Dark Elf Faure
Trait -
Unevolved
2
3
Strike: Put a Fairy into your hand.
Evolved
4
5
(Same as the unevolved form.)
Dwarf of the Blooms
Trait -
Unevolved
3
3
Fanfare: Choose - Put an Entangling Vines or Ivy Spellbomb into your hand. Add 1 to the number of cards played this turn.
Evolved
5
5
Fairy Slugger
Trait -
Unevolved
2
2
Fanfare: Put a Fairy Wisp into your hand.
Whenever an allied Fairy Wisp or Fairy comes into play, restore 1 defense to your leader.
Evolved
4
4
Evolve: Summon 2 Fairies.
Whenever an allied Fairy Wisp or Fairy comes into play, restore 1 defense to your leader.
Nelcha, Fashion Hazard
Trait -
Unevolved
2
2
Fanfare: Recover 2 play points.
Enhance (5): Recover 4 play points instead. Put 2 Nelcha, Fashion Hazards into your hand and give them the following effect: At the end of your turn, discard this card from your hand.
Evolved
4
4
Sköll Lookout
Trait Natura
Unevolved
2
3
Fanfare and Last Words: Put a Naterran Great Tree into your hand.
Evolved
4
5
(Same as the unevolved form, excluding Fanfare.)
Feyfolk Sage
Trait -
Unevolved
2
2
Fanfare: Put a Fairy into your hand.
Whenever you play a card that originally costs 1 play point or less, draw a card.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Racoon Enchanter
Trait -
Unevolved
3
2
Rush.
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead and gain +2/+0.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Breezy Elf
Trait -
Unevolved
3
2
Rush.
Fanfare: Put a Fairy into your hand and give it the following effects.
-Fanfare: Evolve this follower.
-At the end of your turn, return this card to your hand.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Horned Beastie
Trait -
Unevolved
3
3
Last Words: Put a Nature's Guidance into your hand.
Evolved
5
5
(Same as the unevolved form.)
Izudia, Unkilling Annihilation
Trait -
Unevolved
3
3
Fanfare: Put an Annihilating Onslaught into your hand. Give your leader the following effect: At the start of your opponent's turn, destroy a random enemy follower with 0 attack or less. (This effect is not stackable and lasts for the rest of the match.)
Evolved
5
5
Evolve: Give your leader the following effect: At the end of your turn, give -6/-0 to a random enemy follower with at least 1 attack. (This effect is not stackable and is removed after activating 3 times.)
Fairylight Guide
Trait Festive
Unevolved
2
2
Fanfare: Transform an enemy follower into a Fairy.
Evolved
4
4
Windswept Lancer
Trait -
Unevolved
2
2
Storm.
Fanfare: If at least 2 other cards were played this turn, gain +2/+2.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)