Planetary Fracture
Trait -
Destroy all followers that cost 5 play points or more. If this is your tenth turn or later, destroy all enemy followers instead (regardless of cost).
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Forest Patroller
Trait -
Unevolved
3
1
During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
Evolved
5
3
(Same as the unevolved form.)
Sukuna, Mighty Malleteer
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
2
4
Storm.
Strike: Gain +X/+0. X equals the number of different allied amulets that have left play this match.
Elf Sorcerer
Trait -
Unevolved
2
2
Fanfare: Put a Fairy into your hand.
Evolved
4
4
Evolve: Give Bane to all Fairies in your hand.
Mimlemel, Freewheeling Lass
Trait -
Unevolved
2
2
Fanfare: If at least 2 other cards were played this turn, summon a Stumpeye.
Evolved
4
4
Sen, Stormclaw Cat
Trait -
Unevolved
1
1
Fanfare: If at least 2 other cards were played this turn, gain the ability to evolve for 0 evolution points.
Clash: Give the enemy follower -2/-0.
Evolved
3
3
Evolve: Put a Young Cat into your hand.
Clash: Give the enemy follower -2/-0.
Edgy Elf
Trait -
Unevolved
2
2
Fanfare: Deal 1 damage to an enemy follower.
Enhance (8): Deal 5 damage instead. Then gain +3/+3 and Storm.
Evolved
4
4
Feybolt Archer
Trait -
Unevolved
1
1
Fanfare: Summon a Fairy.
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)