Demon of the Keys
Trait -
Unevolved
1
3
Ward.
Fanfare: If Wrath is not active for you, deal 1 damage to your leader. Do this 2 times. Otherwise, evolve this follower.
Evolved
3
5
Ward.
Strike: Deal 2 damage to all enemy followers. Restore 2 defense to your leader.
Wicked Collector
Trait -
Unevolved
1
2
Fanfare: Put a random Bloodcraft follower from your deck into your hand and give it +1/+1.
Evolved
3
4
Temptress of the Cups
Trait -
Unevolved
0
1
Fanfare: Summon a Demon.
Enhance (4): Summon 2 instead.
Whenever an allied Demon comes into play, give it Drain and deal 1 damage to your leader.
Evolved
2
3
Evolve: Summon a Demon.
Whenever an allied Demon comes into play, give it Drain and deal 1 damage to your leader.
Lian & Alfie, Hunters
Trait -
Unevolved
2
2
Fusion: Cards
When a card is fused to this card, Transmute this card into Lian & Alfie, Companions.
(Can only fuse if allied followers have evolved at least 5 times this match.)
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Ward.
Clash: Deal 1 damage to the enemy follower.
During your turn, when another allied follower evolves, evolve this follower.
Evolved
4
4
Ward.
Clash: Deal 3 damage to the enemy follower.
Hell's Heartbreaker
Trait -
Unevolved
3
1
During your turn, when this card is added to your hand from your deck, if you have 10 cards or less in your deck, reveal it and gain +2/+2 and Storm.
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Rush.
Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.
Evolved
5
3
(Same as the unevolved form, excluding Fanfare.)
Buller, Child of Evil
Trait -
Unevolved
2
2
If you have at least 2 play points and 10 cards or less in your deck, Choose: Play this card as a Buller, Heavensworn or Buller, Hellsworn.
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Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.
Evolved
4
4
Nacht, Blood Huntress
Trait -
Unevolved
1
4
Ward.
Fanfare: Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw a card.
Clash: If you have 20 cards or less in your deck, gain Bane.
Evolved
3
6
Ward.
Evolve: Give your leader the following effect - At the start of your turn, banish 2 random cards from your deck. Then, if you have 10 cards or less in your deck, deal 3 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Clash: If you have 20 cards or less in your deck, gain Bane.
Dice Devil
Trait -
Unevolved
3
2
At the end of your turn, deal 1 damage to your leader.
At the start of your opponent's turn, if Wrath is active for you, restore X defense to your leader. X equals a random number between 1 and 6.
Evolved
5
4
At the end of your turn, deal 1 damage to your leader.
At the start of your opponent's turn, if Wrath is active for you, restore Y defense to your leader. Y equals a random number between 4 and 6.
Hypodermic Devil
Trait Machina
Unevolved
2
2
Fanfare: If allied followers have evolved at least 3 times this match, gain Drain.
Can evolve for 0 evolution points.
Evolved
4
4
Evolve: Give your leader the following effect - At the end of your opponent's turn, summon an Assembly Droid. (This effect is not stackable and lasts for the rest of the match.)
Mono, Garnet Challenger
Trait Machina
Unevolved
2
2
Fanfare: If allied followers have evolved at least 5 times this match, put a Garnet Release into your hand.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
6
6
Storm.
Strike: If allied followers have evolved at least 10 times this match, give Storm to all other evolved allied followers.
Aluzard, Linked Vampire
Trait -
Unevolved
2
2
When this follower comes into play, if X is at least 3, put a Sanguine Arts into your hand. X equals the number of allied Aluzard, Linked Vampires that have come into play this match (including this one).
Last Words: Give your leader the following effect - At the start of your turn after your next turn, summon an Aluzard, Linked Vampire, then remove this effect. (This effect is not stackable.)
Evolved
4
4
During your turn, when this follower evolves, activate Vengeance until the end of the turn, even if your leader's defense is greater than 10.
Last Words: Give your leader the following effect - At the start of your turn after your next turn, summon an Aluzard, Linked Vampire, then remove this effect. (This effect is not stackable.)
Blood Pact
Trait -
Deal 2 damage to your leader.
Draw 2 cards.