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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
20th~24th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
Advanced Search▲

Attack

Defense

Trait

Ability
Include Tokens
Card Text
Reset
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Artifact Impulse
Artifact Impulse

Artifact Impulse

Trait: -

Inner Discovery
Inner Discovery

Inner Discovery

Trait: -

Inner Discovery
Inner Discovery

Inner Discovery

Trait: -

Mercenary Drifter
Mercenary Drifter

Mercenary Drifter

Trait: -

Harnessed Flame
Harnessed Flame

Harnessed Flame

Trait: -

Harnessed Glass
Harnessed Glass

Harnessed Glass

Trait: -

Dogged Detective
Dogged Detective

Dogged Detective

Trait: -

Wild Merman
Wild Merman

Wild Merman

Trait: -

Torchbearing Guide
Torchbearing Guide

Torchbearing Guide

Trait: Festive

Advent of Peace
Advent of Peace

Advent of Peace

Trait: -

Angel's Blessing
Angel's Blessing

Angel's Blessing

Trait: -

Angel's Blessing
Angel's Blessing

Angel's Blessing

Trait: -

Artifact Impulse

Trait -

Artifact Impulse
Artifact Impulse

If 5 or less different allied Artifact cards have been destroyed this match, summon an Ancient Artifact.
Otherwise, deal 6 damage to a random enemy follower. If no enemy followers are in play, deal 6 damage to the enemy leader instead.

Inner Discovery

Trait -

Inner Discovery
Inner Discovery

Summon an Analyzing Artifact.
If you've played any other Inner Discoveries this match, give it Rush.

Inner Discovery

Trait -

Inner Discovery
Inner Discovery

Summon an Analyzing Artifact.
If you've played any other Inner Discoveries this match, give it Rush.

Mercenary Drifter

Trait -

Mercenary Drifter
Mercenary Drifter

Unevolved

3

2

Evolved

5

4

Harnessed Flame

Trait -

Harnessed Flame
Harnessed Flame

Unevolved

2

1

Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.

Evolved

4

3

(Same as the unevolved form.)

Harnessed Glass

Trait -

Harnessed Glass
Harnessed Glass

Unevolved

1

2

Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.

Evolved

3

4

(Same as the unevolved form.)

Dogged Detective

Trait -

Dogged Detective
Dogged Detective

Unevolved

3

3

Fanfare: If any evolved allied followers are in play, evolve this follower.

Evolved

5

5

Wild Merman

Trait -

Wild Merman
Wild Merman

Unevolved

3

3

Fanfare: If any enemy followers are in play and no other allied followers are in play, gain +1/+1 and Rush.

Evolved

5

5

Torchbearing Guide

Trait Festive

Torchbearing Guide
Torchbearing Guide

Unevolved

3

3

Fanfare: Put a random Festive follower (excluding Torchbearing Guide) from your deck into your hand.

Evolved

5

5

Advent of Peace

Trait -

Advent of Peace
Advent of Peace

Destroy an enemy follower or amulet.
If at least 10 allied followers have been destroyed this match, summon a Shadow Berserker.
Then, if at least 20 allied followers have been destroyed, summon a Shadow General and recover 1 evolution point.

Angel's Blessing

Trait -

Angel's Blessing
Angel's Blessing

Draw 2 cards.
If you have more evolution points than your opponent, restore 2 defense to your leader and recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)

Angel's Blessing

Trait -

Angel's Blessing
Angel's Blessing

Draw 2 cards.
If you have more evolution points than your opponent, restore 2 defense to your leader and recover 2 play points. (You have 0 evolution points on turns you are unable to evolve.)

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