Scrupulous Preparation
Trait -
Put a random 1-play-point Swordcraft follower from your deck into play.
Draw 2 cards.
Scrupulous Preparation
Trait -
Put a random 1-play-point Swordcraft follower from your deck into play.
Draw 2 cards.
Monochrome Endgame
Trait -
Choose: Summon a Queen Hemera the Brave or Queen Magnus the Graceful.
Enhance (6): Summon both instead and evolve them.
Grea, Scorching Fury
Trait Mysteria
Unevolved
3
2
Fanfare: Put a Resentful Blaze into your hand. Banish 2 random cards from your deck. If you had 20 cards or less in your deck before the cards were banished, gain +3/+3.
Evolved
5
4
Evolve: Recover 2 play points. Banish 2 random cards from your deck.
Pyrotechnic Witch
Trait -
Unevolved
2
3
Fanfare: Put a random Runecraft follower (excluding Pyrotechnic Witch) from your deck into your hand. If you have 20 cards or less in your deck, put 2 different Runecraft followers into your hand instead and subtract 1 from their costs.
Evolved
4
5
Anne, Mysterian Imperatrix
Trait Mysteria
Unevolved
2
3
Fanfare: Put a Rending Blast into your hand. Banish 2 random cards from your deck. If you had 20 cards or less in your deck before the cards were banished, summon an Anne's Summoning.
Evolved
4
5
Evolve: Deal 2 damage to an enemy. Restore 2 defense to your leader. Banish 2 random cards from your deck.
Panacea Alchemist
Trait -
Unevolved
3
3
Fanfare: If you have more than 20 cards in your deck, banish 2 random cards from your deck. Otherwise, restore 4 defense to your leader.
Evolved
5
5
Covenant Mage
Trait -
Unevolved
1
3
Spellboost: Subtract 1 from the cost of this card.
----------
Fanfare: Draw a card.
Evolved
3
5
Tetra, Serene Sapphire
Trait Machina
Unevolved
3
3
Fanfare: If allied followers have evolved at least 5 times this match, put 2 Delta Cannons into your hand.
When you play another Machina card, gain the ability to evolve for 0 evolution points.
Evolved
5
5
Evolve: Put a Delta Cannon into your hand. Recover 2 play points.
Isabelle, Intrepid Mage
Trait -
Unevolved
3
3
Fusion: Runecraft followers
Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand.
If it's the second time, put an Insight into your hand.
If it's the third time, put a Crimson Sorcery into your hand.
Evolved
5
5
Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.
Jubilance Witch
Trait -
Unevolved
3
3
Fanfare: Summon a Magic Sediment.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to the enemy leader.
Evolved
5
5
Evolve: Add 1 to an allied Stack in play.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to all enemies.
Adherent of Elimination
Trait -
Unevolved
0
2
Storm.
Whenever you play a card, gain +1/+1.
Evolved
2
4
(Same as the unevolved form.)