Brothers United
Trait Natura
Put a Naterran Great Tree into your hand.
Deal 2 damage to an enemy follower.
Rally (7): Deal 4 damage instead.
Sunny Day Encounter
Trait Natura
Put a random Swordcraft follower from your deck into your hand. Then, if there are any Natura cards in your hand, put a Naterran Great Tree into your hand.
Rally (7): Recover 1 play point.
Royal Summons
Trait -
Put a random 2-play-point Swordcraft follower from your deck into your hand.
Rally (10): Put 2 different ones into your hand instead and subtract 1 from their costs.
Serration Wave
Trait -
Deal 3 damage to a random enemy follower.
If there are any evolved allied followers in play, deal 3 damage to 2 random enemy followers instead.
Enhance (3): Deal 6 damage instead.
Ultimate Hollow
Trait Loot
Deal 2 damage to an enemy follower.
If you've fused or played at least 4 other Loot cards this match, deal 4 damage instead and restore 4 defense to your leader.
Return from the Brink
Trait -
At the end of this turn, put into your hand copies of 2 different random allied Swordcraft followers destroyed during your opponent's previous turn or this turn.
Night on the Town
Trait Festive
Deal 3 damage to an enemy follower.
Put a Glittering Gold into your hand. If you have more evolution points than your opponent, subtract 1 from its cost. (You have 0 evolution points on turns you are unable to evolve.)
Marie, Flowery Magician
Trait -
Unevolved
0
1
When you play a spell, evolve this follower.
Evolved
1
2
Once on each of your turns, when you play a spell, deal 2 damage to a random enemy follower.
Superior Contractor
Trait -
Unevolved
1
1
Storm.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, summon a Holy King Lion.
Last Words: Summon a Magic Sediment.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Guild Assembly
Trait -
If allied followers have evolved at least 3 times this match, draw a card.
Then, if allied followers have evolved at least 5 times, restore 5 defense to your leader.
Then, if allied followers have evolved at least 7 times, give +2/+2 and Rush to all allied followers.