Mono, Immortal Garnet
Trait Machina
Unevolved
2
2
Fanfare: If Vengeance is active for you, give +0/+1 to all allied followers.
Can't be evolved using evolution points. (Can be evolved using card effects.)
While this follower is in play, all unevolved allied followers in play and that come into play have the following effect: During your turn, whenever this follower's attack or defense is increased or its defense is restored by an effect, if it's the third time or later this turn, evolve this follower.
Evolved
6
6
Storm.
Strike: Give Storm to all other evolved allied followers.
While this follower is in play, all unevolved allied followers in play and that come into play have the following effect: During your turn, whenever this follower's attack or defense is increased or its defense is restored by an effect, if it's the third time or later this turn, evolve this follower.
Demonic Soldier
Trait -
Unevolved
2
2
Fanfare: If Vengeance is active for you, gain +2/+2 and destroy an enemy follower.
Evolved
4
4
Hermit of Lust
Trait -
Unevolved
2
2
Ambush.
Strike: If Wrath is active for you, gain +2/+2. Otherwise, deal 1 damage to your leader.
Evolved
4
4
(Same as the unevolved form.)
Kali
Trait -
Unevolved
2
1
Fanfare: If Avarice is active for you, evolve this follower.
Evolved
3
2
Silvernail Blaster
Trait -
Unevolved
2
2
Fanfare: If any enemy followers are in play, discard a card from your hand and destroy a random enemy follower.
Evolved
4
4
Itsurugi, Eager Admirer
Trait Festive
Unevolved
2
2
Fanfare: Put a Wolfling's Struggle into your hand.
Evolved
4
4
Evolve: Give your leader the following effect - At the end of your turn, if it is your fourth, sixth, eighth, or tenth turn, deal 1 damage to the enemy leader and restore 1 defense to your leader. (This effect is not stackable and lasts for the rest of the match.)
Blood Pact
Trait -
Deal 2 damage to your leader.
Draw 2 cards.
Blood Pact
Trait -
Deal 2 damage to your leader.
Draw 2 cards.
Razory Claw
Trait -
Deal 2 damage to your leader and 3 damage to an enemy.
Razory Claw
Trait -
Deal 2 damage to your leader and 3 damage to an enemy.
Demonic Assault
Trait -
Deal 3 damage to a random enemy follower.
If Vengeance is active for you, put a Dark General into your hand and change its cost to 1.
Midnight Gossip
Trait Mach./Nat.
Select an allied follower and then an enemy follower.
Give +1/+0 to the first follower.
Deal X damage to the second. X equals the first follower's attack.
(Can be played only when both a targetable allied card and enemy card are in play.)