Cleft, Dual Fencer
Trait Machina
Unevolved
2
2
Fanfare: If at least 2 other cards were played this turn, deal X damage to an enemy follower. X equals the number of other Machina cards in your hand.
Evolved
4
4
Evolve: If at least 3 cards have been played this turn, deal 2 damage to an enemy.
Wellspring Elf Princess
Trait -
Unevolved
2
2
Evolved
4
4
Evolve: Put a Fairy Wisp and a Fairy into your hand.
Guard of the Machinatree
Trait Machina
Unevolved
2
2
Ward.
Fanfare: Return another allied follower or amulet to your hand. If it's a Machina card, draw a card.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Ghastly Treant
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand. Then if at least 2 other cards were played this turn, put a Fairy into your hand.
Evolved
4
4
Blossom Spirit
Trait Natura
Unevolved
1
3
At the end of your turn, if an allied Naterran Great Tree is in play, summon a Fairy.
Whenever an allied Fairy comes into play, give it +1/+1.
Evolved
3
5
(Same as the unevolved form.)
Avatar of Fruition
Trait Natura
Unevolved
3
1
Fanfare: Put a Fairy into your hand. If an allied Naterran Great Tree is in play, put 2 Fairies into your hand instead and gain Rush.
Evolved
5
3
Greenwood Guardian
Trait -
Unevolved
2
2
Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
Evolved
4
4
Woodland Cleaver
Trait -
Unevolved
2
1
Fanfare: Put a Greenwood Guardian into your hand. If at least 3 allied Greenwood Guardians have been played this match, deal 2 damage to an enemy follower.
Evolved
4
3
Rino, Cleansweep Archer
Trait -
Unevolved
2
2
Fanfare: Union Burst (10) - Deal 2 or 4 damage to all enemy followers. (Damage is determined randomly for each enemy.)
Evolved
4
4
Evolve: Gain +2/+0 until the end of the turn. Add 2 to the number of cards played this turn.
Greenbrier Elf
Trait -
Unevolved
1
3
Fanfare: Put a Greenwood Guardian into your hand.
Evolved
3
5
Evolve: Give your leader the following effect - Whenever an allied Greenwood Guardian comes into play, deal 1 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)
Kokkoro, Faithful Guide
Trait -
Unevolved
1
2
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
Union Burst (10): Give +1/+1 to all allied followers. Restore 3 defense to your leader.
Evolved
3
4
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.