Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Fairy Circle
Trait -
Put 2 Fairies into your hand.
Fairy Circle
Trait -
Put 2 Fairies into your hand.
Fairy Refuge
Trait -
If at least 2 other cards were played this turn, and you have at least 1 play point, Choose: Play this card as a Fairy's Yawn or Fairy's Awakening.
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Countdown (2)
At the end of your turn, put a Fairy into your hand.
Quickblader
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
Ta-G, Katana Unsheathed
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
(This card will be treated as a Quickblader.)
Sellsword Lucius
Trait Officer
Unevolved
1
1
Fanfare: Enhance (5) - Destroy an enemy follower.
Evolved
3
3
Rapier Master
Trait Officer
Unevolved
1
1
Fanfare: Enhance (2) - Gain +1/+1.
Enhance (4): Gain +1/+1 more and Bane.
Enhance (6): Gain +1/+1 more and Ward.
Enhance (8): Gain +1/+1 more and Rush.
Enhance (10): Gain +1/+1 more.
Evolved
3
3
Lounes, Levin Apprentice
Trait Levin
Unevolved
1
1
Fanfare: Gain +0/+1 for each Levin card in your hand.
Enhance (3): Can attack 2 times per turn.
Evolved
3
3