1 damage to the enemy leader. (Transformation doesn't count as leaving play.)
Evolved
5
5
Evolve: Recover 2 play points.
During your turn, whenever an allied amulet leaves play, deal 3 damage to a random enemy follower and then 1 damage to the enemy leader.
Blossom Treant
Trait -
Unevolved
1
6
At the start of your turn, evolve this follower.
Last Words: Draw a card.
Evolved
5
6
Ward.
Last Words: Draw a card.
Astoreth
Trait -
Unevolved
4
4
Ward.
Fanfare: If at least 2 other cards were played this turn, evolve this follower.
Evolved
6
6
Ward.
Strike: Restore 2 defense to your leader. Draw a card.
Tweyen, Dark Huntress
Trait -
Unevolved
3
3
Bane.
Fanfare: Select an enemy follower. It can't attack until the end of your opponent's turn.
Skybound Art (10): Evolve this follower. Give +2/+0 to all other allied followers.
Super Skybound Art (15): Strike - Deal X damage to all enemies. X equals this follower's attack.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Aria, Miasma Fairy
Trait -
Unevolved
3
3
Fanfare: Put a Fairy Wisp and Fairy into your hand.
Evolved
5
5
Evolve: Give your leader the following effect - Whenever an allied Fairy Wisp or Fairy comes into play, give it +1/+0, Rush, and Last Words: Deal 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Fairy Assault
Trait -
Summon 4 Fairies and give them Rush.
Enhance (8): Evolve them instead.
Fairy Menhir
Trait -
Countdown (3)
Fanfare: Summon 2 Fairies.
At the end of your turn, give +1/+1 to all allied Fairies.
White General
Trait Commander
Unevolved
3
3
Fanfare: Give +2/+0 to an allied Officer follower.
Evolved
5
5