Miscalculation
Trait -
Draw a card.
At the start of your next 2 turns, draw a card.
Nefarious Invasion
Trait Machina
Deal 2 damage to all enemy followers.
Enhance (7): Summon an Armored Tentacle and Assault Tentacle. Put a random Machina follower from your deck into your hand.
Goliath
Trait -
Unevolved
3
4
Evolved
5
6
Winged Courier
Trait -
Unevolved
4
3
Last Words: Draw a card.
Evolved
6
5
(Same as the unevolved form.)
Fieran, Havensent Wind God
Trait -
Unevolved
1
1
Invocation: At the start of your turn, Rally (10) - Invoke this card.
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Fanfare: If you have more evolution points than your opponent, gain +0/+2 and deal 2 damage to an enemy follower. (You have 0 evolution points on turns you are unable to evolve.)
At the end of your turn, give +1/+1 to all allied followers.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Eugen, Stalwart Skyfarer
Trait -
Unevolved
4
3
Clash: Give +1/+0 to all allied followers.
Can evolve for 0 evolution points.
Evolved
6
5
(Same as the unevolved form.)
Managrocer
Trait -
Unevolved
4
4
Fanfare: Give +2/+2 to a follower in your hand.
Evolved
6
6
Grimnir, Voidwrought Wind
Trait -
Unevolved
3
5
Fanfare: Deal 2 damage to a random enemy. If allied followers have evolved at least 5 times this match, do this 5 times.
Evolved
5
7
Angel of the Gospel
Trait -
Unevolved
3
4
Fanfare: Randomly activate 1 of the following effects.
-Gain +1/+1 and Ward.
-Restore 4 defense to your leader.
-Draw a card.
Enhance (6): Activate all effects instead.
Evolved
5
6
Resolve of the Fallen
Trait -
Destroy an enemy follower or amulet.
If at least 3 allied followers have evolved this match, recover 3 play points.
Then, if at least 5 have evolved, draw 2 cards.
Resolve of the Fallen
Trait -
Destroy an enemy follower or amulet.
If at least 3 allied followers have evolved this match, recover 3 play points.
Then, if at least 5 have evolved, draw 2 cards.
Embodiment of Cocytus
Trait -
Choose: Put 1 of the following cards into your hand.
-Scion of Desire
-Demon of Purgatory
-Heretical Hellbeast
If you have more evolution points than your opponent, deal 2 damage to your leader and recover 4 play points. (You have 0 evolution points on turns you are unable to evolve.)