During your turn, whenever an allied amulet comes into play, recover 1 play point.
During your turn, whenever an allied amulet leaves play, randomly summon a Dutiful Steed, Bullet Bike, or Arcane Personnel Carrier. Each of these amulets can be summoned only once per turn with this effect. (Transformation doesn't count as leaving play.)
"We're good, hardworkin' folk now." "I was a mean varmint." "That danged cactus, hunter, and them giants..." "Got me real good." "You're way too strong." "He didn't just capture me that day; he captured my heart."
—Hardworking Citizens of Jessop State
(Same as the unevolved form.)
I ain't here to tie you down, brother. This lasso here ain't a weapon; it's a handshake that binds us together. So take my hand and let's get to work. We'll turn this wasteland of dust and gravel into our new home.
—Loxis K. Jessop
/ 2,500 (Animated)
During your turn, when an allied follower comes into play, give it +1/+1 and banish this amulet.
During your turn, when an allied follower comes into play, give it +2/+0 and Rush, then banish this amulet.
Arcane Personnel Carrier
During your turn, when an allied follower comes into play, give it +1/+3 and Ward, then banish this amulet.