Swarming Wraith
Trait -
Unevolved
3
2
Fanfare: If Vengeance is not active for you, deal 2 damage to your leader. If Vengeance is active for you, deal 2 damage to the enemy leader.
Evolved
5
4
Nightmare, Dreameater
Trait -
Unevolved
1
1
Fanfare: If Vengeance is active for you, gain +2/+0.
Last Words: Summon a Forest Bat and give it +X/+0. X equals this follower's attack.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Leraje
Trait -
Unevolved
1
2
Fanfare: Draw a card.
Evolved
3
4
Corrupted Bat
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand. If Vengeance is active for you, gain +1/+0 and Ward.
Evolved
4
4
Rookie Succubus
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to your leader. Summon a Forest Bat.
Evolved
3
4
Antelope Pelt Warrior
Trait -
Unevolved
3
3
Fanfare: If Wrath is not active for you, gain the following effect - At the end of your turn, deal 1 damage to your leader and this follower. Otherwise, gain the following effect - At the end of your turn, restore 3 defense to your leader.
Evolved
5
5
Boar Pelt Warrior
Trait -
Unevolved
2
2
Fanfare: If Vengeance is not active for you, deal 1 damage to your leader. Then activate Vengeance until the end of the turn even if your leader's defense is greater than 10.
Evolved
4
4
Io, Enchanting Educator
Trait -
Unevolved
2
2
Drain.
Fanfare: Union Burst (10) - Select 2 enemy followers. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower.
Evolved
3
3
Drain.
Evolve: Deal 2 damage to all enemies.
Blood Pact
Trait -
Deal 2 damage to your leader.
Draw 2 cards.
Blood Pact
Trait -
Deal 2 damage to your leader.
Draw 2 cards.
Razory Claw
Trait -
Deal 2 damage to your leader and 3 damage to an enemy.
Razory Claw
Trait -
Deal 2 damage to your leader and 3 damage to an enemy.