Ralmia, Sonic Racer
Trait Machina
Unevolved
2
1
Rush.
When an allied Artifact card comes into play, gain the ability to evolve for 0 evolution points.
Evolved
4
3
Rush.
Evolve: If you have at least 6 play points, use 6 play points and gain Storm and +X/+X. X equals the number of different allied Artifact cards destroyed this match.
Marionette Expert
Trait -
Unevolved
2
2
Last Words: Put a Puppet into your hand.
Evolved
4
4
(Same as the unevolved form.)
Cat Tuner
Trait -
Unevolved
1
3
At the end of your turn, put a copy of a random allied follower destroyed this match that costs X play points into your hand. X equals your remaining play points.
Evolved
3
5
(Same as the unevolved form.)
Lazuli, Gateway Homunculus
Trait -
Unevolved
2
2
Ward.
Fanfare: Enhance (9) - Randomly put 1 of the highest-cost Portalcraft followers from your deck into play. Activate its Fanfare effects (excluding Choose and targeted effects).
Evolved
4
4
Ward.
Evolve: Give an ally the following effect - The next time this ally takes damage, reduce that damage to 0.
Dimension Cut
Trait -
Deal 3 damage to an enemy follower.
If Resonance is active for you, deal 5 damage instead.
Dimension Cut
Trait -
Deal 3 damage to an enemy follower.
If Resonance is active for you, deal 5 damage instead.
Artifact Call
Trait -
Put a random Artifact card from your deck into your hand. If Resonance is active for you, put 2 Artifact cards instead.
Artifact Call
Trait -
Put a random Artifact card from your deck into your hand. If Resonance is active for you, put 2 Artifact cards instead.
Awakened Ragna
Trait -
Deal 3 damage to a random enemy follower.
Enhance (9): Choose - Put 1 of the following cards into your hand.
-Vesha, Herald of Ravage
-Izalue, Herald of Death
-Jotet, Herald of Despair
Mercenary Drifter
Trait -
Unevolved
3
2
Evolved
5
4
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)