Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Conjure Golem
Trait -
Summon a Clay Golem.
Conjure Golem
Trait -
Summon a Clay Golem.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Elixir Mixer
Trait -
Give Rush, Bane, and Drain to an allied follower whose attack or defense has been increased by an effect.
Force Barrier
Trait -
Until the end of your opponent's turn, give all allies the following effect: Reduce damage from effects by 2.
Arcane Duplication
Trait -
Banish 2 random cards from your deck.
At the end of this turn, if you have more than 20 cards in your deck, draw a card. Otherwise, put a copy of a random allied follower played this turn into your hand.
Counter Magic
Trait -
Deal 3 damage to a random enemy follower.
Give your leader the following effect: The next time your leader takes damage, reduce that damage to 0.
Dragonrider
Trait -
Unevolved
2
2
Gain +2/+0 if Overflow is active for you.
Evolved
4
4
(Same as the unevolved form.)
Shark Warrior
Trait -
Unevolved
2
2
Fanfare: Discard a card from your hand. Restore 4 defense to your leader.
Enhance (5): Gain +2/+2. Draw a card.
Evolved
4
4
Mermaid Archer
Trait -
Unevolved
0
5
Once each turn, when this follower takes damage, if it's not destroyed, deal 2 damage to a random enemy follower.
Evolved
2
7
(Same as the unevolved form.)