Cat Gunner
Trait -
Unevolved
2
1
Rush.
Fanfare: Put 2 Ancient Artifacts into your deck.
Evolved
4
3
(Same as the unevolved form, excluding Fanfare.)
Licht, the Gearturner
Trait -
Unevolved
1
1
Fanfare: Put a Puppet into your hand.
Whenever an allied Puppet comes into play, restore 1 defense to your leader.
Evolved
3
3
Evolve: Put a Puppet into your hand.
Whenever an allied Puppet comes into play, restore 1 defense to your leader.
Vier, Doll Slayer
Trait -
Unevolved
1
2
Bane.
Whenever an allied Puppet comes into play, if you have at least 2 play points, use 2 play points to transform it into a Doll Slayer.
Last Words: Transform a random allied Doll Slayer into a Vier, Doll Slayer.
Evolved
3
4
(Same as the unevolved form.)
Dimension Cut
Trait -
Deal 2 damage to an enemy follower.
If Resonance is active for you, deal 4 damage instead.
Dimension Cut
Trait -
Deal 2 damage to an enemy follower.
If Resonance is active for you, deal 4 damage instead.
Windup
Trait -
Put a Puppet into your hand.
If Resonance is active for you, put 2 into your hand instead.
Mercenary Drifter
Trait -
Unevolved
3
2
Evolved
5
4
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)
Lowain of the Brofamily
Trait -
Unevolved
2
2
Fanfare: Put an Elsam of the Brofamily into your hand.
Evolved
4
4
Khaiza, Radical Gourmand
Trait -
Unevolved
2
3
Evolved
3
4
Evolve: Choose - Put a Nourishing Fare or Flaming-Hot Fare into your hand.
Barkeep
Trait -
Unevolved
2
3
Fanfare: If your leader's defense is less than your opponent's, deal 2 damage to the enemy leader.
Evolved
4
5