Spirit of the Spring
Trait -
Unevolved
2
3
Ward.
Fanfare: Draw a card.
Evolved
4
5
Ward.
Evolve: Give your leader the following effect - At the start of your turn, add 1 to the number of cards played this turn. (This effect is not stackable and lasts for the rest of the match.)
Spirit of the Spring
Trait -
Unevolved
2
3
Ward.
Fanfare: Draw a card.
Evolved
4
5
Ward.
Evolve: Give your leader the following effect - At the start of your turn, add 1 to the number of cards played this turn. (This effect is not stackable and lasts for the rest of the match.)
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Illusions of Comfort
Trait Festive
Select a follower in play and then a follower in your hand.
Transform the first follower into a Treant.
If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0.
(Can be played only when there are 2 targetable cards.)
Illusions of Comfort
Trait Festive
Select a follower in play and then a follower in your hand.
Transform the first follower into a Treant.
If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0.
(Can be played only when there are 2 targetable cards.)
Ascetic Knight
Trait Officer
Unevolved
1
2
Fanfare: Summon a Heavy Knight.
Evolved
3
4
Sera, Maiden of the Dawn
Trait Commander
Unevolved
3
2
Ward.
Whenever an allied Officer follower comes into play, give it the following effect: Can't be targeted by enemy effects. Then restore 1 defense to your leader.
Evolved
5
4
Ward.
Evolve: Summon 3 Shield Guardians.
Whenever an allied Officer follower comes into play, give it the following effect: Can't be targeted by enemy effects. Then restore 1 defense to your leader.
Valhorean Dealer
Trait Officer
Unevolved
3
3
Fanfare: Discard a card from your hand. Draw a card. If the discarded card was an amulet, draw 2 instead.
Evolved
5
5
Evolve: Deal 5 damage to an enemy follower.
Yoh Asakura
Trait Officer
Unevolved
3
3
Fanfare: Discard a card from your hand. Draw a card. If the discarded card was an amulet, draw 2 instead.
Evolved
5
5
Evolve: Deal 5 damage to an enemy follower.
(This card will be treated as a Valhorean Dealer.)
Leod, Moonlit Executioner
Trait Commander
Unevolved
1
4
Ambush.
Fanfare: If at least 10 allied followers have been destroyed this match, evolve this follower.
At the start of your turn, deal 1 damage to all enemies.
Evolved
3
6
Ambush.
At the start of your turn, deal 3 damage to all enemies.