Dragon Oracle
Trait -
Gain an empty play point orb.
If Overflow is already active for you when this card is played, draw a card.
Draconic Call
Trait -
Randomly put 1 of the highest-cost Dragoncraft followers from your deck into your hand.
If Overflow is active for you, randomly put 2 of the highest-cost Dragoncraft followers into your hand instead.
Draconic Call
Trait -
Randomly put 1 of the highest-cost Dragoncraft followers from your deck into your hand.
If Overflow is active for you, randomly put 2 of the highest-cost Dragoncraft followers into your hand instead.
Thunderous Roar
Trait -
Deal 3 damage to an enemy follower.
If Overflow is active for you, lose 1 play point orb and deal 7 damage instead. Then draw a card.
Draconic Counsel
Trait -
Randomly discard 1 of the lowest-cost cards in your hand and draw 2 cards.
If Overflow is active for you, put a 1-play-point Draconic Counsel without this Overflow effect into your hand, and give it the following effect: At the end of your turn, discard this card from your hand.
Draconic Counsel
Trait -
Randomly discard 1 of the lowest-cost cards in your hand and draw 2 cards.
If Overflow is active for you, put a 1-play-point Draconic Counsel without this Overflow effect into your hand, and give it the following effect: At the end of your turn, discard this card from your hand.
Beating of the Dragonwings
Trait -
Give +0/+1 to all Dragoncraft followers in your deck.
Put a random Dragoncraft follower from your deck into your hand.
Spartoi Sergeant
Trait -
Unevolved
2
2
Fanfare: Gain 1 shadow.
Evolved
4
4
Spectre
Trait -
Unevolved
2
1
Bane.
Evolved
4
3
(Same as the unevolved form.)
Triscythe Reaper
Trait -
Unevolved
2
2
Fanfare: Gain 2 shadows.
Enhance (6): Destroy an enemy follower.
Evolved
4
4
Jackshovel Gravedigger
Trait Machina
Unevolved
1
2
Bane.
If this follower was summoned with an effect, gain +X/+X and Rush. X equals the number of other allied Machina followers in play.
Evolved
1
2
Bane.
Evolve: Summon 4 Assembly Droids.
Gremory, Death Teller
Trait -
Unevolved
1
3
Invocation: At the start of your turn, if you have more shadows than cards in your deck, invoke this card.
----------
Ward.
When this follower comes into play, if you have more shadows than cards in your deck, give your leader the following effect: Once on each of your turns, when you perform Necromancy, gain X shadows and recover X play points. X equals the Necromancy cost. (This effect is not stackable and lasts for the rest of the match.)
Evolved
3
5
(Same as the unevolved form.)