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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
19th~23rd

Clear

Cost

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Type

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Rarity

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Attack

Defense

Trait

Ability
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Panacea Alchemist
Panacea Alchemist

Panacea Alchemist

Trait: -

Covenant Mage
Covenant Mage

Covenant Mage

Trait: -

Tetra, Serene Sapphire
Tetra, Serene Sapphire

Tetra, Serene Sapphire

Trait: Machina

Isabelle, Intrepid Mage
Isabelle, Intrepid Mage

Isabelle, Intrepid Mage

Trait: -

Jubilance Witch
Jubilance Witch

Jubilance Witch

Trait: -

Adherent of Elimination
Adherent of Elimination

Adherent of Elimination

Trait: -

Acid Golem
Acid Golem

Acid Golem

Trait: -

Acid Golem
Acid Golem

Acid Golem

Trait: -

Summon Snow
Summon Snow

Summon Snow

Trait: -

Fruits of Wisdom
Fruits of Wisdom

Fruits of Wisdom

Trait: Mach./Nat.

Meandering Bolt
Meandering Bolt

Meandering Bolt

Trait: -

Meandering Bolt
Meandering Bolt

Meandering Bolt

Trait: -

Panacea Alchemist

Trait -

Panacea Alchemist
Panacea Alchemist

Unevolved

3

3

Fanfare: If you have more than 20 cards in your deck, banish 2 random cards from your deck. Otherwise, restore 4 defense to your leader.

Evolved

5

5

Covenant Mage

Trait -

Covenant Mage
Covenant Mage

Unevolved

1

3

Spellboost: Subtract 1 from the cost of this card.
----------
Fanfare: Draw a card.

Evolved

3

5

Tetra, Serene Sapphire

Trait Machina

Tetra, Serene Sapphire
Tetra, Serene Sapphire

Unevolved

3

3

Fanfare: If allied followers have evolved at least 5 times this match, put 2 Delta Cannons into your hand.
When you play another Machina card, gain the ability to evolve for 0 evolution points.

Evolved

5

5

Evolve: Put a Delta Cannon into your hand. Recover 2 play points.

Isabelle, Intrepid Mage

Trait -

Isabelle, Intrepid Mage
Isabelle, Intrepid Mage

Unevolved

3

3

Fusion: Runecraft followers
Whenever cards are fused to this card, if it's the first time this match, put a Quadra Magic into your hand.
If it's the second time, put an Insight into your hand.
If it's the third time, put a Crimson Sorcery into your hand.

Evolved

5

5

Evolve: Put a Fate's Hand into your hand. Spellboost the cards in your hand. Recover 1 play point.

Jubilance Witch

Trait -

Jubilance Witch
Jubilance Witch

Unevolved

3

3

Fanfare: Summon a Magic Sediment.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to the enemy leader.

Evolved

5

5

Evolve: Add 1 to an allied Stack in play.
At the start of your opponent's turn, if the total allied Stack count in play is at least 3, deal 2 damage to all enemies.

Adherent of Elimination

Trait -

Adherent of Elimination
Adherent of Elimination

Unevolved

0

2

Storm.
Whenever you play a card, gain +1/+1.

Evolved

2

4

(Same as the unevolved form.)

Acid Golem

Trait -

Acid Golem
Acid Golem

Unevolved

3

3

Fanfare: Earth Rite - Deal 2 damage to the enemy leader.
Earth Rite (2): Deal 4 damage instead.
Earth Rite (3): Deal 6 damage instead.

Evolved

5

5

Evolve: Deal 4 damage to an enemy follower. Summon a Magic Sediment.

Acid Golem

Trait -

Acid Golem
Acid Golem

Unevolved

3

3

Fanfare: Earth Rite - Deal 2 damage to the enemy leader.
Earth Rite (2): Deal 4 damage instead.
Earth Rite (3): Deal 6 damage instead.

Evolved

5

5

Evolve: Deal 4 damage to an enemy follower. Summon a Magic Sediment.

Summon Snow

Trait -

Summon Snow
Summon Snow

Summon 1 Snowman.
Spellboost: Summon 1 more.

Fruits of Wisdom

Trait Mach./Nat.

Fruits of Wisdom
Fruits of Wisdom

Fusion: Machina cards
----------
Draw 2 cards.
If this card is fused with at least 2 cards, summon an Assembly Droid and evolve it.

Meandering Bolt

Trait -

Meandering Bolt
Meandering Bolt

Draw 2 cards.
If your leader took damage during your opponent's previous turn, deal 3 damage to a random enemy follower.

Meandering Bolt

Trait -

Meandering Bolt
Meandering Bolt

Draw 2 cards.
If your leader took damage during your opponent's previous turn, deal 3 damage to a random enemy follower.

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