Windup
Trait -
Put a Puppet into your hand.
If Resonance is active for you, put 2 into your hand instead.
Mercenary Drifter
Trait -
Unevolved
3
2
Evolved
5
4
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)
Valkyrie of Chaos
Trait -
Unevolved
3
2
Fanfare: Randomly gain Ward or Rush.
Evolved
5
4
Lowain of the Brofamily
Trait -
Unevolved
2
2
Fanfare: Put an Elsam of the Brofamily into your hand.
Evolved
4
4
Khaiza, Radical Gourmand
Trait -
Unevolved
2
3
Evolved
3
4
Evolve: Choose - Put a Nourishing Fare or Flaming-Hot Fare into your hand.
Barkeep
Trait -
Unevolved
2
3
Fanfare: If your leader's defense is less than your opponent's, deal 2 damage to the enemy leader.
Evolved
4
5
Jafnhar, Warring Flame
Trait -
Unevolved
3
2
During your turn, whenever another allied follower evolves, evolve this follower.
Evolved
3
2
Clash: Deal 2 damage to the enemy follower.
Grimnir, Warring Tempest
Trait -
Unevolved
2
3
Ward.
Fanfare: Enhance (7) - Deal X damage to all enemy followers. X equals the number of times that allied followers have evolved this match.
Evolved
4
5
(Same as the unevolved form, excluding Fanfare.)
Moon and Sun
Trait -
Choose: Summon an Amaterasu or Tsukuyomi.
Enhance (7): Give that follower +3/+3.
Craving's Splendor
Trait -
Give +4/+0 to a follower, then deal 4 damage to that follower.