Jubilance Witch
Trait -
Unevolved
3
3
Fanfare: Summon a Magic Sediment.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to the enemy leader.
Evolved
5
5
Evolve: Add 1 to an allied Stack in play.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to all enemies.
Adherent of Elimination
Trait -
Unevolved
0
2
Storm.
Whenever you play a card, gain +1/+1.
Evolved
2
4
(Same as the unevolved form.)
Acid Golem
Trait -
Unevolved
3
3
Fanfare: Earth Rite - Deal 2 damage to the enemy leader.
Earth Rite (2): Deal 4 damage instead.
Earth Rite (3): Deal 6 damage instead.
Evolved
5
5
Evolve: Deal 4 damage to an enemy follower. Summon a Magic Sediment.
Acid Golem
Trait -
Unevolved
3
3
Fanfare: Earth Rite - Deal 2 damage to the enemy leader.
Earth Rite (2): Deal 4 damage instead.
Earth Rite (3): Deal 6 damage instead.
Evolved
5
5
Evolve: Deal 4 damage to an enemy follower. Summon a Magic Sediment.
Orchestral Mage
Trait Festive
Unevolved
3
3
Fanfare: Randomly gain Storm, Ward, or Drain. If at least 15 cards have been added to your hand from your deck this match (your starting hand doesn't count), gain all 3 instead.
Evolved
5
5
Bergent, Layered Sorceress
Trait -
Unevolved
3
3
Fanfare: Put a random Runecraft spell that costs 3 play points or less from your deck into your hand.
Evolved
5
5
Evolve: Give your leader the following effect - At the end of your opponent's turn, summon an Onion Patch. (This effect is not stackable and lasts for the rest of the match.)
Mysteria, Magic Originator
Trait Mysteria
Unevolved
3
3
Fanfare: Give the Mysteria trait to all spells in your hand and deck.
Evolved
5
5
Evolve: Subtract 1 from the cost of all Mysteria cards in your hand.
Summon Snow
Trait -
Summon 1 Snowman.
Spellboost: Summon 1 more.
Fruits of Wisdom
Trait Mach./Nat.
Fusion: Machina cards
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Draw 2 cards.
If this card is fused with at least 2 cards, summon an Assembly Droid and evolve it.
Meandering Bolt
Trait -
Draw 2 cards.
If your leader took damage during your opponent's previous turn, deal 3 damage to a random enemy follower.
Meandering Bolt
Trait -
Draw 2 cards.
If your leader took damage during your opponent's previous turn, deal 3 damage to a random enemy follower.
Magical Reserves
Trait -
Draw a card.
If the total allied Stack count in play is less than 3, summon a Magic Sediment and add 2 to an allied Stack in play. Otherwise, perform Earth Rite (3): Deal 6 damage to all enemy followers.