Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Fairy Circle
Trait -
Put 2 Fairies into your hand.
Fairy Circle
Trait -
Put 2 Fairies into your hand.
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Fertile Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, draw 2 cards.
Divine Smithing
Trait -
Give +1/+0 and Rush to all followers in your hand that originally cost 1 play point or less.
Enhance (4): Give +1/+0 and Storm instead.
Quickblader
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
Ta-G, Katana Unsheathed
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
(This card will be treated as a Quickblader.)