Bear Pelt Warrior
Trait -
Unevolved
3
3
Fanfare: Deal 1 damage to both leaders. If Avarice is active for you, repeat once.
Last Words: Restore 2 defense to your leader.
Evolved
5
5
Last Words: Restore 4 defense to your leader.
Illya, Queen of Night
Trait -
Unevolved
3
2
Fanfare: Union Burst (10) - Deal 3 damage to an enemy follower. Deal 3 damage to the enemy leader. Restore 3 defense to your leader.
At the start of your opponent's turn, if your leader took damage during your previous turn, gain +1/+1.
After Clashing with an enemy follower, if this follower is not destroyed, fully restore this follower's defense.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Relinquish Reason
Trait -
Give +2/+0 to all Bloodcraft followers in your hand. Then if Vengeance is active for you, give +2/+0 to all Bloodcraft followers in your deck.
Relinquish Reason
Trait -
Give +2/+0 to all Bloodcraft followers in your hand. Then if Vengeance is active for you, give +2/+0 to all Bloodcraft followers in your deck.
Viper Lash
Trait -
Deal 4 damage to a random enemy follower. Summon a Serpent.
Enhance (6): Summon 4 Serpents instead.
Unleash the Nightmare
Trait -
Put 2 random followers from your deck into your hand.
Summon a Forest Bat for each non-Machina follower added to your hand. Then summon an Assembly Droid for each Machina follower added to your hand.
Sanguine Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.
Sanguine Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.
Prison of Pain
Trait -
Countdown (2)
Fanfare: Deal 1 damage to your leader and draw a card.
At the end of your turn, deal 1 damage to your leader and draw a card.
Marlone, Light of Balance
Trait -
Unevolved
3
3
Fanfare: Put a Mark of Balance into both players' hands.
Evolved
5
5
Evolve: Put a Mark of Balance into both players' hands.
Strike: Recover 1 play point.
Sekhmet
Trait -
Unevolved
2
3
At the end of your turn, deal 1 damage to all other followers.
At the end of your opponent's turn, give +0/+1 to all other followers.
Evolved
4
5
At the end of your turn, deal 2 damage to all other followers.
At the end of your opponent's turn, give +0/+2 to all other followers.
Ironknuckle Nun
Trait Machina
Unevolved
2
3
Ward.
Fanfare: Put a Repair Mode into your hand.
Evolved
4
5
(Same as the unevolved form, excluding Fanfare.)