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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
28th~32nd

Clear

Cost

Clear

Type

Clear

Rarity

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Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Blood Pact
Blood Pact

Blood Pact

Trait: -

Razory Claw
Razory Claw

Razory Claw

Trait: -

Razory Claw
Razory Claw

Razory Claw

Trait: -

Bloody Session
Bloody Session

Bloody Session

Trait: -

How to Train Your Bat
How to Train Your Bat

How to Train Your Bat

Trait: -

Warped Fusion
Warped Fusion

Warped Fusion

Trait: -

Sanguine Night
Sanguine Night

Sanguine Night

Trait: -

Red-Hot Gossip
Red-Hot Gossip

Red-Hot Gossip

Trait: Mach./Nat.

Snake Priestess
Snake Priestess

Snake Priestess

Trait: -

Pureflower Maiden
Pureflower Maiden

Pureflower Maiden

Trait: Academic

Kira, Resilient Maiden
Kira, Resilient Maiden

Kira, Resilient Maiden

Trait: Academic

Verdilia, Rogue Professor
Verdilia, Rogue Professor

Verdilia, Rogue Professor

Trait: Academic

Blood Pact

Trait -

Blood Pact
Blood Pact

Deal 2 damage to your leader.
Draw 2 cards.

Razory Claw

Trait -

Razory Claw
Razory Claw

Deal 2 damage to your leader and 3 damage to an enemy.

Razory Claw

Trait -

Razory Claw
Razory Claw

Deal 2 damage to your leader and 3 damage to an enemy.

Bloody Session

Trait -

Bloody Session
Bloody Session

Select 2 allied Bloodcraft followers. Deal X damage to all enemy followers and restore Y defense to your leader. X equals the first follower's attack. Y equals the second follower's defense.
(Can be played only when 2 targetable allied followers are in play.)

How to Train Your Bat

Trait -

How to Train Your Bat
How to Train Your Bat

Fusion: Cards
When a card is fused to this card, Transmute this card into How to Train Your Wolf.
(Can only fuse if Wrath is active for you.)
----------
Deal 1 damage to your leader. Draw a card.
At the start of your next turn, deal 1 damage to your leader and draw a card.

Warped Fusion

Trait -

Warped Fusion
Warped Fusion

Banish 2 random cards from your deck.
Deal 2 damage to all followers.

Sanguine Night

Trait -

Sanguine Night
Sanguine Night

Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw 2 cards.
If you have more evolution points than your opponent, restore 1 defense to your leader and recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)

Red-Hot Gossip

Trait Mach./Nat.

Red-Hot Gossip
Red-Hot Gossip

Deal 3 damage to a random enemy follower.
Put a random Machina follower from your deck into your hand.
If allied followers have evolved at least 5 times this match, deal 3 damage to the enemy leader. If at least 7 times, recover 1 play point.

Snake Priestess

Trait -

Snake Priestess
Snake Priestess

Unevolved

1

3

Ward.

Evolved

3

5

(Same as the unevolved form.)

Pureflower Maiden

Trait Academic

Pureflower Maiden
Pureflower Maiden

Unevolved

2

2

Once on each of your turns, when this follower's attack or defense is increased by an effect, draw a card.
Once on each of your turns, when defense is restored to your leader, draw a card.

Evolved

4

4

(Same as the unevolved form.)

Kira, Resilient Maiden

Trait Academic

Kira, Resilient Maiden
Kira, Resilient Maiden

Unevolved

1

2

Ward.
Fanfare: Put a random 4-play-point Havencraft follower or Havencraft amulet from your deck into your hand.

Evolved

3

4

(Same as the unevolved form, excluding Fanfare.)

Verdilia, Rogue Professor

Trait Academic

Verdilia, Rogue Professor
Verdilia, Rogue Professor

Unevolved

2

2

Fusion: Academic cards
Whenever cards are fused to this card, restore 1 defense to your leader.
----------
Fanfare: If this card is fused with at least 1 card, put a Cyclical Guidance into your hand.
Fanfare: Select another allied follower and give it Rush. Then, if it's an Academic follower, give it +1/+1.

Evolved

4

4

Evolve: Restore 3 defense to your leader.

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