Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Blossoming Archer
Trait -
Unevolved
2
2
Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.
Evolved
4
4
(Same as the unevolved form.)
Forest Patroller
Trait -
Unevolved
3
1
During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
Evolved
5
3
(Same as the unevolved form.)
Sukuna, Mighty Malleteer
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
2
4
Storm.
Strike: Gain +X/+0. X equals the number of different allied amulets that have left play this match.
Elf Sorcerer
Trait -
Unevolved
2
2
Fanfare: Put a Fairy into your hand.
Evolved
4
4
Evolve: Give Bane to all Fairies in your hand.
Mimlemel, Freewheeling Lass
Trait -
Unevolved
2
2
Fanfare: If at least 2 other cards were played this turn, summon a Stumpeye.
Evolved
4
4
Sen, Stormclaw Cat
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, gain the ability to evolve for 0 evolution points.
Clash: Give the enemy follower -2/-0.
Evolved
3
3
Evolve: Put a Young Cat into your hand.
Clash: Give the enemy follower -2/-0.
Edgy Elf
Trait -
Unevolved
2
2
Fanfare: Deal 1 damage to an enemy follower.
Enhance (8): Deal 5 damage instead. Then gain +3/+3 and Storm.
Evolved
4
4
Feybolt Archer
Trait -
Unevolved
1
1
Fanfare: Summon a Fairy.
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Fairy Healer
Trait -
Unevolved
2
2
Fanfare: If any other allied cards are in play, return 1 to your hand and restore 4 defense to your leader.
Evolved
4
4
Beastfolk Harvester
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand.
Evolved
4
4
Evolve: Change the cost of a random Naterran Great Tree in your hand to 0.
Arisa, Evergreen Arrow
Trait -
Unevolved
2
2
Fanfare: If at least 2 other cards were played this turn, summon a Forest Guardian's Bow.
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.
Evolved
4
4
Evolve: Choose - Put a Gale Arrow or Storm Arrow into your hand.
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to all enemy followers.