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Card Name

Class

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Format

Card Pack

Throwback
Rotation
21st~25th

Clear

Cost

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Type

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Defense

Trait

Ability
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Masterful Musician
Masterful Musician

Masterful Musician

Trait: Ofcr./Fes.

Masterful Musician
Masterful Musician

Masterful Musician

Trait: Ofcr./Fes.

Mars, Belligerent Flame
Mars, Belligerent Flame

Mars, Belligerent Flame

Trait: Commander

Mars, Belligerent Flame
Mars, Belligerent Flame

Mars, Belligerent Flame

Trait: Commander

Radiant Luminous Mage
Radiant Luminous Mage

Radiant Luminous Mage

Trait: Commander

Forge Weaponry
Forge Weaponry

Forge Weaponry

Trait: -

Forge Weaponry
Forge Weaponry

Forge Weaponry

Trait: -

Monochrome Endgame
Monochrome Endgame

Monochrome Endgame

Trait: -

Panacea Alchemist
Panacea Alchemist

Panacea Alchemist

Trait: -

Covenant Mage
Covenant Mage

Covenant Mage

Trait: -

Tetra, Serene Sapphire
Tetra, Serene Sapphire

Tetra, Serene Sapphire

Trait: Machina

Isabelle, Intrepid Mage
Isabelle, Intrepid Mage

Isabelle, Intrepid Mage

Trait: -

Masterful Musician

Trait Ofcr./Fes.

Masterful Musician
Masterful Musician

Unevolved

3

3

Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, gain Storm.
Whenever you play a Glittering Gold, deal 3 damage to a random enemy follower.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Masterful Musician

Trait Ofcr./Fes.

Masterful Musician
Masterful Musician

Unevolved

3

3

Fanfare: Put a Glittering Gold into your hand. Then, if at least 3 Glittering Golds have been added to your hand this match, gain Storm.
Whenever you play a Glittering Gold, deal 3 damage to a random enemy follower.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Mars, Belligerent Flame

Trait Commander

Mars, Belligerent Flame
Mars, Belligerent Flame

Unevolved

2

3

Bane.

Evolved

4

5

Bane.
Evolve: If there are at least 20 Officer followers in your deck, summon a Flame General's Regalia.

Mars, Belligerent Flame

Trait Commander

Mars, Belligerent Flame
Mars, Belligerent Flame

Unevolved

2

3

Bane.

Evolved

4

5

Bane.
Evolve: If there are at least 20 Officer followers in your deck, summon a Flame General's Regalia.

Radiant Luminous Mage

Trait Commander

Radiant Luminous Mage
Radiant Luminous Mage

Unevolved

2

3

While this follower is in play, allied Commander followers can evolve for 0 evolution points.

Evolved

4

5

Evolve: Put a random Commander card that costs 2 play points or less from your deck into your hand and change its cost to 0 until the end of the turn.
While this follower is in play, allied Commander followers can evolve for 0 evolution points.

Forge Weaponry

Trait -

Forge Weaponry
Forge Weaponry

Give +2/+2 to an allied follower.
Rally (10): Give +4/+4 instead.

Forge Weaponry

Trait -

Forge Weaponry
Forge Weaponry

Give +2/+2 to an allied follower.
Rally (10): Give +4/+4 instead.

Monochrome Endgame

Trait -

Monochrome Endgame
Monochrome Endgame

Choose: Summon a Queen Hemera the Brave or Queen Magnus the Graceful.
Enhance (6): Summon both instead and evolve them.

Panacea Alchemist

Trait -

Panacea Alchemist
Panacea Alchemist

Unevolved

3

3

Fanfare: If you have more than 20 cards in your deck, banish 2 random cards from your deck. Otherwise, restore 4 defense to your leader.

Evolved

5

5

Covenant Mage

Trait -

Covenant Mage
Covenant Mage

Unevolved

1

3

Spellboost: Subtract 1 from the cost of this card.
----------
Fanfare: Draw a card.

Evolved

3

5

Tetra, Serene Sapphire

Trait Machina

Tetra, Serene Sapphire
Tetra, Serene Sapphire

Unevolved

3

3

Fanfare: If allied followers have evolved at least 5 times this match, put 2 Delta Cannons into your hand.
When you play another Machina card, gain the ability to evolve for 0 evolution points.

Evolved

5

5

Evolve: Put a Delta Cannon into your hand. Recover 2 play points.

Isabelle, Intrepid Mage

Trait -

Isabelle, Intrepid Mage
Isabelle, Intrepid Mage

Unevolved

3

3

Fusion: Runecraft followers
Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand.
If it's the second time, put an Insight into your hand.
If it's the third time, put a Crimson Sorcery into your hand.

Evolved

5

5

Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.

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