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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
26th~30th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Razory Claw
Razory Claw

Razory Claw

Trait: -

Scorching Grandiosity
Scorching Grandiosity

Scorching Grandiosity

Trait: -

Bloody Session
Bloody Session

Bloody Session

Trait: -

How to Train Your Bat
How to Train Your Bat

How to Train Your Bat

Trait: -

Snake Priestess
Snake Priestess

Snake Priestess

Trait: -

Holy Armored Cheetah
Holy Armored Cheetah

Holy Armored Cheetah

Trait: -

Sapphire Priestess
Sapphire Priestess

Sapphire Priestess

Trait: -

Diamond Master
Diamond Master

Diamond Master

Trait: -

Follower of the Precepts
Follower of the Precepts

Follower of the Precepts

Trait: Condemned

Amethyst Lion
Amethyst Lion

Amethyst Lion

Trait: -

Agent of the Commandments
Agent of the Commandments

Agent of the Commandments

Trait: Condemned

Sacred Sheep
Sacred Sheep

Sacred Sheep

Trait: -

Razory Claw

Trait -

Razory Claw
Razory Claw

Deal 2 damage to your leader and 3 damage to an enemy.

Scorching Grandiosity

Trait -

Scorching Grandiosity
Scorching Grandiosity

Put a Flauros into your deck.
Deal 3 damage to a random enemy follower and then 1 damage to your leader.

Bloody Session

Trait -

Bloody Session
Bloody Session

Select 2 allied Bloodcraft followers. Deal X damage to all enemy followers and restore Y defense to your leader. X equals the first follower's attack. Y equals the second follower's defense.
(Can be played only when 2 targetable allied followers are in play.)

How to Train Your Bat

Trait -

How to Train Your Bat
How to Train Your Bat

Fusion: Cards
When a card is fused to this card, Transmute this card into How to Train Your Wolf.
(Can only fuse if Wrath is active for you.)
----------
Deal 1 damage to your leader. Draw a card.
At the start of your next turn, deal 1 damage to your leader and draw a card.

Snake Priestess

Trait -

Snake Priestess
Snake Priestess

Unevolved

1

3

Ward.

Evolved

3

5

(Same as the unevolved form.)

Holy Armored Cheetah

Trait -

Holy Armored Cheetah
Holy Armored Cheetah

Unevolved

2

2

Fanfare: Put a Hallowed Dogma into your hand.

Evolved

4

4

Sapphire Priestess

Trait -

Sapphire Priestess
Sapphire Priestess

Unevolved

2

2

Fanfare: If any allied amulets are in play, draw a card.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.

Evolved

4

4

Evolve: Give Storm and Ward to another allied follower with 2 attack or less.
Whenever another allied follower attacks, if you've played at least 5 cards using their Crystallize effect this match, draw a card.

Diamond Master

Trait -

Diamond Master
Diamond Master

Unevolved

2

2

Strike: If this follower has Storm and Ward, destroy all enemy followers.
Once on each of your turns, when this follower gains Storm, give Storm to a random allied follower without Storm. Do the same for Ward.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)

Evolved

4

4

(Same as the unevolved form.)

Follower of the Precepts

Trait Condemned

Follower of the Precepts
Follower of the Precepts

Unevolved

2

2

Ward.
Fanfare: Enhance (5) - Destroy an enemy follower and restore 2 defense to your leader.
During your turn, whenever your leader's defense is restored, gain +0/+1.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Amethyst Lion

Trait -

Amethyst Lion
Amethyst Lion

Unevolved

1

3

Storm.
Fanfare: Subtract 1 from the Countdown of all allied amulets.
Strike: If you've played at least 5 cards using their Crystallize effect this match, give +1/+0 to all other allied followers with 2 attack or less.

Evolved

3

5

(Same as the unevolved form, excluding Fanfare.)

Agent of the Commandments

Trait Condemned

Agent of the Commandments
Agent of the Commandments

Unevolved

2

2

Fanfare: Gain Ambush until the end of your opponent's turn.
At the end of your turn, restore 1 defense to your leader.

Evolved

4

4

Evolve: Put a random Condemned follower from your deck into your hand.
At the end of your turn, restore 2 defense to your leader.

Sacred Sheep

Trait -

Sacred Sheep
Sacred Sheep

Unevolved

2

2

Ward.
Fanfare: Enhance (5) - Give your leader the following effect: At the end of your turn, give your leader the following effect - The next time your leader takes damage, reduce that damage to 0. (This effect is not stackable and is removed after activating 3 times.)

Evolved

4

4

Ward.
Evolve: Banish an enemy follower with 3 defense or less.

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