Wild Merman
Trait -
Unevolved
3
3
Fanfare: If any enemy followers are in play and no other allied followers are in play, gain +1/+1 and Rush.
Evolved
5
5
Advent of Peace
Trait -
Destroy an enemy follower or amulet.
If at least 10 allied followers have been destroyed this match, summon a Shadow Berserker.
Then, if at least 20 allied followers have been destroyed, summon a Shadow General and recover 1 evolution point.
Dark Elf Faure
Trait -
Unevolved
2
3
Strike: Put a Fairy into your hand.
Evolved
4
5
(Same as the unevolved form.)
Alberta, the Autumnblade
Trait -
Unevolved
2
3
Storm.
Whenever this follower attacks, if this follower is not destroyed, banish it.
When this follower is banished, give your leader the following effect: Whenever you play a card, if it's the fourth card you've played this turn, summon an Alberta, the Autumnblade, then remove this effect. (This effect is not stackable.)
Evolved
4
5
(Same as the unevolved form.)
Dwarf of the Blooms
Trait -
Unevolved
3
3
Fanfare: Choose - Put an Entangling Vines or Ivy Spellbomb into your hand. Add 1 to the number of cards played this turn.
Evolved
5
5
Fairy Slugger
Trait -
Unevolved
2
2
Fanfare: Put a Fairy Wisp into your hand.
Whenever an allied Fairy Wisp or Fairy comes into play, restore 1 defense to your leader.
Evolved
4
4
Evolve: Summon 2 Fairies.
Whenever an allied Fairy Wisp or Fairy comes into play, restore 1 defense to your leader.
Nelcha, Fashion Hazard
Trait -
Unevolved
2
2
Fanfare: Recover 2 play points.
Enhance (5): Recover 4 play points instead. Put 2 Nelcha, Fashion Hazards into your hand and give them the following effect: At the end of your turn, discard this card from your hand.
Evolved
4
4
Sköll Lookout
Trait Natura
Unevolved
2
3
Fanfare and Last Words: Put a Naterran Great Tree into your hand.
Evolved
4
5
(Same as the unevolved form, excluding Fanfare.)
Feyfolk Sage
Trait -
Unevolved
2
2
Fanfare: Put a Fairy into your hand.
Whenever you play a card that originally costs 1 play point or less, draw a card.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Racoon Enchanter
Trait -
Unevolved
3
2
Rush.
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead and gain +2/+0.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Breezy Elf
Trait -
Unevolved
3
2
Rush.
Fanfare: Put a Fairy into your hand and give it the following effects.
-Fanfare: Evolve this follower.
-At the end of your turn, return this card to your hand.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Horned Beastie
Trait -
Unevolved
3
3
Last Words: Put a Nature's Guidance into your hand.
Evolved
5
5
(Same as the unevolved form.)