Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)
Barkeep
Trait -
Unevolved
2
3
Fanfare: If your leader's defense is less than your opponent's, deal 2 damage to the enemy leader.
Evolved
4
5
Jafnhar, Warring Flame
Trait -
Unevolved
3
2
During your turn, whenever another allied follower evolves, evolve this follower.
Evolved
3
2
Clash: Deal 2 damage to the enemy follower.
Grimnir, Warring Tempest
Trait -
Unevolved
2
3
Ward.
Fanfare: Enhance (7) - Deal X damage to all enemy followers. X equals the number of times that allied followers have evolved this match.
Evolved
4
5
(Same as the unevolved form, excluding Fanfare.)
Hamsa, Hallowed Fowl
Trait -
Unevolved
3
3
Fanfare: If an enemy follower is in play, change this follower's attack and defense to X/Y. X and Y are equal to the attack and defense of a random enemy follower.
Evolved
5
5
Alchemical Confectioner
Trait -
Unevolved
1
2
Fanfare: Randomly put 2 different Natura cards from your deck into your hand.
Evolved
3
4
Princess Knight
Trait -
Unevolved
3
2
Fanfare: Randomly put a follower with Fanfare (excluding Princess Knight) from your deck into your hand.
Evolved
5
4
Evolve: Recover 1 play point. Subtract 2 from the Union Burst of all followers in your hand.
Gourmet Emperor's Kitchen
Trait -
Deal 5 damage to an enemy follower.
If you have more evolution points than your opponent, put a Flaming-Hot Fare into your hand. (You have 0 evolution points on turns you are unable to evolve.)
Colosseum on High
Trait -
Invocation: At the end of your turn, if you have at least 4 play points and there are no allied Colosseum on Highs in play, invoke this card.
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Fanfare: If any other allied Colosseum on Highs are in play, draw 2 cards and destroy this amulet.
While this amulet is in play, both leaders have the following effect: Once on each of your turns, when you play a follower, give it +2/+2 and Rush.
Dark Elf Faure
Trait -
Unevolved
2
3
Strike: Put a Fairy into your hand.
Evolved
4
5
(Same as the unevolved form.)
Insane Dark Elf
Trait -
Unevolved
4
1
Rush.
Fanfare: Enhance (6) - Gain +3/+3.
Strike: Put a Fairy into your hand.
Evolved
6
3
(Same as the unevolved form, excluding Fanfare.)
Forest Hermit
Trait -
Unevolved
2
2
Fanfare: Put a random Machina card from your deck into your hand.
Evolved
4
4