Spiritshine
Trait Natura
Put 2 Fairies into your hand.
If any allied Naterran Great Trees are in play, add 1 to the number of cards played this turn.
Spiritshine
Trait Natura
Put 2 Fairies into your hand.
If any allied Naterran Great Trees are in play, add 1 to the number of cards played this turn.
Lonely Beginnings
Trait Natura
Fusion: Natura cards
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Deal 2 damage to an enemy follower.
If this card is fused with at least 1 card, deal 4 damage instead and add 1 to the number of cards played this turn.
Heroic Resolve
Trait -
Add 1 to the number of cards played this turn.
At the end of this turn, if at least 4 cards were played this turn, draw a card and give +1/+1 to all allied followers. If at least 8 cards were played, instead draw 2 cards and give +2/+2 and Ward.
Miracle Harvest
Trait -
Summon a Fairy.
If at least 5 allied Forestcraft followers have left play this match, evolve it.
Then, if at least 10 have left play, restore 2 defense to your leader and draw a card.
Rejuvenating Resurrection
Trait -
Return an allied Forestcraft follower to your hand.
Give it the ability to evolve for 0 evolution points.
Erosive Annihilation
Trait -
Give your leader the following effect: At the end of your turn, give -1/-1 to all enemy followers. (This effect is not stackable and is removed after activating 3 times.)
Verdant Protection
Trait -
Give +0/+2 to an allied Forestcraft follower.
Draw a card.
Whirlwind Assault
Trait -
At the end of your turn, if at least 4 cards were played this turn, reveal this card from your deck and put it into your hand (up to 1 copy per turn).
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Put a Whirlwind Assault into your deck.
Until the end of the turn, give +X/+0 to an allied Forestcraft follower that costs 1 play point or less.
Then, if X is at least 5, give it Storm.
X equals the number of other Whirlwind Assaults you've played this match.
Floral Breeze
Trait -
Return an allied follower or amulet to your hand.
Restore 1 defense to your leader.
Floral Breeze
Trait -
Return an allied follower or amulet to your hand.
Restore 1 defense to your leader.
Feral Awakening
Trait -
Destroy an enemy follower with 4 attack or less.
If any evolved allied followers are in play, put a random follower with at least 5 attack from your deck into your hand.