Starfall Princess
Trait Commander
Unevolved
2
2
Storm.
During your turn, whenever this follower attacks the enemy leader, draw 2 cards after damage is dealt.
Evolved
4
4
(Same as the unevolved form.)
Dualblade Knight
Trait Commander
Unevolved
4
4
Fanfare: Rally (7) - Evolve this follower.
Strike: Restore 2 defense to your leader. Recover 2 play points.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Leopard Grappler
Trait Officer
Unevolved
3
3
Rush.
Strike: Draw a card and recover 1 play point.
Evolved
5
5
Strike: Draw a card and recover 1 play point.
Can attack 2 times per turn.
Jiemon, Thief Lord
Trait Cmdr./Fes.
Unevolved
4
4
Fanfare: Put a Glittering Gold into your hand and subtract 1 from its cost. Then, if at least 3 Glittering Golds have been added to your hand this match, give your leader the following effect: Whenever you play a Glittering Gold, deal 2 damage to all enemy followers and then 1 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)
Evolved
6
6
Aurelia, Glorious Saber
Trait Commander
Unevolved
2
4
Ward.
Fanfare: Rally (7) - Evolve this follower.
Can't be targeted by enemy effects.
Evolved
4
6
Ward.
Strike: Fully restore this follower's defense and recover 1 play point.
Can't be targeted by enemy effects.
Can attack 3 times per turn.
Aurelia, Glorious Saber
Trait Commander
Unevolved
2
4
Ward.
Fanfare: Rally (7) - Evolve this follower.
Can't be targeted by enemy effects.
Evolved
4
6
Ward.
Strike: Fully restore this follower's defense and recover 1 play point.
Can't be targeted by enemy effects.
Can attack 3 times per turn.
Mach Knight
Trait Ofcr./Hero.
Unevolved
3
3
Storm.
Strike: If any damaged allied followers are in play, recover 2 play points.
Evolved
5
5
(Same as the unevolved form.)
Valiant Fencer
Trait Cmdr./Hero.
Unevolved
3
5
Fanfare: Enhance (7) - Draw cards until there are 7 cards in your hand. Change the costs of all Heroic followers in your hand to 0 until the end of the turn.
Can't take more than 3 damage at a time.
Evolved
5
7
Evolve: Give your leader the following effect - Whenever an allied Heroic follower comes into play, give it +0/+3 and Rush. (This effect is not stackable and lasts for the rest of the match.)
Can't take more than 3 damage at a time.
Barbaros, Briny Convict
Trait Cmdr./Cdmn.
Unevolved
5
3
Fusion: Loot cards
When a card is fused to this card, gain the ability to evolve for 0 evolution points.
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Fanfare: Put a Dread Pirate's Flag into your hand. If you've fused or played at least 7 Loot cards this match, recover 3 play points.
Fanfare: Enhance (7) - Gain Storm.
Evolved
7
5
Evolve: Destroy an enemy follower.
Barbaros, Briny Convict
Trait Cmdr./Cdmn.
Unevolved
5
3
Fusion: Loot cards
When a card is fused to this card, gain the ability to evolve for 0 evolution points.
----------
Fanfare: Put a Dread Pirate's Flag into your hand. If you've fused or played at least 7 Loot cards this match, recover 3 play points.
Fanfare: Enhance (7) - Gain Storm.
Evolved
7
5
Evolve: Destroy an enemy follower.
Fervent Fist-Fighter
Trait Ofcr./Acad.
Unevolved
5
4
Rush.
Fanfare: Enhance (6) - Summon a Fervent Fist-Fighter.
Evolved
7
6
(Same as the unevolved form, excluding Fanfare.)
Agile Twinblader
Trait Ofcr./Acad.
Unevolved
3
3
Storm.
Fanfare: If any other allied Academic followers are in play, gain +0/+2.
Fanfare: Rally (15) - Gain the ability to attack 2 times per turn. Evolve this follower.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)