Remove all effects from all followers except changes to their attack or defense and then banish all cards in play.
Banish all cards in your hand and deck.
Put copies of the first 10 cards your opponent played this match (excluding XII. Wolfraud, Hanged Man and Treacherous Reversal) into your deck, in the order they were played.
Transform the Reaper at the bottom of your deck into a Victory Card.
Treat allied cards that have been destroyed or discarded from your hand this match as if they were banished.
At the end of your opponent's next turn, put copies of each card in your opponent's hand into your hand (excluding XII. Wolfraud, Hanged Man and Treacherous Reversal).
So how's it hangin', and how do you do?
What's fact and what's fiction is up to you!
Hey... You really gonna believe that? Heck, I'm not even sure myself!
Nothing matters except satisfying yourself!
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XII. Wolfraud, Hanged Man
Trait -
Unevolved
3
3
Fanfare: Enhance (7) - Put a Treacherous Reversal into your hand and banish this follower.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Evolved
5
5
Evolve: If at least 3 cards were played this turn, gain +3/+3.
Can't be destroyed by effects.
XII. Wolfraud, Hanged Man
Trait -
Unevolved
3
3
Fanfare: Enhance (7) - Put a Treacherous Reversal into your hand and banish this follower.
Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Evolved
5
5
Evolve: If at least 3 cards were played this turn, gain +3/+3.
Can't be destroyed by effects.