Charming Gentlemouse
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Summon a Charming Gentlemouse. Give +1/+1 to all allied Charming Gentlemice.
Enhance (8) - Summon 2 and give +2/+2 instead.
Enhance (10) - Summon 3 and give +3/+3 instead.
Evolved
4
4
Device Diviner
Trait Machina
Unevolved
2
2
Fanfare: Put a Repair Mode into your hand.
Evolved
4
4
Evolve: Change the cost of a random Repair Mode in your hand to 0.
Earth Sorceress
Trait Natura
Unevolved
1
3
Fanfare: Draw X cards. X equals the number of allied amulets in play.
Evolved
3
5
Vergewalker Magician
Trait -
Unevolved
2
2
Fanfare: Put an Earth Essence into your hand.
Evolved
4
4
Evolve: Earth Rite - Deal 2 damage to all enemy followers.
Earth Rite (2) - Deal 4 damage instead.
Uhlein, Grand Magus
Trait Natura
Unevolved
1
1
Whenever you play an amulet, if it's the first amulet you've played this turn, gain +1/+1.
If it's the second, draw a card.
If it's the third, deal 3 damage to all enemies.
Evolved
3
3
(Same as the unevolved form.)
Creative Conjurer
Trait -
Unevolved
2
2
Fanfare: If there are no allied Earth Sigil amulets in play, summon an Earth Essence. Otherwise, perform Earth Rite: Put a Golem Summoning into your hand.
Evolved
4
4
0. Lhynkal, The Fool
Trait -
Unevolved
2
2
Fanfare: Choose - Put a Rite of the Ignorant or Scourge of the Omniscient into your hand.
Evolved
4
4
Evolve: Recover 2 play points.
Runie, Resolute Diviner
Trait -
Unevolved
1
2
Fanfare: Spellboost the cards in your hand. If this card has been Spellboosted at least 1 time, draw a card.
Then, if it's been Spellboosted at least 4 times, deal 3 damage to a random enemy follower.
Then, if it's been Spellboosted at least 7 times, deal 3 damage to the enemy leader and restore 3 defense to your leader.
Then, if it's been Spellboosted at least 10 times, put 3 Runie, Resolute Diviners into your hand.
Evolved
3
4
Runie, Resolute Diviner
Trait -
Unevolved
1
2
Fanfare: Spellboost the cards in your hand. If this card has been Spellboosted at least 1 time, draw a card.
Then, if it's been Spellboosted at least 4 times, deal 3 damage to a random enemy follower.
Then, if it's been Spellboosted at least 7 times, deal 3 damage to the enemy leader and restore 3 defense to your leader.
Then, if it's been Spellboosted at least 10 times, put 3 Runie, Resolute Diviners into your hand.
Evolved
3
4
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Conjure Golem
Trait -
Summon a Clay Golem.