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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
14th~18th

Clear

Cost

Clear

Type

Clear

Rarity

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Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Decisive Strike
Decisive Strike

Decisive Strike

Trait: -

Decisive Strike
Decisive Strike

Decisive Strike

Trait: -

Dramatic Retreat
Dramatic Retreat

Dramatic Retreat

Trait: -

Talisman Disciple
Talisman Disciple

Talisman Disciple

Trait: -

Juggling Moggy
Juggling Moggy

Juggling Moggy

Trait: -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Maiser, Neighborhood Hero

Trait: -

Insight
Insight

Insight

Trait: -

Insight
Insight

Insight

Trait: -

Arcane Aether
Arcane Aether

Arcane Aether

Trait: Natura

Magical Augmentation
Magical Augmentation

Magical Augmentation

Trait: -

Pursuit of Truth
Pursuit of Truth

Pursuit of Truth

Trait: -

Marion, Elegant Dragonewt
Marion, Elegant Dragonewt

Marion, Elegant Dragonewt

Trait: -

Decisive Strike

Trait -

Decisive Strike
Decisive Strike

Deal X damage to an enemy follower. X equals the attack of the highest-attack Commander follower in your hand.
Enhance (5): Deal X damage to all enemy followers instead.

Decisive Strike

Trait -

Decisive Strike
Decisive Strike

Deal X damage to an enemy follower. X equals the attack of the highest-attack Commander follower in your hand.
Enhance (5): Deal X damage to all enemy followers instead.

Dramatic Retreat

Trait -

Dramatic Retreat
Dramatic Retreat

Banish an allied follower.
Put a copy of that follower into your deck and change its cost to 0.
Draw 2 cards.

Talisman Disciple

Trait -

Talisman Disciple
Talisman Disciple

Unevolved

0

1

Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.

Evolved

2

3

(Same as the unevolved form, excluding Fanfare.)

Juggling Moggy

Trait -

Juggling Moggy
Juggling Moggy

Unevolved

1

1

Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.

Evolved

3

3

Maiser, Neighborhood Hero

Trait -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Unevolved

1

2

During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)

Evolved

3

4

Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.

Insight

Trait -

Insight
Insight

Draw a card.

Insight

Trait -

Insight
Insight

Draw a card.

Arcane Aether

Trait Natura

Arcane Aether
Arcane Aether

Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, deal 2 damage to a random enemy follower and then 2 damage to the enemy leader.

Magical Augmentation

Trait -

Magical Augmentation
Magical Augmentation

Deal 1 damage to an enemy follower.
Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.

Pursuit of Truth

Trait -

Pursuit of Truth
Pursuit of Truth

If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.

Marion, Elegant Dragonewt

Trait -

Marion, Elegant Dragonewt
Marion, Elegant Dragonewt

Unevolved

1

2

Fanfare: If Overflow is active for you, put a random Dragoncraft follower (excluding Marion, Elegant Dragonewt) from your deck into your hand and give it +1/+0.

Evolved

3

4

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