Touching Thoughts
Trait Natura
Put 3 Naterran Great Trees into your hand.
If Overflow is active for you, recover 1 play point.
Verdant Rebirth
Trait Natura
Put a Naterran Great Tree into your hand.
Deal 3 damage to an enemy follower.
If any allied Naterran Great Trees are in play, deal 5 damage instead.
Piercing Roar
Trait -
Give an allied follower Rush and Follower Strike: Deal X damage to the enemy leader. X equals half this follower's attack (rounded up).
If the selected follower costs at least 7 play points, give it the following effect: The next time this follower takes damage, reduce that damage to 0.
Flame Lizard's Breath
Trait -
Deal a pool of X damage divided between all enemy followers.
X equals your total play point orbs.
Spartoi Sergeant
Trait -
Unevolved
2
2
Fanfare: Gain 1 shadow.
Evolved
4
4
Spectre
Trait -
Unevolved
2
1
Bane.
Evolved
4
3
(Same as the unevolved form.)
Soul Commander
Trait -
Unevolved
1
1
Fanfare: Burial Rite - Draw a card.
Whenever you perform Burial Rite, summon a Skeleton.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Spitebound Cursebinder
Trait -
Unevolved
2
2
Fanfare: Necromancy (2) - Draw a card.
Evolved
4
4
Evolve: Deal 3 damage to an enemy follower.
Nicola, Enduring Steward
Trait Machina
Unevolved
1
3
Rush.
Strike: If any other allied Machina followers are in play, gain Bane until the end of the turn.
Strike: If at least 7 allied Machina cards have been destroyed this match, put a Forbidden Art into your hand and change its cost to 2.
Evolved
3
5
(Same as the unevolved form.)
Haunted Swordsman
Trait -
Unevolved
2
2
Fanfare: Summon a Ghost and give it the ability to evolve for 0 evolution points.
Enhance (6): Gain +1/+1 and Storm.
Evolved
4
4
Skull Bandit
Trait -
Unevolved
2
2
Fanfare: Necromancy (4) - Gain Rush and Bane.
Clash: Summon a Skeleton.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Solemn Gravekeeper
Trait -
Unevolved
2
2
Fanfare: Gain 1 shadow.
Once on each of your turns, when you perform Necromancy, gain 4 shadows.
Evolved
4
4
Evolve: If any targetable enemy followers are in play, perform Necromancy (4) - Deal 4 damage to an enemy follower.
Once on each of your turns, when you perform Necromancy, gain 4 shadows.