Maiser, Neighborhood Hero
Trait -
Unevolved
1
2
Fanfare: Put a Dutiful Steed into your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)
Evolved
3
4
Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.
Alistair, Tiny Magus
Trait -
Unevolved
0
1
Fanfare: Deal X damage to an enemy follower. X equals the last digit of your leader's defense.
Last Words: Spellboost the cards in your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Marie, Flowery Magician
Trait -
Unevolved
0
1
When you play a spell, evolve this follower.
Evolved
1
2
Once on each of your turns, when you play a spell, deal 2 damage to a random enemy follower.
Superior Contractor
Trait -
Unevolved
1
1
Storm.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, summon a Holy King Lion.
Last Words: Summon a Magic Sediment.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Pursuit of Truth
Trait -
If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.
Impalement Arts
Trait -
Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card from your hand.
Impalement Arts
Trait -
Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card from your hand.
Riven Earth
Trait -
If you have more than 20 cards in your deck, destroy an enemy follower that costs 2 play points or less, then banish 2 random cards from your deck.
Otherwise, destroy an enemy follower that costs 4 play points or less.
Guild Assembly
Trait -
If allied followers have evolved at least 3 times this match, draw a card.
Then, if allied followers have evolved at least 5 times, restore 5 defense to your leader.
Then, if allied followers have evolved at least 7 times, give +2/+2 and Rush to all allied followers.
Stone Bullet
Trait -
Deal 2 damage to an enemy follower.
Summon a Magic Sediment.
If the total allied Stack count in play is at least 3 when this card is played, deal 5 damage instead.