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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
10th~14th

Clear

Cost

Clear

Type

Clear

Rarity

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Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Relinquish Reason
Relinquish Reason

Relinquish Reason

Trait: -

Viper Lash
Viper Lash

Viper Lash

Trait: -

Unleash the Nightmare
Unleash the Nightmare

Unleash the Nightmare

Trait: -

Throne of Solitude
Throne of Solitude

Throne of Solitude

Trait: -

Sanguine Core
Sanguine Core

Sanguine Core

Trait: Machina

Sanguine Core
Sanguine Core

Sanguine Core

Trait: Machina

Prison of Pain
Prison of Pain

Prison of Pain

Trait: -

Servant of Repose
Servant of Repose

Servant of Repose

Trait: -

Marlone, Light of Balance
Marlone, Light of Balance

Marlone, Light of Balance

Trait: -

Sekhmet
Sekhmet

Sekhmet

Trait: -

Ironknuckle Nun
Ironknuckle Nun

Ironknuckle Nun

Trait: Machina

Zoe, Queen of Hope
Zoe, Queen of Hope

Zoe, Queen of Hope

Trait: -

Relinquish Reason

Trait -

Relinquish Reason
Relinquish Reason

Give +2/+0 to all Bloodcraft followers in your hand. Then if Vengeance is active for you, give +2/+0 to all Bloodcraft followers in your deck.

Viper Lash

Trait -

Viper Lash
Viper Lash

Deal 4 damage to a random enemy follower. Summon a Serpent.
Enhance (6): Summon 4 Serpents instead.

Unleash the Nightmare

Trait -

Unleash the Nightmare
Unleash the Nightmare

Put 2 random followers from your deck into your hand.
Summon a Forest Bat for each non-Machina follower added to your hand. Then summon an Assembly Droid for each Machina follower added to your hand.

Throne of Solitude

Trait -

Throne of Solitude
Throne of Solitude

Countdown (4)
At the end of your turn, if only 1 allied follower is in play, give a random allied follower +1/+1 and Ward.

Sanguine Core

Trait Machina

Sanguine Core
Sanguine Core

Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.

Sanguine Core

Trait Machina

Sanguine Core
Sanguine Core

Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.

Prison of Pain

Trait -

Prison of Pain
Prison of Pain

Countdown (2)
Fanfare: Deal 1 damage to your leader and draw a card.
At the end of your turn, deal 1 damage to your leader and draw a card.

Servant of Repose

Trait -

Servant of Repose
Servant of Repose

Unevolved

1

4

Fanfare: Enhance (6) - Gain +3/+3 and Ward.
At the end of your turn, if this follower didn't attack this turn, restore 1 defense to all allies.

Evolved

3

6

(Same as the unevolved form, excluding Fanfare.)

Marlone, Light of Balance

Trait -

Marlone, Light of Balance
Marlone, Light of Balance

Unevolved

3

3

Fanfare: Put a Mark of Balance into both players' hands.

Evolved

5

5

Evolve: Put a Mark of Balance into both players' hands.
Strike: Recover 1 play point.

Sekhmet

Trait -

Sekhmet
Sekhmet

Unevolved

2

3

At the end of your turn, deal 1 damage to all other followers.
At the end of your opponent's turn, give +0/+1 to all other followers.

Evolved

4

5

At the end of your turn, deal 2 damage to all other followers.
At the end of your opponent's turn, give +0/+2 to all other followers.

Ironknuckle Nun

Trait Machina

Ironknuckle Nun
Ironknuckle Nun

Unevolved

2

3

Ward.
Fanfare: Put a Repair Mode into your hand.

Evolved

4

5

(Same as the unevolved form, excluding Fanfare.)

Zoe, Queen of Hope

Trait -

Zoe, Queen of Hope
Zoe, Queen of Hope

Unevolved

3

3

Whenever an effect restores defense to an ally, draw a card.

Evolved

5

5

Evolve: Restore 2 defense to all allies.
Whenever an effect restores defense to an ally, draw a card.

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