Guidance of the Wise
Trait -
Put 2 Fairies into your hand.
If at least 10 allied Forestcraft followers have left play this match, restore 1 defense to your leader and recover 1 play point.
Guidance of the Wise
Trait -
Put 2 Fairies into your hand.
If at least 10 allied Forestcraft followers have left play this match, restore 1 defense to your leader and recover 1 play point.
Fairy Funfact
Trait Academic
Summon a Fairy.
If at least 5 allied Forestcraft followers have left play this match, evolve it.
If at least 10 have left play, draw a card.
Pining for Home
Trait -
Restore 2 defense to your leader.
At the end of this turn, if you've played at least 3 cards this turn, put a Fairy Wisp into your hand.
Woodland Refuge
Trait -
At the end of your turn, give +1/+0 to a random allied follower with 1 attack.
Spring-Green Protection
Trait -
Countdown (3)
Whenever this card is returned to your hand, draw a card.
At the end of your turn, give +1/+0 to a random allied follower.
Last Words: Draw a card.
Firesprite Grove
Trait -
Countdown (2)
Whenever this card is returned to your hand, deal 1 damage to a random enemy follower.
At the end of your turn, put a Fairy into your hand.
Last Words: Deal 1 damage to a random enemy follower.
Fairy Refuge
Trait -
If at least 2 other cards were played this turn, and you have at least 1 play point, Choose: Play this card as a Fairy's Yawn or Fairy's Awakening.
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Countdown (2)
At the end of your turn, put a Fairy into your hand.
Quickblader
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
Ta-G, Katana Unsheathed
Trait Officer
Unevolved
1
1
Storm.
Evolved
3
3
(Same as the unevolved form.)
(This card will be treated as a Quickblader.)
Ninja Trainee
Trait Officer
Unevolved
1
1
Ambush.
Evolved
3
3
(Same as the unevolved form.)
Vanguard
Trait Officer
Unevolved
1
2
Evolved
3
4