Pompous Summons
Trait -
Put a random Swordcraft follower from your deck into your hand.
Rally (10): Put 2 random Swordcraft followers into your hand instead.
Decisive Strike
Trait -
Deal X damage to an enemy follower. X equals the attack of the highest-attack Commander follower in your hand.
Enhance (5): Deal X damage to all enemy followers instead.
Decisive Strike
Trait -
Deal X damage to an enemy follower. X equals the attack of the highest-attack Commander follower in your hand.
Enhance (5): Deal X damage to all enemy followers instead.
Dramatic Retreat
Trait -
Banish an allied follower.
Put a copy of that follower into your deck and change its cost to 0.
Draw 2 cards.
Juggling Moggy
Trait -
Unevolved
1
1
Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.
Evolved
3
3
Maiser, Neighborhood Hero
Trait -
Unevolved
1
2
Fanfare: Put a Dutiful Steed into your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)
Evolved
3
4
Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.
Alistair, Tiny Magus
Trait -
Unevolved
0
1
Fanfare: Deal X damage to an enemy follower. X equals the last digit of your leader's defense.
Last Words: Spellboost the cards in your hand.
Evolved
2
3
(Same as the unevolved form, excluding Fanfare.)
Insight
Trait -
Draw a card.
Insight
Trait -
Draw a card.
Magical Augmentation
Trait -
Deal 1 damage to an enemy follower.
Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.
Pursuit of Truth
Trait -
If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.
Impalement Arts
Trait -
Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card from your hand.