Unevolved
1
1
Fanfare: Summon 2 Forest Bats. If you have at least 7 remaining play points, put a Darkfeast Bat into your hand.
Whenever an allied Forest Bat comes into play, give it Storm. Then, if Wrath is active for you, give it Bane and Drain. Otherwise, deal 1 damage to your leader.
Baring your teeth at me again? Goodness, I can't tell whether you're bluffing or merely a fool... No matter. Come along, now, my little bat. The golden night calls these primordial fangs.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
(This card will be treated as a Bloodsucker of the Night.)
You empathize with humans, and eliminate your own kind. I aim to prove the night needs only one apex predator—me. Our objectives may differ, but our means align. I eagerly anticipate the night we've no bloodsuckers left to kill but each other.
1,000
/ 2,500 (Animated)
Darkfeast Bat
Trait -
Unevolved
5
5
Fanfare: Deal X damage to an enemy. X equals the number of times that your leader was damaged during your turn in this match.
Evolved
7
7
Forest Bat
Trait -
Unevolved
1
1
Evolved
3
3
Bloodsucker of the Night
Trait -
Unevolved
1
1
Fanfare: Summon 2 Forest Bats. If you have at least 7 remaining play points, put a Darkfeast Bat into your hand.
Whenever an allied Forest Bat comes into play, give it Storm. Then, if Wrath is active for you, give it Bane and Drain. Otherwise, deal 1 damage to your leader.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)