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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
28th~32nd

Clear

Cost

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Type

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Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Demon of the Keys
Demon of the Keys

Demon of the Keys

Trait: -

Wicked Collector
Wicked Collector

Wicked Collector

Trait: -

Temptress of the Cups
Temptress of the Cups

Temptress of the Cups

Trait: -

Lian & Alfie, Hunters
Lian & Alfie, Hunters

Lian & Alfie, Hunters

Trait: -

Hell's Heartbreaker
Hell's Heartbreaker

Hell's Heartbreaker

Trait: -

Buller, Child of Evil
Buller, Child of Evil

Buller, Child of Evil

Trait: -

Nacht, Blood Huntress
Nacht, Blood Huntress

Nacht, Blood Huntress

Trait: -

Dice Devil
Dice Devil

Dice Devil

Trait: -

Hypodermic Devil
Hypodermic Devil

Hypodermic Devil

Trait: Machina

Mono, Garnet Challenger
Mono, Garnet Challenger

Mono, Garnet Challenger

Trait: Machina

Aluzard, Linked Vampire
Aluzard, Linked Vampire

Aluzard, Linked Vampire

Trait: -

Blood Pact
Blood Pact

Blood Pact

Trait: -

Demon of the Keys

Trait -

Demon of the Keys
Demon of the Keys

Unevolved

1

3

Ward.
Fanfare: If Wrath is not active for you, deal 1 damage to your leader. Do this 2 times. Otherwise, evolve this follower.

Evolved

3

5

Ward.
Strike: Deal 2 damage to all enemy followers. Restore 2 defense to your leader.

Wicked Collector

Trait -

Wicked Collector
Wicked Collector

Unevolved

1

2

Fanfare: Put a random Bloodcraft follower from your deck into your hand and give it +1/+1.

Evolved

3

4

Temptress of the Cups

Trait -

Temptress of the Cups
Temptress of the Cups

Unevolved

0

1

Fanfare: Summon a Demon.
Enhance (4): Summon 2 instead.
Whenever an allied Demon comes into play, give it Drain and deal 1 damage to your leader.

Evolved

2

3

Evolve: Summon a Demon.
Whenever an allied Demon comes into play, give it Drain and deal 1 damage to your leader.

Lian & Alfie, Hunters

Trait -

Lian & Alfie, Hunters
Lian & Alfie, Hunters

Unevolved

2

2

Fusion: Cards
When a card is fused to this card, Transmute this card into Lian & Alfie, Companions.
(Can only fuse if allied followers have evolved at least 5 times this match.)
----------
Ward.
Clash: Deal 1 damage to the enemy follower.
During your turn, when another allied follower evolves, evolve this follower.

Evolved

4

4

Ward.
Clash: Deal 3 damage to the enemy follower.

Hell's Heartbreaker

Trait -

Hell's Heartbreaker
Hell's Heartbreaker

Unevolved

3

1

During your turn, when this card is added to your hand from your deck, if you have 10 cards or less in your deck, reveal it and gain +2/+2 and Storm.
----------
Rush.
Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.

Evolved

5

3

(Same as the unevolved form, excluding Fanfare.)

Buller, Child of Evil

Trait -

Buller, Child of Evil
Buller, Child of Evil

Unevolved

2

2

If you have at least 2 play points and 10 cards or less in your deck, Choose: Play this card as a Buller, Heavensworn or Buller, Hellsworn.
----------
Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.

Evolved

4

4

Nacht, Blood Huntress

Trait -

Nacht, Blood Huntress
Nacht, Blood Huntress

Unevolved

1

4

Ward.
Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.
Clash: If you have 20 cards or less in your deck, gain Bane.

Evolved

3

6

Ward.
Evolve: Give your leader the following effect - At the start of your turn, banish 2 random cards from your deck. Then, if you have 10 cards or less in your deck, deal 3 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Clash: If you have 20 cards or less in your deck, gain Bane.

Dice Devil

Trait -

Dice Devil
Dice Devil

Unevolved

3

2

At the end of your turn, deal 1 damage to your leader.
At the start of your opponent's turn, if Wrath is active for you, restore X defense to your leader. X equals a random number between 1 and 6.

Evolved

5

4

At the end of your turn, deal 1 damage to your leader.
At the start of your opponent's turn, if Wrath is active for you, restore Y defense to your leader. Y equals a random number between 4 and 6.

Hypodermic Devil

Trait Machina

Hypodermic Devil
Hypodermic Devil

Unevolved

2

2

Fanfare: If allied followers have evolved at least 3 times this match, gain Drain.
Can evolve for 0 evolution points.

Evolved

4

4

Evolve: Give your leader the following effect - At the end of your opponent's turn, summon an Assembly Droid. (This effect is not stackable and lasts for the rest of the match.)

Mono, Garnet Challenger

Trait Machina

Mono, Garnet Challenger
Mono, Garnet Challenger

Unevolved

2

2

Fanfare: If allied followers have evolved at least 5 times this match, put a Garnet Release into your hand.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolved

6

6

Storm.
Strike: If allied followers have evolved at least 10 times this match, give Storm to all other evolved allied followers.

Aluzard, Linked Vampire

Trait -

Aluzard, Linked Vampire
Aluzard, Linked Vampire

Unevolved

2

2

When this follower comes into play, if X is at least 3, put a Sanguine Arts into your hand. X equals the number of allied Aluzard, Linked Vampires that have come into play this match (including this one).
Last Words: Give your leader the following effect - At the start of your turn after your next turn, summon an Aluzard, Linked Vampire, then remove this effect. (This effect is not stackable.)

Evolved

4

4

During your turn, when this follower evolves, activate Vengeance until the end of the turn, even if your leader's defense is greater than 10.
Last Words: Give your leader the following effect - At the start of your turn after your next turn, summon an Aluzard, Linked Vampire, then remove this effect. (This effect is not stackable.)

Blood Pact

Trait -

Blood Pact
Blood Pact

Deal 2 damage to your leader.
Draw 2 cards.

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